-
Notifications
You must be signed in to change notification settings - Fork 108
Changes from original
This page is a complete list of all the changes CE has made from 1.7.5.
The changes below have some impact on game difficulty.
-
Dar priestesses are now included in the 'Mage' monster class. A weapon of mage slaying will instantly kill them, and armor of mage immunity will provide invulnerability to their feeble attacks.
-
Goblin conjurers no longer have the spear attack pattern in contradiction with their attack message
-
Liches/phoenixes polymorphed into other creatures no longer spawn phylacteries/eggs on death
-
Allies can no longer learn abilities from the spectral clones created by armor of multiplicity
-
Mutated jellies now properly keep mutations when splitting
-
Fixed a bug which caused staffs of firebolt and lightning to deal a fixed amount of damage instead of a variable amount
-
Wands of plenty now reduce the maximum health of the target (including the player) and its clone by 50%
-
Wands of empowerment no longer increase the target's health regeneration rate
-
Wands of empowerment have been strengthened to a middle-ground between their 1.7.4 and 1.7.5 versions
-
Nerfed charm of teleportation recharge time. At +1 it starts at the same value, but becomes 1 turn at +13 instead of +11
-
Charm of protection absorbs 26% less damage at all levels and the recharge time is capped to a minimum of 20 turns
-
Guardian charm lasts for 4 additional turns but recharges in 18 more turns at all levels
-
Health charm recharge time increased by 3 turns at nearly all levels
-
Negation charm radius increased by 1 at all levels
-
Shattering charm radius increased by 4 at all levels
-
Buffed staff of protection duration. At /N max charges, the duration is now 13 x 1.4^(N-2) instead of 5 x 1.53^(N-2)
-
Fixed a bug which caused staff of protection, staff of poison, and protection charm to malfunction at high enchant levels
-
Fixed a bug which caused the bolt name from unidentified staffs or wands to be revealed when reflected
-
Fixed a bug which caused some staffs to appear in treasure vaults without their max charges being shown
-
Fixed a bug which caused unidentified rings to be revealed as negative in the ring description after reading a scroll of remove curse
-
Fixed a bug with the spear attack pattern which resulted in hitting allies
-
Fixed a bug which allowed fast-attacking monsters to attack the player before falling down a chasm or hole
-
Fixed a bug which prevented discordant allies from attacking the player diagonally
-
Fixed a bug which caused ranged-melee attackers (e.g. goblins, salamanders) with the grappling mutation to attempt to seize non-adjacent targets. Now they only seize adjacent targets and perform normal, damage-dealing, ranged attacks on non-adjacent targets
-
Captive and shackled allies are more common
-
Fixed a bug which caused some traps to be generated on cells with foliage, leading to odd behavior
-
Fixed a bug which caused hunting monsters to have a 97% chance to lose track of the player for each turn they spend outside of the player's stealth range, instead of the intended 3% chance
-
Revamped the searching system. Instead of performing a strong search only after five consecutive turns of pressing 's', you now perform a weaker, single-turn search every time you press 's', with a stronger one on the fifth.
-
(Control+s will perform five searches, stopping if interrupted, just like old 'S'.)
-
The "blue" player-to-monster combat information is now displayed in ally tooltips (so you can more easily assess how much health they have)
-
The sidebar now displays whether a monster is carrying an item
-
Magic-detected cells are now described with "you remember seeing here" when the item has been seen
-
Fixed a bug where inspecting an out-of-sight lumenstone would say "you remember seeing a lumenstone from depth 0" instead of the depth it was found
-
Fixed a bug where some item quantities were remembered incorrectly on leaving and revisiting a level
-
Fixed a bug where staff of healing and ring of wisdom showed incorrect tooltip information
-
Fixed incorrect descriptions of remembered items when hallucinating
-
Fixed a rare bug on Linux where some item names would not show
-
Generate a complete catalog of the items, allies, and altars for a seed (see brogue --help for details on --print-seed-catalog command line usage)
- Wizard mode - Start the game with the -W/--wizard command-line option to play with teleportation, immortality and overpowered items
The changes below have no impact on game difficulty.
-
Improved stability. Game crashes and out-of-sync errors are rare
-
Improved performance and decreased CPU usage
-
Added support for Oryx's graphical tiles (toggle with 'G')
-
The game window is freely resizable, and the best-fitting font size is automatically chosen
-
Various improvements to playback and navigation of recordings
-
Added a re-throw command (T), which throws the last item at the last-chosen monster
-
Turning on autopilot requires confirmation
-
The maximum seed able to be input in the main menu is now the same on all platforms (2^32 - 1 = 4294967295)
-
The full identified inventory is now shown on the post-victory screen
-
Pressing the PrintScreen key now saves a screenshot to the save directory
-
Recordings are now sorted by date descending (newest on top) and all dates (high scores, saved games, recordings) are now displayed as "YYYY-MM-DD"
-
Added F12 and Alt+Enter as shortcuts for full-screen mode
-
Low health alerts no longer show on every turn when using autopilot or watching replays
-
Fixed incorrect percentage health change info in sidebar
-
Fixed the player's health bar showing a negative percentage when landing a hit with a transference ring equipped
-
Fixed incorrect percentages in the ring of wisdom tooltip
-
Added brogue-cmd.bat file for Windows. brogue.exe does not print output when run from a command prompt window, so use this script instead if you want to see it, e.g. when printing a seed catalog
-
(For developers) You can now take control of recordings in debug mode by pressing 'P'