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App.js
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import React, { useReducer, useEffect } from 'react';
import className from 'classnames';
import { capitalizeFirstLetter } from './static/helpers';
const RadioApp = () => {
const gridsize = 10;
const mapActions = ['island', 'sonar-hit', 'sonar-miss'];
const radioReducer = (state, action) => {
switch (action.type) {
case 'init':
return {
rows: gridsize,
columns: gridsize,
grid: createGrid(gridsize, gridsize),
mapAction: 'island',
path: []
};
case 'grid':
console.log('grid');
return { ...state, grid: createGrid(state.rows, state.columns) };
case 'rows':
return { ...state, rows: action.payload };
case 'columns':
return { ...state, columns: action.payload };
case 'toggle-map':
return {
...state,
mapAction:
mapActions[
mapActions.indexOf(state.mapAction) + 1 === mapActions.length
? 0
: mapActions.indexOf(state.mapAction) + 1
]
};
case 'island':
console.log('island');
return {
...state,
grid: state.grid.map((row, r) => {
return row.map((cell, c) => {
if (r === action.payload.r && c === action.payload.c) {
return {
...cell,
isIsland: !cell.isIsland
};
}
return cell;
});
})
};
case 'sonar-hit':
return {
...state,
path: [...state.path, { action: 'sonar', type: 'hit', hit: true, cell: action.payload }]
};
case 'sonar-miss':
return {
...state,
path: [...state.path, { action: 'sonar', type: 'miss', hit: false, cell: action.payload }]
};
case 'move':
const calcedGrid = calcPath(
state.grid,
[...state.path, { action: 'direction', type: action.payload }],
state.rows
);
const flatGrid = [].concat.apply([], calcedGrid);
// console.log(flatGrid);
const possibleEndPos = flatGrid
.filter(cell => cell.possibleStartPos && cell.pathCell)
.map(cell => cell.pathCell);
// console.log(possibleEndPos);
const grid = calcedGrid.map((rows, r) => {
return rows.map((cell, c) => {
return {
...cell,
possibleEndPos:
possibleEndPos.findIndex(endCell => endCell.r === cell.r && endCell.c === cell.c) +
1
? true
: false
};
});
});
return {
...state,
path: [...state.path, { action: 'direction', type: action.payload }],
grid
};
case 'silent':
console.log('silent');
return state;
default:
return null;
}
};
//usecallback?
const createGrid = (numRows, numColumns) => {
console.log(`createGrid ${numRows} ${numColumns}`);
let rows = [];
for (let r = 0; r < numRows; r++) {
rows.push(
Array.from(Array(numColumns), (el, c) => {
let cell = {
isIsland: false,
r,
c
};
return cell;
})
);
}
return rows;
};
//usecallback?
const calcPath = (grid, path, numRows) => {
// console.log('calcPath');
// console.log({ grid, path });
return grid.map((rows, r) => {
// console.log('rows');
// console.log({ rows, r });
return rows.map((cell, c) => {
// console.log('cell');
// console.log({ cell, c });
if (cell.isIsland) {
return {
...cell,
possibleStartPos: false
};
}
if (typeof cell.possibleStartPos === 'undefined' || cell.possibleStartPos) {
// console.log(`cell ${cell.r}-${cell.c} is Possible Starting Pos: start Reduce.`);
return path.reduce((accCell, pathAction, i, path) => {
// console.log('reducing');
if (i === 0) {
console.log('initial reduce - Nulling pathCell');
accCell.pathCell = null;
}
if (typeof accCell.possibleStartPos !== 'undefined' && !accCell.possibleStartPos) {
return accCell;
}
// console.log('pathAction');
// console.log(pathAction);
switch (pathAction.action) {
case 'sonar':
// console.log('sonar');
switch (pathAction.type) {
case 'hit':
// console.log('hit');
//if first
if (i === 0 || path[i - 1].type !== 'hit') {
// console.log('isFirstHit');
//set first on accCell
accCell.tmpSonarFirstHit = i;
// console.log(accCell.tmpSonarFirstHit);
//keep going in logic in even only one sonar hit in list
}
//if last
if (path[i + 1].type !== 'hit') {
// console.log('isLastHit');
//grab copy of path array... split to only the bits we need
const sonarHits = [...path].slice(accCell.tmpSonarFirstHit, i + 1);
// console.log(sonarHits);
// if path node is not in copy of array of hit mark nodes. set as not starting loc and move on
if (accCell.pathCell) {
// console.log('path cell exists');
// console.log(accCell.pathCell);
if (
!(
sonarHits.findIndex(
hit =>
accCell.pathCell.r === hit.cell.r &&
accCell.pathCell.c === hit.cell.c
) + 1
)
) {
// console.log('path node is not in sonar hits');
return { ...accCell, possibleStartPos: false };
// returning this here I beleive this is killing the path cell tree
}
} else {
// console.log("path cell doesn't exist");
// console.log(accCell);
// console.log(
// !(
// sonarHits.findIndex(hit => {
// return accCell.r === hit.cell.r && accCell.c === hit.cell.c;
// }) + 1
// )
// );
if (
!(
sonarHits.findIndex(hit => {
// console.log('findIndex');
return accCell.r === hit.cell.r && accCell.c === hit.cell.c;
}) + 1
)
) {
// console.log('AccCell node is not in sonar hits');
return { ...accCell, possibleStartPos: false };
// returning this here I beleive this is killing the path cell tree
}
}
}
// console.log('isMiddleHit');
//if not last and not first skip
break;
case 'miss':
// if path node is equal to miss mark node as not starting loc and move on
// This block appears to work - because it's marking misses and not hit's it can focus on each miss individually
if (accCell.pathCell) {
if (
accCell.pathCell.c === pathAction.cell.c &&
accCell.pathCell.r === pathAction.cell.r
) {
return { ...accCell, possibleStartPos: false };
}
} else {
if (accCell.c === pathAction.cell.c && accCell.r === pathAction.cell.r) {
return { ...accCell, possibleStartPos: false };
}
}
break;
default:
break;
}
return accCell;
case 'direction':
// console.log('accCell.possibleStartPos is not undefined, and is true');
// console.log(`Direction Switch: ${i}. ${direction}`);
switch (pathAction.type) {
case 'north':
// console.log('checking North Direction');
if (accCell.pathCell) {
// console.log('PathCell Exists');
if (accCell.pathCell.r - 1 < 0) {
// console.log('moving North on Path Cell foces out of range');
// console.log('returning accCell as is with False Possible Start');
return { ...accCell, possibleStartPos: false };
}
// console.log('setting Path cell to one Cell North');
accCell.pathCell = grid[accCell.pathCell.r - 1][accCell.pathCell.c];
} else {
if (accCell.r - 1 < 0) {
// console.log('moving North on Path Cell foces out of range');
// console.log('returning accCell as is with False Possible Start');
return { ...accCell, possibleStartPos: false };
}
// console.log('setting Path cell to one Cell North');
accCell.pathCell = grid[accCell.r - 1][accCell.c];
}
break;
case 'south':
// console.log('checking South Direction');
if (accCell.pathCell) {
// console.log('PathCell Exists');
if (accCell.pathCell.r + 1 >= numRows) {
// console.log('moving South on Path Cell foces out of range');
// console.log('returning accCell as is with False Possible Start');
return { ...accCell, possibleStartPos: false };
}
// console.log('setting Path cell to one Cell South');
accCell.pathCell = grid[accCell.pathCell.r + 1][accCell.pathCell.c];
} else {
if (accCell.r + 1 >= numRows) {
// console.log('moving South on Path Cell foces out of range');
// console.log('returning accCell as is with False Possible Start');
return { ...accCell, possibleStartPos: false };
}
// console.log('setting Path cell to one Cell South');
accCell.pathCell = grid[accCell.r + 1][accCell.c];
}
break;
case 'east':
if (accCell.pathCell) {
accCell.pathCell = grid[accCell.pathCell.r][accCell.pathCell.c + 1];
} else {
accCell.pathCell = grid[accCell.r][accCell.c + 1];
}
break;
case 'west':
if (accCell.pathCell) {
accCell.pathCell = grid[accCell.pathCell.r][accCell.pathCell.c - 1];
} else {
accCell.pathCell = grid[accCell.r][accCell.c - 1];
}
break;
default:
// return accCell;
break;
}
break;
default:
break;
}
// console.log('current status of acc and path Cells after Direction:');
// console.log(accCell);
if (typeof accCell.pathCell === 'undefined' || accCell.pathCell.isIsland) {
// console.log(
// "pathCell is undefined or is an Island. We're off map and no loger a possibleStartPos"
// );
return { ...accCell, possibleStartPos: false };
}
// console.log('returning Acc with appended path Cell and moving on.');
return { ...accCell, possibleStartPos: true };
}, cell);
}
return cell;
});
});
};
const [radioState, raidoDispatch] = useReducer(radioReducer, {
rows: gridsize,
columns: gridsize,
grid: createGrid(gridsize, gridsize),
path: []
});
useEffect(() => {
raidoDispatch({ type: 'init' });
}, []);
useEffect(() => {
raidoDispatch({ type: 'grid' });
}, [radioState.rows, radioState.columns]);
// useEffect(() => {
// raidoDispatch({ type: 'cacl' });
// }, [radioState.path]);
return (
<div className='RadioApp'>
<h1>RadioApp</h1>
<form onSubmit={e => e.prevenDefault}>
<label htmlFor='rows'>
<span className='label-content'>Rows:</span>
<input
type='number'
name='rows'
value={radioState.rows}
onChange={e => raidoDispatch({ type: 'rows', payload: parseInt(e.target.value) || 1 })}
/>
</label>
<label htmlFor='columns'>
<span className='label-content'>Columns:</span>
<input
type='number'
name='columns'
value={radioState.columns}
onChange={e =>
raidoDispatch({ type: 'columns', payload: parseInt(e.target.value) || 1 })
}
/>
</label>
<label htmlFor='none'>
<span className='label-content'>Toggle Map Input:</span>
<button type='button' onClick={() => raidoDispatch({ type: 'toggle-map' })}>
{radioState.mapAction &&
radioState.mapAction
.split('-')
.map(word => capitalizeFirstLetter(word))
.join(' ')}
</button>
</label>
</form>
<div
className='map'
style={{
gridTemplateColumns: `repeat(${radioState.columns}, min-content)`,
gridTemplateRows: `repeat(${radioState.rows}, min-content)`
}}>
{radioState.grid.map((rows, r) =>
rows.map((cell, c) => (
<div
key={`${r}-${c}`}
className={className({
cell: true,
island: cell.isIsland,
startPos: cell.possibleStartPos,
endPos: cell.possibleEndPos
})}
// onMouseOver={() => console.log(`Hovering Cell ${r}-${c}`)}
onClick={() => {
console.log('click');
raidoDispatch({ type: radioState.mapAction, payload: { r, c } });
}}>
<i className='fas fa-ship'></i>
</div>
))
)}
</div>
<div className='compass'>
<button
className='north'
onClick={() => raidoDispatch({ type: 'move', payload: 'north' })}
type='button'>
{/* North */}
<i className='fas fa-arrow-up'></i>
</button>
<button
className='east'
onClick={() => raidoDispatch({ type: 'move', payload: 'east' })}
type='button'>
{/* East */}
<i className='fas fa-arrow-right'></i>
</button>
<button
className='south'
onClick={() => raidoDispatch({ type: 'move', payload: 'south' })}
type='button'>
{/* South */}
<i className='fas fa-arrow-down'></i>
</button>
<button
className='west'
onClick={() => raidoDispatch({ type: 'move', payload: 'west' })}
type='button'>
<i className='fas fa-arrow-left'></i>
{/* West */}
</button>
<button
className='surface'
onClick={() => raidoDispatch({ type: 'move', payload: 'surface' })}
type='button'>
Surface
</button>
<button
className='silent'
onClick={() => raidoDispatch({ type: 'silent' })}
type='button'
disabled>
Silent
</button>
</div>
<div className='log'>
{radioState.path.map((pathAction, i) => (
<div className='log-entry' key={i}>
<span className='action'>{pathAction.action} </span>
<span className='type'>{pathAction.type} </span>
{pathAction.cell ? (
<span className='sonar-cell'>
{pathAction.cell.r}-{pathAction.cell.c}
</span>
) : null}
</div>
))}
</div>
</div>
);
};
export default RadioApp;