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Changes from original

Brandon edited this page Feb 2, 2021 · 29 revisions

This page is a complete list of all the changes CE has made from 1.7.5. This information is

Gameplay Differences

The changes below have some impact on game difficulty.

Monsters

  • Dar priestesses are now included in the 'Mage' monster class. A weapon of mage slaying will instantly kill them, and armor of mage immunity will provide invulnerability to their feeble attacks.

  • Goblin conjurers no longer have the spear attack pattern in contradiction with their attack message

  • Liches/phoenixes polymorphed into other creatures no longer spawn phylacteries/eggs on death

  • Allies can no longer learn abilities from the spectral clones created by armor of multiplicity

  • Mutated jellies now properly keep mutations when splitting

Items

  • Fixed a bug which caused staffs of firebolt and lightning to deal a fixed amount of damage instead of a variable amount

  • Wands of plenty now reduce the maximum health of the target (including the player) and its clone by 50%

  • Wands of empowerment no longer increase the target's health regeneration rate

  • Wands of empowerment have been strengthened to a middle-ground between their 1.7.4 and 1.7.5 versions

  • Nerfed charm of teleportation recharge time. At +1 it starts at the same value, but becomes 1 turn at +13 instead of +11

  • Charm of protection absorbs 26% less damage at all levels and the recharge time is capped to a minimum of 20 turns

  • Guardian charm lasts for 4 additional turns but recharges in 18 more turns at all levels

  • Health charm recharge time increased by 3 turns at nearly all levels

  • Negation charm radius increased by 1 at all levels

  • Shattering charm radius increased by 4 at all levels

  • Buffed staff of protection duration. At /N max charges, the duration is now 13 x 1.4^(N-2) instead of 5 x 1.53^(N-2)

  • Fixed a bug which caused staff of protection, staff of poison, and protection charm to malfunction at high enchant levels

  • Fixed a bug which caused the bolt name from unidentified staffs or wands to be revealed when reflected

  • Fixed a bug which caused some staffs to appear in treasure vaults without their max charges being shown

  • Fixed a bug which caused unidentified rings to be revealed as negative in the ring description after reading a scroll of remove curse

  • Wands of invisibility auto-ID if they turn an monster invisible while the player has a telepathic bond

Combat

  • Fixed a bug with the spear attack pattern which resulted in hitting allies

  • Fixed a bug which allowed fast-attacking monsters to attack the player before falling down a chasm or hole

  • Fixed a bug which prevented discordant allies from attacking the player diagonally

  • Fixed a bug which caused ranged-melee attackers (e.g. goblins, salamanders) with the grappling mutation to attempt to seize non-adjacent targets. Now they only seize adjacent targets and perform normal, damage-dealing, ranged attacks on non-adjacent targets

Dungeon Generation

  • Captive and shackled allies are more common

  • Fixed a bug which caused some traps to be generated on cells with foliage, leading to odd behavior

Mechanics

  • Revamped the searching system. Instead of performing a strong search only after five consecutive turns of pressing 's', you now perform a weaker, single-turn search every time you press 's', with a stronger one on the fifth. (Control+s will perform five searches, stopping if interrupted, just like old 'S'.)

  • Fixed a bug which caused hunting monsters to have a 97% chance to lose track of the player for each turn they spend outside of the player's stealth range, instead of the intended 3% chance

  • Fixed a bug that could cause monkeys with keys to jump into lava

  • Discordant wandering monsters no longer target the player with bolts/spells from beyond stealth range

  • Explosive monsters no longer explode over chasms when they would die by falling

  • Fixed issues with off-level monster pathing that could cause monsters to go into a corrupted state that cannot be attacked

  • Fast/slow monsters now move the correct distance and to the correct spot when reloading a level

Informational

  • The "blue" player-to-monster combat information is now displayed in ally tooltips (so you can more easily assess how much health they have)

  • The sidebar now displays whether a monster is carrying an item

  • Magic-detected cells are now described with "you remember seeing here" when the item has been seen

  • Fixed a bug where inspecting an out-of-sight lumenstone would say "you remember seeing a lumenstone from depth 0" instead of the depth it was found

  • Fixed a bug where some item quantities were remembered incorrectly on leaving and revisiting a level

  • Fixed a bug where staff of healing and ring of wisdom showed incorrect tooltip information

  • Fixed incorrect descriptions of remembered items when hallucinating

  • Fixed a rare bug on Linux where some item names would not show

  • Generate a complete catalog of the items, allies, and altars for a seed (see brogue --help for details on --print-seed-catalog command line usage)

  • Expected damage info in monster info boxes now accounts for the strength bonus from unidentified weapons

  • When a mutated monster is negated, the mutation label is removed from the sidebar. Excludes agile and juggernaut mutations, since they cannot be negated

  • Low health alerts no longer show on every turn when using autopilot or watching replays

  • Fixed incorrect percentage health change info in sidebar

  • Fixed the player's health bar showing a negative percentage when landing a hit with a transference ring equipped

  • Fixed incorrect percentages in the ring of wisdom tooltip

Game Modes

  • Wizard mode - Start the game with the -W/--wizard command-line option to play with teleportation, immortality and overpowered items

Non-Gameplay Differences

The changes below have no impact on game difficulty.

Notable Enhancements

  • Improved stability. Game crashes and out-of-sync errors are rare

  • Improved performance and decreased CPU usage

  • Support for graphical tiles (toggle with 'G') largely based on Oryx's tileset

  • The game window is freely resizable, to perfectly fit any monitor up to 4K size; tiles and fonts auto-scale but stay sharp

  • High DPI displays are supported on all platforms

Other Enhancements

  • Various improvements to playback and navigation of recordings

  • Added a re-throw command (T), which throws the last item at the last-chosen monster

  • Turning on autopilot requires confirmation

  • The maximum seed able to be input in the main menu is now the same on all platforms (2^32 - 1 = 4294967295)

  • The full identified inventory is now shown on the post-victory screen

  • Pressing the PrintScreen key now saves a screenshot to the save directory

  • Added seed and level into default save and recording file names

  • Recordings are now sorted by date descending (newest on top) and all dates (high scores, saved games, recordings) are now displayed as "YYYY-MM-DD"

  • Added F12 and Alt+Enter as shortcuts for full-screen mode

  • Added brogue-cmd.bat file for Windows. brogue.exe does not print output when run from a command prompt window, so use this script instead if you want to see it, e.g. when printing a seed catalog

  • (For developers) You can now take control of recordings in debug mode by pressing 'P'

  • Added many new command line options to specify settings on launch

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