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OMXOverlayText.h
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OMXOverlayText.h
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#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "OMXOverlay.h"
#include <string.h>
class COMXOverlayText : public COMXOverlay
{
public:
enum ElementType
{
ELEMENT_TYPE_NONE = -1,
ELEMENT_TYPE_TEXT = 1,
ELEMENT_TYPE_PROPERTY = 2
};
class CElement
{
public:
CElement(ElementType type)
{
m_type = type;
}
virtual ~CElement()
{
}
bool IsElementType(ElementType type) { return (type == m_type); }
CElement* pNext;
ElementType m_type;
};
class CElementText : public CElement
{
public:
CElementText(const char* strText, int size = -1) : CElement(ELEMENT_TYPE_TEXT)
{
if(size == -1)
m_text = strdup(strText);
else
{
m_text = (char*)malloc(size+1);
memcpy(m_text, strText, size);
m_text[size] = '\0';
}
}
virtual ~CElementText()
{
if (m_text) free(m_text);
}
char* m_text;
};
class CElementProperty : public CElement
{
CElementProperty() : CElement(ELEMENT_TYPE_PROPERTY)
{
bItalic = false;
bBold = false;
}
public:
bool bItalic;
bool bBold;
// color
};
COMXOverlayText() : COMXOverlay(OMXOVERLAY_TYPE_TEXT)
{
m_pHead = NULL;
m_pEnd = NULL;
}
virtual ~COMXOverlayText()
{
CElement* pTemp;
while (m_pHead)
{
pTemp = m_pHead;
m_pHead = m_pHead->pNext;
delete pTemp;
}
}
void AddElement(COMXOverlayText::CElement* pElement)
{
pElement->pNext = NULL;
if (!m_pHead)
{ // first element - set our head to this element, and update the end to the new element
m_pHead = pElement;
m_pEnd = pElement;
}
else
{ // extra element - add to the end and update the end to the new element
m_pEnd->pNext = pElement;
m_pEnd = pElement;
}
}
CElement* m_pHead;
CElement* m_pEnd;
};