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Changes from original

Brandon edited this page Feb 2, 2021 · 29 revisions

This page is a complete list of all the changes CE has made from 1.7.5. This information is current as of CE 1.9.3

Gameplay Differences

The changes below have some impact on game difficulty.

Monsters

  • Dar priestesses are now included in the 'Mage' monster class. A weapon of mage slaying will instantly kill them, and armor of mage immunity will provide invulnerability to their feeble attacks.

  • Goblin conjurers no longer have the spear attack pattern in contradiction with their attack message

  • Liches/phoenixes polymorphed into other creatures no longer spawn phylacteries/eggs on death

  • Allies can no longer learn abilities from the spectral clones created by armor of multiplicity

  • Mutated jellies now properly keep mutations when splitting

Items

  • Fixed a bug which caused staffs of firebolt and lightning to deal a fixed amount of damage instead of a variable amount

  • Wands of plenty now reduce the maximum health of the target (including the player) and its clone by 50%

  • Wands of empowerment no longer increase the target's health regeneration rate

  • Wands of empowerment have been strengthened to a middle-ground between their 1.7.4 and 1.7.5 versions

  • Nerfed charm of teleportation recharge time. At +1 it starts at the same value, but becomes 1 turn at +13 instead of +11

  • Charm of protection absorbs 26% less damage at all levels and the recharge time is capped to a minimum of 20 turns

  • Guardian charm lasts for 4 additional turns but recharges in 18 more turns at all levels

  • Health charm recharge time increased by 3 turns at nearly all levels

  • Negation charm radius increased by 1 at all levels

  • Shattering charm radius increased by 4 at all levels

  • Buffed staff of protection duration. At /N max charges, the duration is now 13 x 1.4^(N-2) instead of 5 x 1.53^(N-2)

  • Fixed a bug which caused staff of protection, staff of poison, and protection charm to malfunction at high enchant levels

  • Fixed a bug which caused the bolt name from unidentified staffs or wands to be revealed when reflected

  • Fixed a bug which caused some staffs to appear in treasure vaults without their max charges being shown

  • Fixed a bug which caused unidentified rings to be revealed as negative in the ring description after reading a scroll of remove curse

  • Wands of invisibility auto-ID if they turn an monster invisible while the player has a telepathic bond

Combat

  • Fixed a bug with the spear attack pattern which resulted in hitting allies

  • Fixed a bug which allowed fast-attacking monsters to attack the player before falling down a chasm or hole

  • Fixed a bug which prevented discordant allies from attacking the player diagonally

  • Fixed a bug which caused ranged-melee attackers (e.g. goblins, salamanders) with the grappling mutation to attempt to seize non-adjacent targets. Now they only seize adjacent targets and perform normal, damage-dealing, ranged attacks on non-adjacent targets

Dungeon Generation

  • Captive and shackled allies are more common

  • Fixed a bug which caused some traps to be generated on cells with foliage, leading to odd behavior

Mechanics

  • Revamped the searching system. Instead of performing a strong search only after five consecutive turns of pressing 's', you now perform a weaker, single-turn search every time you press 's', with a stronger one on the fifth. (Control+s will perform five searches, stopping if interrupted, just like old 'S'.)

  • Fixed a bug which caused hunting monsters to have a 97% chance to lose track of the player for each turn they spend outside of the player's stealth range, instead of the intended 3% chance

  • Fixed a bug that could cause monkeys with keys to jump into lava

  • Discordant wandering monsters no longer target the player with bolts/spells from beyond stealth range

  • Explosive monsters no longer explode over chasms when they would die by falling

  • Fixed issues with off-level monster pathing that could cause monsters to go into a corrupted state that cannot be attacked

  • Fast/slow monsters now move the correct distance and to the correct spot when reloading a level

Informational

  • The "blue" player-to-monster combat information is now displayed in ally tooltips (so you can more easily assess how much health they have)

  • The sidebar now displays whether a monster is carrying an item

  • Magic-detected cells are now described with "you remember seeing here" when the item has been seen

  • Fixed a bug where inspecting an out-of-sight lumenstone would say "you remember seeing a lumenstone from depth 0" instead of the depth it was found

  • Fixed a bug where some item quantities were remembered incorrectly on leaving and revisiting a level

  • Fixed a bug where staff of healing and ring of wisdom showed incorrect tooltip information

  • Fixed incorrect descriptions of remembered items when hallucinating

  • Fixed a rare bug on Linux where some item names would not show

  • Generate a complete catalog of the items, allies, and altars for a seed (see brogue --help for details on --print-seed-catalog command line usage)

  • Expected damage info in monster info boxes now accounts for the strength bonus from unidentified weapons

  • When a mutated monster is negated, the mutation label is removed from the sidebar. Excludes agile and juggernaut mutations, since they cannot be negated

  • Low health alerts no longer show on every turn when using autopilot or watching replays

  • Fixed incorrect percentage health change info in sidebar

  • Fixed the player's health bar showing a negative percentage when landing a hit with a transference ring equipped

  • Fixed incorrect percentages in the ring of wisdom tooltip

Game Modes

  • Wizard mode - Start the game with the -W/--wizard command-line option to play with teleportation, immortality and overpowered items

Non-Gameplay Differences

The changes below have no impact on game difficulty.

Notable Enhancements

  • Improved stability. Game crashes and out-of-sync errors are rare

  • Improved performance and decreased CPU usage

  • Support for graphical tiles (toggle with 'G') largely based on Oryx's tileset

  • The game window is freely resizable, to perfectly fit any monitor up to 4K size; tiles and fonts auto-scale but stay sharp

  • High DPI displays are supported on all platforms

Other Enhancements

  • Various improvements to playback and navigation of recordings

  • Added a re-throw command (T), which throws the last item at the last-chosen monster

  • Turning on autopilot requires confirmation

  • The maximum seed able to be input in the main menu is now the same on all platforms (2^32 - 1 = 4294967295)

  • The full identified inventory is now shown on the post-victory screen

  • Pressing the PrintScreen key now saves a screenshot to the save directory

  • Added seed and level into default save and recording file names

  • Recordings are now sorted by date descending (newest on top) and all dates (high scores, saved games, recordings) are now displayed as "YYYY-MM-DD"

  • Added F12 and Alt+Enter as shortcuts for full-screen mode

  • Added brogue-cmd.bat file for Windows. brogue.exe does not print output when run from a command prompt window, so use this script instead if you want to see it, e.g. when printing a seed catalog

  • (For developers) You can now take control of recordings in debug mode by pressing 'P'

  • Added many new command line options to specify settings on launch

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