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Module.lua
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-- Copyright 2023 Arsenij Ivashenko
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- http://www.apache.org/licenses/LICENSE-2.0
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local module = {}
function module:EmulateEvent(ValueToTrack,ValueToGive)
local Event = setmetatable({},{})
function Event:Connect(a)
local Signal = setmetatable({},{})
local Trigger = true
local Function = a
local Corot
if ValueToGive then
Corot = coroutine.create(Function(ValueToGive))
else
Corot = coroutine.create(Function)
end
local OldValue = ValueToTrack
local EventToCancel = game:GetService("RunService").Heartbeat:Connect(function()
if OldValue ~= ValueToTrack and Trigger == true then
Trigger = false
coroutine.resume(Corot)
else
Trigger = true
OldValue = ValueToTrack
end
end)
function Signal:Disconnect()
if EventToCancel then
EventToCancel:Disconnect()
coroutine.close(Corot)
end
end
return Signal
end
function Event:Once(a)
local Signal = setmetatable({},{})
local Trigger = true
local Function = a
local Corot
if ValueToGive then
Corot = coroutine.create(Function(ValueToGive))
else
Corot = coroutine.create(Function)
end
local OldValue = ValueToTrack
local EventToCancel = game:GetService("RunService").Heartbeat:Connect(function()
if OldValue ~= ValueToTrack and Trigger == true then
Trigger = false
coroutine.resume(Corot)
repeat
task.wait()
until coroutine.status(Corot) == "suspended"
coroutine.close(Corot)
else
OldValue = ValueToTrack
end
end)
function Signal:Disconnect()
if EventToCancel then
EventToCancel:Disconnect()
coroutine.close(Corot)
end
end
return Signal
end
function Event:Wait()
local IsFired = false
local OldValue = ValueToTrack
local EventToCancel = game:GetService("RunService").Heartbeat:Connect(function()
if OldValue ~= ValueToTrack and IsFired == false then
IsFired = true
else
OldValue = ValueToTrack
end
end)
repeat
task.wait()
until IsFired == true
EventToCancel:Disconnect()
end
return Event
end
return module