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schema.graphql
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schema.graphql
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scalar JSON
scalar URL
input PositionSquareInput {
point: PointInput!
rot: Float
size: Int
}
type PositionSquare {
point: Point!
rot: Float
size: Int
}
type Character {
pos: PositionSquare
name: String
token: URL!
sheet: URL
visible: Boolean
players: [Player!]!
id: ID!
details: JSON
conditions: [String]
}
type Player {
name: String!
id: ID!
gm: Boolean
characters: [Character!] #TODO Ausrufezeichen
}
type BackgroundLayer {
layer: JSON!
}
input PointInput {
x: Int!
y: Int!
}
type Point {
x: Int!
y: Int!
}
type Arrow {
start: Point!
end: Point!
}
type Measurement {
arrows: [Arrow!]!
visibility: MeasurementVisibility
player: Player
id: ID!
}
type Map {
name: String!
selected: Boolean!
}
enum MeasurementVisibility {
GM, All, Own
}
type FogOfWar {
polygons: JSON!
}
type Viewport {
matrix: JSON!
}
type InitiativeOrder {
order: JSON!
}
type Pointer {
point: Point!
color: String
}
input PointerInput {
point: PointInput!
color: String
}
type Query {
allPlayers: [Player!]!
totalPlayers: Int!
getPlayerByID(id: ID!): Player
me: Player
allCharacters: [Character!]!
totalCharacters: Int!
getCharacterByID(id: ID!): Character
getBackgroundLayer: BackgroundLayer!
getFogOfWar: FogOfWar!
getMaps: [Map!]!
getMonsters: JSON!
getViewport: Viewport!
getInitiative: InitiativeOrder!
getAllDrawingObjects: [JSON!]!
}
type Mutation {
addCharacter (name: String, token: URL!, pos: PositionSquareInput!, sheet: URL, visible: Boolean, players: [String!]!, details: JSON): Character!
setCharacterRotationAndSize (id: String!, rot: Float!, size: Int!): Character!
removeCharacter (id: String!): Boolean
setCharacterPlayers (id: String!, players: [String!]!): Character!
setCharacterDetails(id: String!, details: JSON!): Character!
setCharacterConditions(id: String!, conditions: [String]!): Character!
setCharacterName(id: String!, name: String!): Character!
updateCharacterPosition (x: Int!, y: Int!, id: String!): Character!
updateRelativeCharacterPosition (x: Int!, y: Int!, id: String!): Character!
updateBackgroundLayer (layer: JSON!): BackgroundLayer!
addBackgroundLayerObject (object: JSON!): BackgroundLayer!
removeBackgroundLayerObject (id: String!): BackgroundLayer!
updateFogOfWar (json: JSON!): FogOfWar!
addFogOfWarObject (json: JSON!): FogOfWar!
removeFogOfWarObject (id: String!): FogOfWar!
updateViewport(matrix: JSON!): Viewport!
loadMap(name: String!): BackgroundLayer!
createMap(name: String!): [Map!]!
deleteMap(name: String!): [Map!]!
updateInitiative(order: JSON!): InitiativeOrder!
addToInitiative(id: String!, value: Int!): InitiativeOrder!
orderInitiative: InitiativeOrder!
nextTurn: InitiativeOrder!
addDrawing (object: JSON!): [JSON!]!
removeDrawing (id: String!): Boolean!
clearAllDrawings (args: Boolean): Boolean!
pointTo (pointer: PointerInput!): Pointer!
addPlayer (name: String!, gm: Boolean): Player!
removePlayer (id: String!): Boolean
changePlayerName (id: String!, name: String!): Player!
}
type Subscription {
updateCharacter: Character!
removeCharacter: String!
updateBackgroundLayer: BackgroundLayer!
updateBackgroundLayerObject: JSON!
removeBackgroundLayerObject: String!
updateFogOfWar: FogOfWar!
updateViewport: Viewport!
updateInitiative: InitiativeOrder!
updateDrawing: JSON!
removeDrawing: String!
clearAllDrawings: Boolean
updatePointTo: Pointer!
updatePlayer: Player!
removePlayer: String!
}