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UltimateMetaTTT.py
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UltimateMetaTTT.py
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# ----------------------------------------------------
# Assignment 2: Tic Tac Toe classes
#
# Author:
# Collaborators:
# References:
# ----------------------------------------------------
class NumTicTacToe:
def __init__(self):
"""
Initializes an empty Numerical Tic Tac Toe board.
Inputs: none
Returns: None
"""
self.board = []
self.size = 3
for i in range(self.size):
row = []
for j in range(self.size):
row.append(0)
self.board.append(row)
def drawBoard(self):
"""
Displays the current state of the board, formatted with column and row
indices shown.
Inputs: none
Returns: None
"""
space = " "
print()
print(' 0 1 2')
for i in range(self.size):
if i != 0:
print(' -----------')
print(str(i) + space, end='')
for j in range(self.size):
if self.board[i][j] == 0:
print(space * 3, end='')
else:
print(space + str(self.board[i][j]) + space, end='')
if not j == 2:
print('|', end='')
else:
print()
def squareIsEmpty(self, row, col):
"""
Checks if a given square is "empty", or if it already contains a number
greater than 0.
Inputs:
row (int) - row index of square to check
col (int) - column index of square to check
Returns: True if square is "empty"; False otherwise
"""
if self.board[row][col] == 0:
return True
elif self.board[row][col] != 0:
return False
def update(self, row, col, mark):
"""
Assigns the integer, mark, to the board at the provided row and column,
but only if that square is empty.
Inputs:
row (int) - row index of square to update
col (int) - column index of square to update
mark (int) - entry to place in square
Returns: True if attempted update was successful; False otherwise
"""
if self.squareIsEmpty(row, col):
if 1 <= mark <= 9:
self.board[row][col] = mark
return True
else:
return False
else:
return False
def boardFull(self):
"""
Checks if the board has any remaining "empty" squares.
Inputs: none
Returns: True if the board has no "empty" squares (full); False otherwise
"""
counter = 0
for row in self.board:
for col in row:
if col == 0:
counter += 1
return False
if counter == 0:
return True
def isWinner(self):
"""
Checks whether the current player has just made a winning move. In order
to win, the player must have just completed a line (of 3 squares) that
adds up to 15. That line can be horizontal, vertical, or diagonal.
Inputs: none
Returns: True if current player has won with their most recent move;
False otherwise
"""
counter = 0
inRow = []
# checks rows
for row in self.board:
for i in row:
counter += i
inRow.append(i)
if counter == 15 and 0 not in inRow:
return True
else:
counter = 0
inRow = []
# checks columns
for i in range(self.size):
for row in self.board:
counter += row[i]
inRow.append(row[i])
if counter == 15 and 0 not in inRow:
return True
else:
counter = 0
inRow = []
# checks diagonals
i = 0
for row in self.board:
counter += row[i]
inRow.append(row[i])
i += 1
if counter == 15 and 0 not in inRow:
return True
else:
counter = 0
inRow = []
i = 2
for row in self.board:
counter += row[i]
inRow.append(row[i])
i -= 1
if counter == 15 and 0 not in inRow:
return True
return False
def isNum(self):
"""
Checks whether this is a Numerical Tic Tac Toe board or not
Inputs: none
Returns: True
"""
# ???????????????
class ClassicTicTacToe:
def __init__(self):
"""
Initializes an empty Classic Tic Tac Toe board.
Inputs: none
Returns: None
"""
self.board = []
self.size = 3
for i in range(self.size):
row = []
for j in range(self.size):
row.append(0)
self.board.append(row)
def drawBoard(self):
"""
Displays the current state of the board, formatted with column and row
indices shown.
Inputs: none
Returns: None
"""
space = " "
print()
print(' 0 1 2')
for i in range(self.size):
if i != 0:
print(' -----------')
print(str(i) + space, end='')
for j in range(self.size):
if self.board[i][j] == 0:
print(space * 3, end='')
else:
print(space + str(self.board[i][j]) + space, end='')
if not j == 2:
print('|', end='')
else:
print()
def squareIsEmpty(self, row, col):
"""
Checks if a given square is "empty", or if it already contains an X or O.
Inputs:
row (int) - row index of square to check
col (int) - column index of square to check
Returns: True if square is "empty"; False otherwise
"""
if self.board[row][col] == 0:
return True
else:
return False
def update(self, row, col, mark):
"""
Assigns the string, mark, to the board at the provided row and column,
but only if that square is "empty".
Inputs:
row (int) - row index of square to update
col (int) - column index of square to update
mark (str) - entry to place in square
Returns: True if attempted update was successful; False otherwise
"""
if self.squareIsEmpty(row, col):
if str(mark) == 'X' or str(mark) == 'O':
self.board[row][col] = str(mark)
return True
else:
return False
else:
return False
def boardFull(self):
"""
Checks if the board has any remaining "empty" squares.
Inputs: none
Returns: True if the board has no "empty" squares (full); False otherwise
"""
counter = 0
for row in self.board:
for col in row:
if col == 0:
counter += 1
return False
if counter == 0:
return True
def isWinner(self):
"""
Checks whether the current player has just made a winning move. In order
to win, the player must have just completed a line (of 3 squares) with
matching marks (i.e. 3 Xs or 3 Os). That line can be horizontal, vertical,
or diagonal.
Inputs: none
Returns: True if current player has won with their most recent move;
False otherwise
"""
firstPlayer = 0
secondPlayer = 0
# checks rows
for row in self.board:
for i in row:
if i == 'X':
firstPlayer += 1
elif i == 'O':
secondPlayer += 1
if firstPlayer == 3 or secondPlayer == 3:
return True
else:
firstPlayer = 0
secondPlayer = 0
# checks columns
for i in range(self.size):
for row in self.board:
if row[i] == 'X':
firstPlayer += 1
elif row[i] == 'O':
secondPlayer += 1
if firstPlayer == 3 or secondPlayer == 3:
return True
else:
firstPlayer = 0
secondPlayer = 0
# checks diagonals
i = 0
for row in self.board:
if row[i] == 'X':
firstPlayer += 1
elif row[i] == 'O':
secondPlayer += 1
i += 1
if firstPlayer == 3 or secondPlayer == 3:
return True
else:
firstPlayer = 0
secondPlayer = 0
i = 2
for row in self.board:
if row[i] == 'X':
firstPlayer += 1
elif row[i] == 'O':
secondPlayer += 1
i -= 1
if firstPlayer == 3 or secondPlayer == 3:
return True
return False
def isNum(self):
"""
Checks whether this is a Numerical Tic Tac Toe board or not
Inputs: none
Returns: False
"""
# TO DO: delete pass (and this comment) and complete method
pass
class MetaTicTacToe:
def __init__(self, configFile):
"""
Initializes an empty Meta Tic Tac Toe board, based on the contents of a
configuration file.
Inputs:
configFile (str) - name of a text file containing configuration information
Returns: None
"""
self.size = 3
self.board = []
file = open(configFile, 'r')
for lines in file.readlines():
line = lines.strip()
self.board.append(line.split(' '))
def drawBoard(self):
"""
Displays the current state of the board, formatted with column and row
indices shown.
Inputs: none
Returns: None
"""
space = " "
print(' 0 1 2')
for i in range(self.size):
if i != 0:
print(' -----------')
print(str(i) + space, end='')
for j in range(self.size):
if self.board[i][j] == 'n' or self.board[i][j] == 'c':
print(space + str(self.board[i][j]) + space , end='')
else:
print(space + str(self.board[i][j]) + space, end='')
if not j == 2:
print('|', end='')
else:
print()
def squareIsEmpty(self, row, col):
"""
Checks if a given square contains a non-played local game board ("empty"),
or the result of a played local game board (not "empty").
Inputs:
row (int) - row index of square to check
col (int) - column index of square to check
Returns: True if square is "empty"; False otherwise
"""
if self.board[row][col] == 'n' or self.board[row][col] == 'c':
return True
else:
return False
def update(self, row, col, result):
"""
Assigns the string, result, to the board at the provided row and column,
but only if that square is "empty".
Inputs:
row (int) - row index of square to update
col (int) - column index of square to update
result (str) - entry to place in square
Returns: True if attempted update was successful; False otherwise
"""
if self.squareIsEmpty(row, col):
if result == 'X' or result == 'O' or result == 'D':
self.board[row][col] = result
return True
return False
def boardFull(self):
"""
Checks if the board has any remaining "empty" squares (i.e. any un-played
local boards).
Inputs: none
Returns: True if the board has no "empty" squares (full); False otherwise
"""
counter = 0
for row in self.board:
for col in row:
if col == 'c' or col == 'n':
counter += 1
return False
if counter == 0:
return True
def isWinner(self):
"""
Checks whether the current player has just made a winning move. In order
to win, the player must have just completed a line (of 3 squares) of their
mark (three Xs for Player 1, three Os for Player 2), or 3 draws. That line
can be horizontal, vertical, or diagonal.
Inputs: none
Returns: True if current player has won with their most recent move;
False otherwise
"""
firstPlayer = 0
secondPlayer = 0
# checks rows
for row in self.board:
for i in row:
if i == 'X':
firstPlayer += 1
elif i == 'O':
secondPlayer += 1
if firstPlayer == 3 or secondPlayer == 3:
return True
else:
firstPlayer = 0
secondPlayer = 0
# checks columns
for i in range(self.size):
for row in self.board:
if row[i] == 'X':
firstPlayer += 1
elif row[i] == 'O':
secondPlayer += 1
if firstPlayer == 3 or secondPlayer == 3:
return True
else:
firstPlayer = 0
secondPlayer = 0
# checks diagonals
i = 0
for row in self.board:
if row[i] == 'X':
firstPlayer += 1
elif row[i] == 'O':
secondPlayer += 1
i += 1
if firstPlayer == 3 or secondPlayer == 3:
return True
else:
firstPlayer = 0
secondPlayer = 0
i = 2
for row in self.board:
if row[i] == 'X':
firstPlayer += 1
elif row[i] == 'O':
secondPlayer += 1
i -= 1
if firstPlayer == 3 or secondPlayer == 3:
return True
return False
def getLocalBoard(self, row, col):
"""
Returns the instance of the empty local board at the specified row, col
location (i.e. either ClassicTicTacToe or NumTicTacToe).
Inputs:
row (int) - row index of square
col (int) - column index of square
Returns: instance of appropriate empty local board if un-played;
None if local board has already been played
"""
if self.board[row][col] == 'n' or self.board[row][col] == 'c':
return self.board[row][col]
else:
return None
if __name__ == "__main__":
# game = NumTicTacToe()
# game2 = ClassicTicTacToe()
# game3 = MetaTicTacToe('MetaTTTconfig.txt')
# testing all functions in NumTicTacToe class - all working
# drawBoard() testing - works
# game.drawBoard()
# squareIsEmpty() testing - works
# print(game.squareIsEmpty(0, 0))
# update() testing - works
# game.update(0, 0, 3)
# game.update(1, 1, 7)
# game.update(2, 2, 5)
# game.drawBoard()
# boardFull() testing - works
# print(game.boardFull())
# isWinner() testing
# print(game.isWinner())
# testing all functions in ClassicTicTacToe class - all working
# drawBoard() testing - works
# game2.drawBoard()
# squareIsEmpty() testing - works
# print(game2.squareIsEmpty(0, 0))
# update() testing - works
# game2.update(0, 0 , 'X')
# game2.update(1, 1, 'X')
# game2.update(2, 2, 'X')
# game2.drawBoard()
# boardFull() testing - works
# print(game2.boardFull())
# isWinner() testing - working
# print(game2.isWinner())
# testing the updating, drawing, and indicators for winning/continuing in MetaTicTacToe class - all working
# game3.drawBoard()
# print(game3.squareIsEmpty(0, 0))
# game3.update(0, 0, 'X')
# game3.drawBoard()
# print(game3.squareIsEmpty(0, 0))
# game3.update(0, 0, 'X')
# game3.update(1, 1, 'X')
# game3.update(2, 2, 'X')
# game3.drawBoard()
# print(game3.isWinner())
# print(game3.getLocalBoard(1, 0))