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Exporting from Blender

tobspr edited this page Jul 17, 2014 · 28 revisions

This pipeline uses Physically Based Shading. In order to create your materials properly in Blender, there are a few important things:

First, every material has 4 or 5 textures, in the following order:

  1. Diffuse
  2. Normal
  3. Specular
  4. Roughness
  5. Displace (Optional)

It is important that you don't skip any of the slots, as the indices change then! If you have a material which does not require a normal texture for example, setup an empty texture for it. There are empty textures included in the pipeline at Data/Textures/EmptyXXXTexture.png. It could look like this then:

Material with no real assigned textures

You should use the empty textures provided by the pipeline. Remember to use UV-Mapped coordinates for all textures, otherwise yabee can't export them properly.