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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="generator" content="pandoc" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<title>Mimimal OpenD6 System Reference Document</title>
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<script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
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</head>
<body>
<header id="title-block-header">
<h1 class="title">Mimimal OpenD6 System Reference Document</h1>
</header>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#definitions-of-common-game-terms"
id="toc-definitions-of-common-game-terms">Definitions of Common Game
Terms</a></li>
<li><a href="#about-this-book" id="toc-about-this-book">About this
Book</a></li>
<li><a href="#dice-basics" id="toc-dice-basics">Dice Basics</a></li>
<li><a href="#how-to-make-a-character"
id="toc-how-to-make-a-character">How to Make a Character</a>
<ul>
<li><a href="#attributes" id="toc-attributes">Attributes</a></li>
<li><a href="#skills" id="toc-skills">Skills</a></li>
<li><a href="#skill-specializations"
id="toc-skill-specializations">Skill Specializations</a></li>
<li><a href="#perks" id="toc-perks">Perks</a>
<ul>
<li><a href="#racial-perks" id="toc-racial-perks">Racial Perks</a></li>
<li><a href="#general-perks" id="toc-general-perks">General
Perks</a></li>
<li><a href="#esoteric-perks" id="toc-esoteric-perks">Esoteric
Perks</a></li>
</ul></li>
</ul></li>
<li><a href="#complications"
id="toc-complications">Complications</a></li>
<li><a href="#gear" id="toc-gear">Gear</a></li>
<li><a href="#the-game-mechanics" id="toc-the-game-mechanics">The Game
Mechanics</a>
<ul>
<li><a href="#general-non-combat-challenges"
id="toc-general-non-combat-challenges">General (non-combat)
Challenges</a>
<ul>
<li><a href="#order-of-actions-in-a-round"
id="toc-order-of-actions-in-a-round">Order of Actions in a
Round</a></li>
<li><a href="#multiple-actions" id="toc-multiple-actions">Multiple
Actions</a></li>
</ul></li>
<li><a href="#scaling" id="toc-scaling">Scaling</a></li>
<li><a href="#movement" id="toc-movement">Movement</a></li>
<li><a href="#experience" id="toc-experience">Experience</a>
<ul>
<li><a href="#spending-character-points-cp"
id="toc-spending-character-points-cp">Spending Character Points
(CP)</a></li>
</ul></li>
<li><a href="#hero-points" id="toc-hero-points">Hero Points</a></li>
<li><a href="#healing" id="toc-healing">Healing</a></li>
</ul></li>
<li><a href="#combat" id="toc-combat">Combat</a>
<ul>
<li><a href="#why-two-rules" id="toc-why-two-rules">Why two
rules?</a></li>
<li><a href="#fast-static-combat" id="toc-fast-static-combat">Fast
Static Combat</a>
<ul>
<li><a href="#attacking-a-target" id="toc-attacking-a-target">Attacking
a Target</a></li>
<li><a href="#static-defenses" id="toc-static-defenses">Static
Defenses</a></li>
<li><a href="#resisting-damage" id="toc-resisting-damage">Resisting
Damage</a></li>
</ul></li>
<li><a href="#traditional-opend6-combat"
id="toc-traditional-opend6-combat">Traditional OpenD6 Combat</a>
<ul>
<li><a href="#attacking-a-target-1"
id="toc-attacking-a-target-1">Attacking A Target</a></li>
<li><a href="#defensive-options" id="toc-defensive-options">Defensive
Options</a></li>
<li><a href="#resisting-damage-1" id="toc-resisting-damage-1">Resisting
Damage</a></li>
</ul></li>
</ul></li>
<li><a href="#wounds" id="toc-wounds">Wounds</a>
<ul>
<li><a href="#wound-level-chart" id="toc-wound-level-chart">Wound Level
Chart</a></li>
<li><a href="#wound-level-effects" id="toc-wound-level-effects">Wound
Level Effects</a></li>
</ul></li>
<li><a href="#vehicles" id="toc-vehicles">Vehicles</a>
<ul>
<li><a href="#vehicle-combat" id="toc-vehicle-combat">Vehicle Combat</a>
<ul>
<li><a href="#effects-of-damage" id="toc-effects-of-damage">Effects of
Damage</a></li>
<li><a href="#ramming" id="toc-ramming">Ramming</a></li>
<li><a href="#multiple-weapons-on-vehicles"
id="toc-multiple-weapons-on-vehicles">Multiple Weapons on
Vehicles</a></li>
</ul></li>
<li><a href="#chases" id="toc-chases">Chases</a></li>
<li><a href="#repairing-vehicles" id="toc-repairing-vehicles">Repairing
Vehicles</a></li>
<li><a href="#vehicle-movement" id="toc-vehicle-movement">Vehicle
Movement</a></li>
<li><a href="#weapon-ranges-in-space"
id="toc-weapon-ranges-in-space">Weapon Ranges in Space</a></li>
<li><a href="#vehicle-costs" id="toc-vehicle-costs">Vehicle
Costs</a></li>
<li><a href="#sample-fantasy-vehicles"
id="toc-sample-fantasy-vehicles">Sample Fantasy Vehicles</a>
<ul>
<li><a href="#air-ship" id="toc-air-ship">Air Ship</a></li>
<li><a href="#automaton" id="toc-automaton">Automaton</a></li>
<li><a href="#galleon" id="toc-galleon">Galleon</a></li>
<li><a href="#small-ship" id="toc-small-ship">Small Ship</a></li>
</ul></li>
<li><a href="#sample-modern-vehicles"
id="toc-sample-modern-vehicles">Sample Modern Vehicles</a>
<ul>
<li><a href="#car" id="toc-car">Car</a></li>
<li><a href="#fighter-jet" id="toc-fighter-jet">Fighter Jet</a></li>
<li><a href="#motorcycle" id="toc-motorcycle">Motorcycle</a></li>
<li><a href="#sports-car" id="toc-sports-car">Sports Car</a></li>
<li><a href="#tank" id="toc-tank">Tank</a></li>
</ul></li>
<li><a href="#sample-sci-fi-vehicles"
id="toc-sample-sci-fi-vehicles">Sample Sci-Fi Vehicles</a>
<ul>
<li><a href="#air-cycle" id="toc-air-cycle">Air Cycle</a></li>
<li><a href="#capital-ship" id="toc-capital-ship">Capital Ship</a></li>
<li><a href="#mecha" id="toc-mecha">Mecha</a></li>
<li><a href="#star-fighter" id="toc-star-fighter">Star Fighter</a></li>
<li><a href="#star-yacht" id="toc-star-yacht">Star Yacht</a></li>
</ul></li>
</ul></li>
<li><a href="#the-simple-magic-system"
id="toc-the-simple-magic-system">The Simple Magic System</a>
<ul>
<li><a href="#access-to-magic" id="toc-access-to-magic">Access to
Magic</a></li>
<li><a href="#casting-spells" id="toc-casting-spells">Casting Spells</a>
<ul>
<li><a href="#spells-requiring-multiple-actions"
id="toc-spells-requiring-multiple-actions">Spells Requiring Multiple
Actions</a></li>
<li><a href="#concentration-conc"
id="toc-concentration-conc">Concentration (CONC)</a></li>
</ul></li>
<li><a href="#beginning-spells-learning-more"
id="toc-beginning-spells-learning-more">Beginning Spells & Learning
More</a></li>
<li><a href="#magic-perks" id="toc-magic-perks">Magic Perks</a></li>
<li><a href="#magic-complications" id="toc-magic-complications">Magic
Complications</a></li>
<li><a href="#sorcerers-tools" id="toc-sorcerers-tools">Sorcerer's
Tools</a>
<ul>
<li><a href="#making-sorcerers-tools"
id="toc-making-sorcerers-tools">Making Sorcerer's Tools</a></li>
</ul></li>
<li><a href="#spell-books" id="toc-spell-books">Spell Books</a></li>
<li><a href="#the-grimoire" id="toc-the-grimoire">The Grimoire</a>
<ul>
<li><a href="#animal-growth" id="toc-animal-growth">Animal
Growth</a></li>
<li><a href="#animate-dead" id="toc-animate-dead">Animate Dead</a></li>
<li><a href="#beast-tongue" id="toc-beast-tongue">Beast Tongue</a></li>
<li><a href="#bless" id="toc-bless">Bless</a></li>
<li><a href="#charm" id="toc-charm">Charm</a></li>
<li><a href="#clairvoyance" id="toc-clairvoyance">Clairvoyance</a></li>
<li><a href="#conjure-elemental" id="toc-conjure-elemental">Conjure
Elemental</a></li>
<li><a href="#control-weather" id="toc-control-weather">Control
Weather</a></li>
<li><a href="#curse" id="toc-curse">Curse</a></li>
<li><a href="#dark-vision" id="toc-dark-vision">Dark Vision</a></li>
<li><a href="#death-spell" id="toc-death-spell">Death Spell</a></li>
<li><a href="#dispel-magic" id="toc-dispel-magic">Dispel Magic</a></li>
<li><a href="#divination" id="toc-divination">Divination</a></li>
<li><a href="#earthquake" id="toc-earthquake">Earthquake</a></li>
<li><a href="#esp" id="toc-esp">ESP</a></li>
<li><a href="#fly" id="toc-fly">Fly</a></li>
<li><a href="#growth" id="toc-growth">Growth</a></li>
<li><a href="#hasten" id="toc-hasten">Hasten</a></li>
<li><a href="#heal" id="toc-heal">Heal</a></li>
<li><a href="#illusions" id="toc-illusions">Illusions</a></li>
<li><a href="#invisibility" id="toc-invisibility">Invisibility</a></li>
<li><a href="#light" id="toc-light">Light</a></li>
<li><a href="#lightning-bolt" id="toc-lightning-bolt">Lightning
Bolt</a></li>
<li><a href="#paralysis" id="toc-paralysis">Paralysis</a></li>
<li><a href="#petrify" id="toc-petrify">Petrify</a></li>
<li><a href="#possession" id="toc-possession">Possession</a></li>
<li><a href="#resist-elements" id="toc-resist-elements">Resist
Elements</a></li>
<li><a href="#resurrection" id="toc-resurrection">Resurrection</a></li>
<li><a href="#see-magic-aura" id="toc-see-magic-aura">See Magic
Aura</a></li>
<li><a href="#shape-change" id="toc-shape-change">Shape Change</a></li>
<li><a href="#slumber" id="toc-slumber">Slumber</a></li>
<li><a href="#still-mind" id="toc-still-mind">Still Mind</a></li>
<li><a href="#telekinesis" id="toc-telekinesis">Telekinesis</a></li>
<li><a href="#teleport" id="toc-teleport">Teleport</a></li>
</ul></li>
<li><a href="#enchanted-items" id="toc-enchanted-items">Enchanted
Items</a>
<ul>
<li><a href="#scrolls" id="toc-scrolls">Scrolls</a></li>
<li><a href="#potions" id="toc-potions">Potions</a></li>
<li><a href="#enchanted-arms-and-armor"
id="toc-enchanted-arms-and-armor">Enchanted Arms and Armor</a></li>
<li><a href="#other-items" id="toc-other-items">Other Items</a></li>
</ul></li>
</ul></li>
<li><a href="#sample-characters-by-genre"
id="toc-sample-characters-by-genre">Sample Characters by Genre</a>
<ul>
<li><a href="#all-genres" id="toc-all-genres">All Genres</a>
<ul>
<li><a href="#average-human" id="toc-average-human">Average
Human</a></li>
<li><a href="#ape" id="toc-ape">Ape</a></li>
<li><a href="#bear" id="toc-bear">Bear</a></li>
<li><a href="#dog" id="toc-dog">Dog</a></li>
<li><a href="#elk" id="toc-elk">Elk</a></li>
<li><a href="#elephant" id="toc-elephant">Elephant</a></li>
<li><a href="#horse" id="toc-horse">Horse</a></li>
<li><a href="#monkey" id="toc-monkey">Monkey</a></li>
<li><a href="#snake" id="toc-snake">Snake</a></li>
<li><a href="#tiger" id="toc-tiger">Tiger</a></li>
<li><a href="#wolf" id="toc-wolf">Wolf</a></li>
</ul></li>
<li><a href="#modern-stock-characters"
id="toc-modern-stock-characters">Modern Stock Characters</a>
<ul>
<li><a href="#confidence-man" id="toc-confidence-man">Confidence
Man</a></li>
<li><a href="#criminal-thug" id="toc-criminal-thug">Criminal
(Thug)</a></li>
<li><a href="#ninja" id="toc-ninja">Ninja</a></li>
<li><a href="#policeman" id="toc-policeman">Policeman</a></li>
<li><a href="#soldier" id="toc-soldier">Soldier</a></li>
<li><a href="#spy" id="toc-spy">Spy</a></li>
</ul></li>
<li><a href="#sci-fi-stock-characters"
id="toc-sci-fi-stock-characters">Sci-Fi Stock Characters</a>
<ul>
<li><a href="#apprentice-mystic"
id="toc-apprentice-mystic">Apprentice-Mystic</a></li>
<li><a href="#cybercop" id="toc-cybercop">Cybercop</a></li>
<li><a href="#kid-genius" id="toc-kid-genius">Kid Genius</a></li>
<li><a href="#knight-mystic"
id="toc-knight-mystic">Knight-Mystic</a></li>
<li><a href="#reptoid-pilot" id="toc-reptoid-pilot">Reptoid
Pilot</a></li>
<li><a href="#robot-mechanic" id="toc-robot-mechanic">Robot
Mechanic</a></li>
</ul></li>
<li><a href="#pulp-stock-characters" id="toc-pulp-stock-characters">Pulp
Stock Characters</a>
<ul>
<li><a href="#cultist" id="toc-cultist">Cultist</a></li>
<li><a href="#dame-in-distress" id="toc-dame-in-distress">Dame in
Distress</a></li>
<li><a href="#elder-god" id="toc-elder-god">Elder God</a></li>
<li><a href="#mad-scientist" id="toc-mad-scientist">Mad
Scientist</a></li>
<li><a href="#scaly-kin" id="toc-scaly-kin">Scaly Kin</a></li>
</ul></li>
<li><a href="#fantasy-stock-characters"
id="toc-fantasy-stock-characters">Fantasy Stock Characters</a>
<ul>
<li><a href="#barbarian" id="toc-barbarian">Barbarian</a></li>
<li><a href="#dwarf-warrior" id="toc-dwarf-warrior">Dwarf
Warrior</a></li>
<li><a href="#elf-bowman" id="toc-elf-bowman">Elf Bowman</a></li>
<li><a href="#guard" id="toc-guard">Guard</a></li>
<li><a href="#knight" id="toc-knight">Knight</a></li>
<li><a href="#priest" id="toc-priest">Priest</a></li>
<li><a href="#pirate" id="toc-pirate">Pirate</a></li>
<li><a href="#thief" id="toc-thief">Thief</a></li>
<li><a href="#wizard" id="toc-wizard">Wizard</a></li>
</ul></li>
<li><a href="#fantasy-bestiary" id="toc-fantasy-bestiary">Fantasy
Bestiary</a>
<ul>
<li><a href="#centaur" id="toc-centaur">Centaur</a></li>
<li><a href="#devil-minor" id="toc-devil-minor">Devil (Minor)</a></li>
<li><a href="#dragon" id="toc-dragon">Dragon</a></li>
<li><a href="#elemental-fire" id="toc-elemental-fire">Elemental
(Fire)</a></li>
<li><a href="#fairie" id="toc-fairie">Fairie</a></li>
<li><a href="#gargoyle" id="toc-gargoyle">Gargoyle</a></li>
<li><a href="#ghost" id="toc-ghost">Ghost</a></li>
<li><a href="#giant" id="toc-giant">Giant</a></li>
<li><a href="#goblin" id="toc-goblin">Goblin</a></li>
<li><a href="#golem" id="toc-golem">Golem</a></li>
<li><a href="#gorgon" id="toc-gorgon">Gorgon</a></li>
<li><a href="#griffon" id="toc-griffon">Griffon</a></li>
<li><a href="#harpy" id="toc-harpy">Harpy</a></li>
<li><a href="#hell-hound" id="toc-hell-hound">Hell Hound</a></li>
<li><a href="#hydra" id="toc-hydra">Hydra</a></li>
<li><a href="#medusa" id="toc-medusa">Medusa</a></li>
<li><a href="#minotaur" id="toc-minotaur">Minotaur</a></li>
<li><a href="#ogre" id="toc-ogre">Ogre</a></li>
<li><a href="#orc" id="toc-orc">Orc</a></li>
<li><a href="#pegasus" id="toc-pegasus">Pegasus</a></li>
<li><a href="#phoenix" id="toc-phoenix">Phoenix</a></li>
<li><a href="#rat-of-unusual-size" id="toc-rat-of-unusual-size">Rat of
Unusual Size</a></li>
<li><a href="#skeleton" id="toc-skeleton">Skeleton</a></li>
<li><a href="#troll" id="toc-troll">Troll</a></li>
<li><a href="#vampire" id="toc-vampire">Vampire</a></li>
<li><a href="#werewolf" id="toc-werewolf">Werewolf</a></li>
<li><a href="#zombie" id="toc-zombie">Zombie</a></li>
</ul></li>
</ul></li>
<li><a href="#optional-rules" id="toc-optional-rules">Optional Rules</a>
<ul>
<li><a href="#renaming-attributes" id="toc-renaming-attributes">Renaming
Attributes</a></li>
<li><a href="#varying-the-number-of-attribute-dice"
id="toc-varying-the-number-of-attribute-dice">Varying the Number of
Attribute Dice</a></li>
<li><a href="#expanded-number-of-attributes"
id="toc-expanded-number-of-attributes">Expanded Number of
Attributes</a></li>
<li><a href="#increasing-the-attribute-range"
id="toc-increasing-the-attribute-range">Increasing the Attribute
Range</a></li>
<li><a href="#higher-attributes-at-a-price"
id="toc-higher-attributes-at-a-price">Higher Attributes at a
Price</a></li>
<li><a href="#no-attributes" id="toc-no-attributes">No
Attributes</a></li>
<li><a href="#adding-paranormal-abilities"
id="toc-adding-paranormal-abilities">Adding Paranormal
Abilities</a></li>
<li><a href="#quasi-skills" id="toc-quasi-skills">Quasi Skills</a></li>
<li><a href="#paranormal-attributes-with-skills"
id="toc-paranormal-attributes-with-skills">Paranormal Attributes with
Skills</a></li>
<li><a href="#varying-starting-skill-dice"
id="toc-varying-starting-skill-dice">Varying Starting Skill
Dice</a></li>
<li><a href="#high-skills-rolls-increasing-damage"
id="toc-high-skills-rolls-increasing-damage">High Skills Rolls
Increasing Damage</a></li>
<li><a href="#independent-skills"
id="toc-independent-skills">Independent Skills</a></li>
<li><a href="#rolling-limit" id="toc-rolling-limit">Rolling
Limit</a></li>
<li><a href="#halfway-there" id="toc-halfway-there">Halfway
There</a></li>
<li><a href="#traditional-opend6-hero-points"
id="toc-traditional-opend6-hero-points">Traditional OpenD6 Hero
Points</a></li>
<li><a href="#traditional-opend6-character-points"
id="toc-traditional-opend6-character-points">Traditional OpenD6
Character Points</a></li>
<li><a href="#traditional-opend6-might-damage"
id="toc-traditional-opend6-might-damage">Traditional OpenD6 Might
Damage</a></li>
<li><a href="#buying-new-perks" id="toc-buying-new-perks">Buying New
Perks</a></li>
<li><a href="#buying-off-complications"
id="toc-buying-off-complications">Buying Off Complications</a></li>
<li><a href="#body-points-alternative-to-wound-levels"
id="toc-body-points-alternative-to-wound-levels">Body Points
(alternative to Wound Levels)</a>
<ul>
<li><a href="#natural-healing" id="toc-natural-healing">Natural
Healing</a></li>
<li><a href="#assisted-healing-medicine"
id="toc-assisted-healing-medicine">Assisted Healing (Medicine)</a></li>
<li><a href="#adjusting-deadliness"
id="toc-adjusting-deadliness">Adjusting Deadliness</a></li>
</ul></li>
</ul></li>
<li><a href="#making-the-game-your-own"
id="toc-making-the-game-your-own">Making the Game Your Own</a>
<ul>
<li><a
href="#developing-your-own-setting-or-stealing-from-the-great-ones"
id="toc-developing-your-own-setting-or-stealing-from-the-great-ones">Developing
Your Own Setting (or stealing from the Great Ones)</a>
<ul>
<li><a href="#who-are-the-characters"
id="toc-who-are-the-characters">Who are the Characters?</a></li>
<li><a href="#what-are-the-rules" id="toc-what-are-the-rules">What are
the Rules?</a></li>
<li><a href="#what-are-the-skills" id="toc-what-are-the-skills">What are
the Skills?</a></li>
<li><a href="#new-perks-or-complications"
id="toc-new-perks-or-complications">New Perks or Complications?</a></li>
<li><a href="#how-are-money-and-gear-handled"
id="toc-how-are-money-and-gear-handled">How are Money and Gear
Handled?</a></li>
<li><a href="#what-are-you-going-to-do-when-you-run-out-of-ideas"
id="toc-what-are-you-going-to-do-when-you-run-out-of-ideas">What are You
Going to do When You Run Out of Ideas?</a></li>
</ul></li>
</ul></li>
<li><a href="#campaigning-the-tv-way"
id="toc-campaigning-the-tv-way">Campaigning the TV Way</a>
<ul>
<li><a href="#flash-forwards" id="toc-flash-forwards">Flash
Forwards</a></li>
<li><a href="#flash-backs" id="toc-flash-backs">Flash Backs</a></li>
</ul></li>
<li><a href="#converting-between-minimal-opend6-traditional-opend6"
id="toc-converting-between-minimal-opend6-traditional-opend6">Converting
Between Minimal OpenD6 & Traditional OpenD6</a>
<ul>
<li><a href="#character-creation" id="toc-character-creation">Character
Creation</a></li>
<li><a href="#extranormal-skills"
id="toc-extranormal-skills">Extranormal Skills</a></li>
<li><a href="#the-wild-die" id="toc-the-wild-die">The Wild Die</a></li>
<li><a href="#options-used-by-traditional-opend6"
id="toc-options-used-by-traditional-opend6">Options Used by Traditional
OpenD6</a></li>
</ul></li>
<li><a href="#sample-settings" id="toc-sample-settings">Sample
Settings</a>
<ul>
<li><a href="#perdition-tales-of-damned-fool-heroes"
id="toc-perdition-tales-of-damned-fool-heroes">Perdition: Tales of
Damned Fool Heroes</a>
<ul>
<li><a href="#character-creation-guidelines"
id="toc-character-creation-guidelines">Character Creation
Guidelines</a></li>
<li><a href="#advice-for-the-gm" id="toc-advice-for-the-gm">Advice for
the GM</a></li>
<li><a href="#standard-travel-times"
id="toc-standard-travel-times">Standard Travel Times</a></li>
<li><a href="#scarab-class-transport"
id="toc-scarab-class-transport">Scarab Class Transport</a></li>
<li><a href="#character-templates"
id="toc-character-templates">Character Templates</a></li>
</ul></li>
<li><a href="#rust-moon-of-castia" id="toc-rust-moon-of-castia">Rust
Moon of Castia</a>
<ul>
<li><a href="#character-creation-guidelines-1"
id="toc-character-creation-guidelines-1">Character Creation
Guidelines</a></li>
<li><a href="#advice-for-the-gm-1" id="toc-advice-for-the-gm-1">Advice
for the GM</a></li>
<li><a href="#character-templates-1"
id="toc-character-templates-1">Character Templates</a></li>
<li><a href="#bestiary" id="toc-bestiary">Bestiary</a></li>
</ul></li>
<li><a href="#imperium-in-revolt" id="toc-imperium-in-revolt">Imperium
in Revolt</a>
<ul>
<li><a href="#character-creation-guidelines-2"
id="toc-character-creation-guidelines-2">Character Creation
Guidelines</a></li>
<li><a href="#order-of-the-star-paladins"
id="toc-order-of-the-star-paladins">Order of the Star Paladins</a></li>
<li><a href="#using-magic-in-the-imperium"
id="toc-using-magic-in-the-imperium">Using Magic in the
Imperium</a></li>
<li><a href="#the-galaxy" id="toc-the-galaxy">The Galaxy</a></li>
<li><a href="#advice-for-the-gm-2" id="toc-advice-for-the-gm-2">Advice
for the GM</a></li>
<li><a href="#character-templates-2"
id="toc-character-templates-2">Character Templates</a></li>
<li><a href="#vehicles-1" id="toc-vehicles-1">Vehicles</a></li>
</ul></li>
</ul></li>
<li><a href="#open-game-license-version-1.0a"
id="toc-open-game-license-version-1.0a">OPEN GAME LICENSE Version
1.0a</a></li>
</ul>
</nav>
<p><span class="title-ref"><cite>Mimimal OpenD6</cite></span> is a <a
href="https://en.wikipedia.org/wiki/System_Reference_Document">System
Reference Document</a> based on <span class="title-ref"><cite>Mini
Six</cite></span>, from <a
href="http://www.antipaladingames.com/">AntiPaladin Games</a>, used in
accordance with the <a
href="http://www.antipaladingames.com/p/license.html">Mini Six Standard
Trademark License</a> and the <a
href="https://ogc.rpglibrary.org/images/7/73/OpenD6_OGL_v2.pdf">Open
Game License</a> used with <a
href="https://opend6.fandom.com/wiki/OpenD6">OpenD6</a>.</p>
<h1 id="definitions-of-common-game-terms">Definitions of Common Game
Terms</h1>
<p><span class="title-ref"><cite>Mimimal OpenD6</cite></span> wasn't
written to be read from the standpoint of the novice gamer; someone
who's never seen a roleplaying game before. So, if you're lost the
following definitions might prove helpful.</p>
<p><strong>Adventure:</strong> The story the player characters are
taking part in. Rescue the princess, slay the dragon, blow up the space
station, break up the car theft ring. It is like having one episode of a
television show or a single movie. It might be finished in a single
night or take several sessions to complete.</p>
<p><strong>Campaign:</strong> Linked adventures that tell a larger
story. For instance it could resemble a series of novels telling an epic
quest or a television series where each adventure is episodic and the
main common factor are the recurring characters.</p>
<p><strong>Game Master (GM):</strong> The person in charge. They are
sometimes called narrators. They run the adventure and act as impartial
judge helping to keep the game moving.</p>
<p><strong>Non-Player Character (NPC):</strong> All of the characters
controlled by the Game Master. They are the heroes' allies, enemies,
extras in the background, and everyone in between. If it's a character
not controlled by a player, it's an NPC. These characters do not follow
normal creation guidelines. They are built on the needs of the story and
for the purpose the GM has in mind for them.</p>
<p><strong>Player Character (PC):</strong> The protagonists, be they
hero or antihero. These are the characters controlled by the
players.</p>
<p><strong>Round (rd or /r):</strong> Approximately ten seconds of time
in the game world. How to track the speed of simple actions and
combat.</p>
<p><strong>Scene:</strong> An intense fight, a thrilling car chase, a
meeting with NPC's, each extended moment of interaction with each other
or others is a scene. Just like in a play or a story, when the action
winds down it's the end of a scene.</p>
<p><strong>Session:</strong> A single gathering of gamers. When you are
done for the night and everyone is going home, it is the end of the
session. Please respect your host by cleaning your area before you
leave; it's just the nice thing to do.</p>
<p><strong>Target Number (TN):</strong> This is the number you need to
roll or higher to succeed at whatever you are attempting. General
challenges are broken down into six levels of difficulty (see <a
href="#general-non-combat-challenges">General (non-combat)
Challenges</a>). Combat target numbers are based on the target's
defensive scores like block, dodge, etc. Sometimes you will attempt to
affect another character through certain skills, such as <em>Seduce</em>
or <em>Persuasion</em>, which can be resisted by the target's skill. In
this case you must beat the defender's roll to succeed. The TN of a
given action might be modified by the GM depending on circumstances.</p>
<h1 id="about-this-book">About this Book</h1>
<p><span class="title-ref"><cite>Minimal OpenD6</cite></span> is a
member of the <a href="https://opend6.fandom.com/wiki/OpenD6">OpenD6</a>
family of games. It's cinematic and flexible like its parent, but its
goal is to be lighter and faster, keeping the heart of the system's
mechanics but streamling the rules.</p>
<p><a href="#how-to-make-a-character">How to Make a Character</a>
details character creation while <a href="#the-game-mechanics">The Game
Mechanics</a> and <a href="#combat">Combat</a> provide all the needed
mechanics to play a complete game. Beyond these short sections are
additional rules and options to expand your game.</p>
<p><a href="#vehicles-1">Vehicles</a> and <a
href="#the-simple-magic-system">The Simple Magic System</a> are rules
that will only come up in some games. <a
href="#sample-characters-by-genre">Sample Characters by Genre</a>
provide GMs with a ready list of NPCs and monsters to populate the game.
<a href="#optional-rules">Optional Rules</a> provides rule variants to
help change up the game to better fit the style of the campaign
desired.</p>
<p>In <a href="#making-the-game-your-own">Making the Game Your Own</a>
the GM will find a little advice on creating the campaign and adapting
other OpenD6 materials to their <span class="title-ref"><cite>Minimal
OpenD6</cite></span> games. In <a href="#sample-settings">Sample
Settings</a> you will find several sample settings that are nearly ready
to go as is.</p>
<p>What you won't find in ths book are a lot of detailed examples,
exhaustive rules to cover every possible scenario, or a large list of
modifiers. Instead, we are trusting GMs, with the help of their players,
to apply common sense to make the game fun for everyone. Don't slow the
game down by wasting time digging for rules that aren't there. And most
importantly, when the rules conflict with fun, fun wins.</p>
<h1 id="dice-basics">Dice Basics</h1>
<p>This game uses regular six sided dice. The number before the “D” is
how many to roll, and any number after a + is how much to add to the
roll. For instance 2D+2 means roll two dice and add two to the resulting
total.</p>
<p>One die rolled is always the Wild Die. Use a different color die to
represent this or roll the dice one at a time making the last die rolled
the wild die. If the wild die results in a six, then roll again adding
the six and the new result together. If a six comes up on the reroll,
then you add six and reroll again! Keep doing it until the wild die
lands on something other than a 6.</p>
<h1 id="how-to-make-a-character">How to Make a Character</h1>
<ol type="1">
<li>Distribute 12 dice between the four attributes. No attribute may
have less than one nor more than four dice assigned to it.</li>
<li>Distribute 7 dice to skills and perks. No skill may have more than
two dice assigned to it at character creation.</li>
<li>Select Complications.</li>
<li>Choose gear.</li>
</ol>
<p><strong>Splitting Dice:</strong> skill and attribute dice may be
split into “pips.” Each die is equal to three pips. An attribute must
always have at least 1D. An attribute may have dice only (no bonus
pips), +1 or +2. Going to “+3” advances the die code to the next largest
die. Example progression is 1D, 1D+1, 1D+2, 2D, 2D+1, etc.</p>
<h2 id="attributes">Attributes</h2>
<p>Each character has four attributes which measure basic physical and
mental abilities that are common to every creature. Characters
distribute 12D among the four attributes. These are normally rated on a
scale of 1D to 4D, although perks may change these limits. When putting
dice into each attribute you can put whole dice in each or use a mixture
of whole dice and pips.</p>
<ul>
<li><strong>Might</strong> represents physical strength, toughness, and
amount of damage dealt when striking unarmed.</li>
<li><strong>Agility</strong> represents aim and coordination.</li>
<li><strong>Wit</strong> represents mental creativity and
intelligence.</li>
<li><strong>Charm</strong> represents charisma, resolve, and
leadership.</li>
</ul>
<h2 id="skills">Skills</h2>
<p>Characters are further defined by skills. Players may allocate up 7D
on skills to best represent the unique talents of their character.
Unspent skill dice can be used to purchase Perks.</p>
<p>Skills are areas of expertise that represent focus and training. When
putting dice into each skill you can put whole dice in each or use a
mixture of whole dice and pips. No more than 2D may be spent in each
skill during character creation. Each skill defaults to the level of the
related attribute. For example, a character who has a Might of 3D has 3D
in all skills under Might before allocating any dice. If two dice are
added to <em>Brawling</em> it is recorded as 5D.</p>
<p>The following is an incomplete skill list designed to serve as an
inspiration for what may be used in a game. Each game should have a
tailored list of appropriate skills which might include new skills or
modify examples given. For example a typical sword and sorcery game
might use an expanded list of melee skills to further define its
warriors while a science fiction game may lump them all into a unified
skill named “Melee Combat.”</p>
<table style="width:93%;">
<colgroup>
<col style="width: 22%" />
<col style="width: 16%" />
<col style="width: 18%" />
<col style="width: 18%" />
<col style="width: 18%" />
</colgroup>
<thead>
<tr class="header">
<th></th>
<th><strong>Might Skills</strong></th>
<th><strong>Agility Skills</strong></th>
<th><strong>Wit Skills</strong></th>
<th><strong>Charm Skills</strong></th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td><strong>All Genres</strong></td>
<td>Brawling†</td>
<td>Athletics</td>
<td>Athletics</td>
<td>Command</td>
</tr>
<tr class="even">
<td></td>
<td>Knife†</td>
<td>Dodge†</td>
<td>Language</td>
<td>Courage</td>
</tr>
<tr class="odd">
<td></td>
<td>Lift</td>
<td>Pickpocket</td>
<td>Medicine</td>
<td>Diplomacy</td>
</tr>
<tr class="even">
<td></td>
<td>Mace†</td>
<td>Stealth</td>
<td>Pick Locks</td>
<td>Persuasion</td>
</tr>
<tr class="odd">
<td></td>
<td>Stamina</td>
<td>Throwing†</td>
<td>Search</td>
<td>Seduce</td>
</tr>
<tr class="even">
<td></td>
<td></td>
<td></td>
<td>Tracking</td>
<td></td>
</tr>
<tr class="odd">
<td><strong>Modern</strong></td>
<td></td>
<td>BFG†</td>
<td>Computer</td>
<td>Streetwise</td>
</tr>
<tr class="even">
<td><strong>or Sci-fi</strong></td>
<td></td>
<td>Drive</td>
<td>Navigation</td>
<td></td>
</tr>
<tr class="odd">
<td></td>
<td></td>
<td>Pilot</td>
<td>Repair</td>
<td></td>
</tr>
<tr class="even">
<td></td>
<td></td>
<td>Pistol†</td>
<td>Science</td>
<td></td>
</tr>
<tr class="odd">
<td></td>
<td></td>
<td>Rifle†</td>
<td></td>
<td></td>
</tr>
<tr class="even">
<td><strong>Fantasy</strong></td>
<td>Axe†</td>
<td>Bow†</td>
<td>Magic</td>
<td>Ride</td>
</tr>
<tr class="odd">
<td></td>
<td>Pole Arm†</td>
<td>Crossbow†</td>
<td></td>
<td></td>
</tr>
<tr class="even">
<td></td>
<td>Smithing</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr class="odd">
<td></td>
<td>Sword†</td>
<td></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>† = <em>Combat skills are not allowed specializations</em></p>
<h2 id="skill-specializations">Skill Specializations</h2>
<p>Specializations are focused aspects of a skill. For example,
<em>Drive</em> specializations might include <em>Car</em> and
<em>Motorcycle</em>. One skill die can be spent to gain three specialty
dice. Combat skills don't have specializations. Example: A character
with an Agility of 3D focuses on the <em>Running</em> Speciality of
<em>Athletics</em>. He spends one skill die in it, but records it as
Running 6D on his character sheet. He has an <em>Athletics</em> of only
3D. This is the only time the 2D skill limit can be exceeded during
character creation.</p>
<h2 id="perks">Perks</h2>
<p>During character creation, unspent skill dice may be spent to acquire
Perks. The following perks are meant to serve as examples and
inspiration. The cost listed next to each is in whole skill dice.</p>
<h3 id="racial-perks">Racial Perks</h3>
<p><strong>Dwarf (1):</strong> You're long lived, you can see in the
dark, you receive +2 to smithing or any other craft skill, Your maximum
Might is 5D but your maximum Agility is 3D.</p>
<p><strong>Elf (2):</strong> You're long lived, you can see in the dark,
you receive a +1 on all ranged attacks, Your maximum Agility is 5D but
your maximum Might is only 3D.</p>
<p><strong>Reptoid (2):</strong> You're green and scaly, this gives a +1
Armor Value. You also have claw-tipped fingers which grant you +1 damage
on unarmed attacks. You might also be asexual. Sorry.</p>
<p><strong>Robot (4):</strong> You don't eat, breathe, or sleep. You can
have your memory wiped. You don't heal but you can be repaired. As long
as your memory core survives you may be rebuilt if destroyed.</p>
<h3 id="general-perks">General Perks</h3>
<p><strong>Attractive (1):</strong> Others find the character pleasing
to look at. This can help reduce suspicions or distract others depending
on the given situation. Once per session the character can double one
roll for any action related to their appearance. Examples include
seduction, a subtle bluff or simply distracting guards.</p>
<p><strong>Daredevil (2):</strong> Once per session you may throw
caution to the wind taking extremely reckless action that may result in
your own death. Your dodge, block, and parry are reduced by half however
all Might rolls are doubled when resisting damage for one round.</p>
<p><strong>Destiny (2):</strong> Characters with Destiny feel they are
fated to some grand purpose. Once per game session a character may
declare a failed roll is not part of their Destiny and immediately
reroll to get a different result.</p>
<p><strong>Favors (1):</strong> People owe you. Once per session you can
call in one of those debts. This can take the form of information, a
temporary use of equipment (borrowing a truck, plow, pump action
shotgun, etc.), a place to hide someone or something for a brief time,
or any similar event.</p>
<p><strong>Lucky (2):</strong> Once per session you can declare you are
feeling lucky. Double the result of your next roll.</p>
<p><strong>Perceptive (2):</strong> The GM may reveal small clues to you
that others would miss. Once per session a character may announce they
are studying an object or situation and the GM may reveal something that
would be impossible for a normal character to determine. If nothing is
revealed this perk may be used again. “Elementary, my dear Watson.”</p>
<p><strong>Recall (1):</strong> Any time the character chooses to recall
anything he has experienced, the GM must tell him the truth in as much
detail as the character would have been aware.</p>
<p><strong>Sidekick (3):</strong> You have a boon companion willing to
join in your adventures. This character only gets 10D to spend on
attributes and 4D to spend on starting skills. They normally only
receive 1 to 3 CP per session, but never as many as their fearless
leader.</p>
<h3 id="esoteric-perks">Esoteric Perks</h3>
<p><strong>Energy Blast (5):</strong> You can throw bolts of pure
energy. These do 4D damage and use your <em>Throwing</em> skill.</p>
<p><strong>ESP (3):</strong> You can read minds. Targets resist using
their Charm vs. your Wits.</p>
<p><strong>Flying (4):</strong> You can fly (at twice your move).</p>
<p><strong>Regeneration (3):</strong> You heal 1 wound level/hour.</p>
<p><strong>Sorcerer (3):</strong> You're magically sensitive. Magic
spells actually work for you. See <a href="#the-simple-magic-system">The
Simple Magic System</a>.</p>
<p><strong>Telekinesis (3):</strong> You can move stuff with your mind.
Make a Wits roll and treat it like the <em>Lift</em> skill. People
resist using their Might.</p>
<p><strong>X-Ray Vision (3):</strong> you can see through 1 foot of
material.</p>
<h1 id="complications">Complications</h1>
<p>During character creation only, players may select up to two
complications. These grant no additional skill dice during character
creation; however, if one comes up in play the character earns one CP.
Characters may not earn more than one CP per complication per session
regardless of how often it comes up.</p>
<p><strong>Age:</strong> You're either really old or really young. In
addition to all the social issues caused by your age, the GM might
choose to impose a penalty to an action based on your character's age.
Grandpa throws a hip, a weird dude offers you candy on the street, and
it's hard for either of you to seduce the supermodel at the bar.
Whenever your age causes you great difficulty receive one CP.</p>
<p><strong>Crazy:</strong> You have issues that are guaranteed to put
the therapists' kids through college. Could be you're just really
paranoid, or maybe just a touch too OCD. That fear of most everything
could also be a problem. Then again maybe you really are Napoleon and
everyone else is wrong, good luck convincing anyone else since you're a
lunatic. Hastur, Hastur, Hastur! Take your pills and earn one CP any
time your psychosis really gets in the way.</p>
<p><strong>Enemies:</strong> Someone doesn't like you at all. And they
are a credible threat. Maybe they have more friends than you, maybe
they're just bigger and meaner; either way you have your own personal
bully. You earn the bonus CP when they complicate your life.</p>
<p><strong>Gremlins:</strong> You have a special touch. Specifically the
kind that breaks machines. You're no good with engines, electronics,
magical gizmos, or any other trinket. If it's a device, you can't trust
it. Earn one CP whenever the GM takes his one free shot on you this
way.</p>
<p><strong>Personal Code:</strong> You live by a creed and you will not
cross that line. Maybe you won't fight an unarmed opponent and always
make sure they know its coming or maybe you never tell a lie. No matter
how you define it, your code has to mean something. Some caped crusaders
won't kill, paladins won't resort to deception, and sometimes there is
even honor among thieves. Earn one CP whenever your code complicates you
or friends' success.</p>
<p><strong>Skeletons in the Closet:</strong> You've been a naughty boy.
Maybe you're a closet smoker. Maybe those hookers buried themselves.
Maybe that enemy uniform in the closet really isn't yours. Maybe the
bank really meant to let you take all that money out that day. Whatever,
the universe doesn't judge. You earn the bonus CP whenever your past
comes back to haunt you.</p>
<p><strong>Unlucky in Love:</strong> Things just don't work out for some
guys. Your love interest is always dying, being kidnapped, betraying
you, or even worse dumping you. You earn bonus CP when your love life
falls apart in a meaningful way.</p>
<p><strong>Unlucky in Money:</strong> You have a hard time holding onto
money. You earn the bonus CP when you lose a significant amount of cash
through your own foolishness or bad luck and have nothing to show for
it.</p>
<h1 id="gear">Gear</h1>
<p>Some games may assume the character has the trappings of a middle
class lifestyle, while others may take place in a world of fantasy where
only those items in your pack mean the difference between life and
death.</p>
<p>Characters might start with one piece of related gear for each skill
they allocated dice to during character creation. For example a pistol
for the <em>Pistol</em> skill, a medic bag for <em>Medicine</em>, etc.
For anything else, beg the GM.</p>
<table style="width:33%;">
<caption><strong>Low Tech Weapons</strong></caption>
<colgroup>
<col style="width: 21%" />
<col style="width: 11%" />
</colgroup>
<thead>
<tr class="header">
<th><strong>Weapon</strong></th>
<th><strong>Damage</strong></th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td>Axe</td>
<td>+3D</td>
</tr>
<tr class="even">
<td>Club</td>
<td>+1D+1</td>
</tr>
<tr class="odd">
<td>Hatchet</td>
<td>+1D+1</td>
</tr>
<tr class="even">
<td>Halberd</td>
<td>+3D</td>
</tr>
<tr class="odd">
<td>Knife</td>
<td>+1D</td>
</tr>
<tr class="even">
<td>Mace</td>
<td>+1D+1</td>
</tr>
<tr class="odd">
<td>Rapier</td>
<td>+2D</td>
</tr>
<tr class="even">
<td>Staff</td>
<td>+1D+2</td>
</tr>
<tr class="odd">
<td>Spear</td>
<td>+2D</td>
</tr>
<tr class="even">
<td>Sword</td>
<td>+2D+2</td>
</tr>
<tr class="odd">
<td>Sword, 2h</td>
<td>+3D+1</td>
</tr>
<tr class="even">
<td>Warhammer</td>
<td>+3D</td>
</tr>
<tr class="odd">
<td>Bow</td>
<td>+2D+2</td>
</tr>
<tr class="even">
<td>Crossbow</td>
<td>4D+1</td>
</tr>
</tbody>
</table>
<table style="width:33%;">
<caption><strong>Low Tech Armor</strong></caption>
<colgroup>
<col style="width: 21%" />
<col style="width: 11%" />
</colgroup>
<thead>
<tr class="header">
<th><strong>Armor</strong></th>
<th><strong>Value</strong></th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td>Leather</td>
<td>+2</td>
</tr>
<tr class="even">
<td>Chainmail</td>
<td>+6</td>
</tr>
<tr class="odd">