Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

EpisodicLifeEnv ignores resets when it feels like it #140

Open
jjfiv opened this issue Aug 23, 2019 · 2 comments
Open

EpisodicLifeEnv ignores resets when it feels like it #140

jjfiv opened this issue Aug 23, 2019 · 2 comments
Labels
dependency-info python This should probably be solved in Python.

Comments

@jjfiv
Copy link
Collaborator

jjfiv commented Aug 23, 2019

Like, when you're telling it to reset it considers whether you actually died and decides to ignore you. I think I've debugged this several times now, thinking there's a bug in our game's reset but there isn't.

@jjfiv jjfiv added the python This should probably be solved in Python. label Aug 23, 2019
@anyboby
Copy link

anyboby commented Dec 15, 2022

That is intended behavior, it is the exact function of the EpisodicLifeEnv wrapper.
See also Machado et al. (2018), "Revisiting the Arcade Learning Environment:
Evaluation Protocols and Open Problems for General Agents" for more info on this.

@jjfiv
Copy link
Collaborator Author

jjfiv commented Dec 16, 2022

This behavior was quite annoying when trying to run experiments with the environment. Eg, hard to determine max score achieved by an agent across restarts if sometimes it refuses to restart!

Because this is clearly intended behavior for learning we did not file this issue on any model repos, but only on our experimentation tool, as a note to our future selves.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependency-info python This should probably be solved in Python.
Projects
None yet
Development

No branches or pull requests

2 participants