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ws_render.lua
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local DIALOG = "dialog"
local BUTTON = "button"
local NEWROW = "newrow"
local SEPARATOR = "separator"
local LABLE = "label"
local SHADES = "shades"
local ACTION = "action"
local CREATE = "create"
local UPDATE = "update"
local userDialog
local dialog = Dialog {
title = "Websocket Render Test"
}
dialog:newrow {
always = true
}
dialog.bounds = Rectangle(300, 300, 250, 250)
dialog
:button {
id = "connect",
text = "Connect",
onclick = function()
Ws:connect()
end
}
:button {
id = "disconnect",
text = "Disconnect",
onclick = function()
Ws:close()
end
}
function Refresh()
dialog:repaint()
end
function EmitEvent(id, event, data)
Ws:sendText(json.encode({
id = id,
event = event,
data = data
}))
end
function JsonColorToColor(jsonColor)
local colorProps = {}
for k, v in pairs(jsonColor) do
colorProps[k] = v
end
return Color(colorProps)
end
function ColorToJsonColor(color)
local jsonColor = {}
for k, v in pairs(color) do
jsonColor[k] = v
end
return jsonColor
end
function CreateButton(id, data)
if data.label == "" then
data.label = nil
end
userDialog:button {
id = id,
text = data.text,
label = data.label,
selected = data.selected,
focus = data.focus,
visible = data.visible,
onclick = function()
data = {
message = data.text
}
EmitEvent(id, "click", data)
end
}
end
function UpdateButton(id, data)
if data.label == "" then
data.label = nil
end
userDialog:modify {
id = id,
text = data.text,
label = data.label,
selected = data.selected,
focus = data.focus,
visible = data.visible
}
end
function CreateDialog(id, data)
userDialog = Dialog {
title = data.title,
notitlebar = data.notitlebar,
onclose = function()
Ws:close()
end
}
userDialog:newrow {
always = false
}
end
function CreateShades(id, data)
local colors = {}
for i=1, #data.colors, 1 do
colors[i] = JsonColorToColor(data.colors[i])
end
userDialog:shades {
id = id,
label = data.label,
colors = colors,
mode = data.mode,
onclick = function(ev)
data = {
color = {
red = ev.color.red,
green = ev.color.green,
blue = ev.color.blue,
},
button = ev.button
}
EmitEvent(id, "click", data)
end
}
end
function UpdateShades(id, data)
local colors = {}
for i=1, #data.colors, 1 do
colors[i] = JsonColorToColor(data.colors[i])
end
userDialog:modify {
id = id,
label = data.label,
colors = colors,
mode = data.mode
}
end
function CreateNewRow(id, data)
userDialog:newrow()
end
function CreateSeparator(id, data)
userDialog:separator {
id = id,
text = data.text
}
end
function CreateLabel(id, data)
userDialog:label {
id = id,
text = data.text,
label = data.label,
}
end
function UpdateLabel(id, data)
userDialog:modify {
id = id,
text = data.text,
label = data.label,
}
end
DialogActions = {
["show"] = function(id, data)
userDialog:show {
wait = false
}
end
}
CreateHandlers = {
[BUTTON] = CreateButton,
[DIALOG] = CreateDialog,
[NEWROW] = CreateNewRow,
[SEPARATOR] = CreateSeparator,
[LABLE] = CreateLabel,
[SHADES] = CreateShades
}
UpdateHandlers = {
[BUTTON] = UpdateButton,
[LABLE] = UpdateLabel,
[SHADES] = UpdateShades
}
ActionHandlers = {
[DIALOG] = DialogActions
}
RequestHandlers = {
[CREATE] = function(obj)
local handler = CreateHandlers[obj.type]
if handler ~= nil then
handler(obj.id, obj.data)
end
end,
[UPDATE] = function(obj)
local handler = UpdateHandlers[obj.type]
if handler ~= nil then
handler(obj.id, obj.data)
end
end,
[ACTION] = function(obj)
local handler = ActionHandlers[obj.type]
if handler == nil then
return
end
local actionHandler = handler[obj.action]
if actionHandler ~= nil then
actionHandler(obj.id, obj.data)
end
end
}
function HandleTextMessage(data)
local obj = json.decode(data)
if obj.data == nil then
obj.data = {}
end
local handler = RequestHandlers[obj.method]
if handler ~= nil then
handler(obj)
end
Refresh()
end
MessageHandlers = {
[WebSocketMessageType.TEXT] = HandleTextMessage,
[WebSocketMessageType.OPEN] = function(data)
end,
[WebSocketMessageType.CLOSE] = function(data)
Ws:close()
end
}
function HandleMessage(mType, data)
local handler = MessageHandlers[mType]
if handler ~= nil then
handler(data)
end
end
Ws = WebSocket{
onreceive = HandleMessage,
url = "http://127.0.0.1:8081",
deflate = false
}
dialog:show {
wait = false
}