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item.hh
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item.hh
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#ifndef ITEM_HH
#define ITEM_HH
#include <cmath>
#include <iostream>
#include <ClanLib/sound.h>
#include <ClanLib/vorbis.h>
#include "GameObject.hh"
#include "map.hh"
class Player;
class Zombie;
class Item : public GameObject
{
public:
Item(CL_ResourceManager& rm, CL_GraphicContext gc, float pos_x, float pos_y, CL_StringRef filename);
~Item() {} // destructor
virtual void pickup(Player& player) = 0;
size_t getRadius() const;
bool onItem(Player* player);
protected:
size_t radius;
//CL_SoundBuffer* biteSound;
};
class HealthItem : public Item
{
public:
HealthItem(CL_ResourceManager& rm, CL_GraphicContext gc, float pos_x, float pos_y) : Item(rm, gc, pos_x, pos_y, "Game/health"), player(player)
{}
void pickup(Player& player);
private:
Player& player;
};
class NukeItem : public Item
{
public:
NukeItem(CL_ResourceManager& rm, CL_GraphicContext gc, float pos_x, float pos_y) : Item(rm, gc, pos_x, pos_y, "Game/nuke")
{}
void pickup(Player& player);
};
class BombsItem : public Item
{
public:
BombsItem(CL_ResourceManager& rm, CL_GraphicContext gc, float pos_x, float pos_y) : Item(rm, gc, pos_x, pos_y, "Game/mines")
{}
void pickup(Player& player);
};
#endif