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cs235_assign256.cpp
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cs235_assign256.cpp
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/******************************************************************************
* Program:
* Assignment 256, genealogy processing
* Brother Ercanbrack, CS 235
* Author:
* Tyler Scott
* Summary:
* This was a pain, parsing the crazy file made for difficult problems
*
*
* Estimated time: 8.0hrs
* Actual time: 20.0hrs
******************************************************************************/
#include <iostream>
#include <iomanip>
#include <fstream>
#include <string>
using namespace std;
/*****************************************************************************
* Node class definition for building a single linked list of integers.
*****************************************************************************/
class Node
{
private:
int data; // --- data in each node
Node* next; // --- pointer to next node
Node* previous; // --- pointer to the previous node
string firstName;
string lastName;
string birthday;
string birthYear;
string code;
public:
Node(int data = 0); // --- Creates empty node
Node* getNext(); // --- returns next pointer of a node
Node* getPrevious(); // --- returns previous pointer of a node
int getData(); // --- returns data of a node
void setData(int item); // ---stores item in data member of current node
void setNext(Node* node); // --- sets next to point to node
void setPrevious(Node* node); // --- sets previous to point to node
string getFirst() const;
void setFirst(string firstName);
string getLast() const;
void setLast(string lastName);
string getBirth() const;
void setBirth(string birthday);
string getBYear() const;
void setBYear(string birthYear);
string getCode() const;
void setCode(string code);
bool operator < (const Node &rightSide);
};
/*****************************************************************************
* This class provides a dynamically allocated linked list implementation of a
* general list. It includes functions for creating, copying, and destroying a
* linked list data structure. It includes functions for inserting, removing,
* and retrieving data anywhere in the linked list data structure.
****************************************************************************/
class List
{
private:
int numItems;
Node* firstNode;
public:
List();
~List(); // destructor - free the entire linked list
List(const List &listToCopy); // copy constructor
List& operator = (const List &rightSide); // assignment operator overload
void insert(Node* node, int pos); // insert item at the specified position
void remove(int pos); // remove item at the specified position
int lookup(int item) const; // returns position of item (zero relative)
int getData(int pos) const; // returns data located at the position
int empty(void) const; // check for empty list(0=empty 1=not empty)
int getNumItems(void) const; // return # of items in the linked list
void display();
void insGen(Node* node);
};
// Node Member Functions
/******************************************************************************
* Default constructor needs to be totally empty so it can work with stuff
*****************************************************************************/
Node :: Node(int data) // --- Creates empty node
{
this->data = data;
next = NULL;
previous = NULL;
}
/******************************************************************************
* Grants access to the private variable "next"
*****************************************************************************/
Node* Node :: getNext()
{
return next; // --- returns next pointer of a node
}
/******************************************************************************
* Grants access to the private variable "previous"
*****************************************************************************/
Node* Node :: getPrevious()
{
return previous; // --- returns previous pointer of a node
}
/******************************************************************************
* Grants access to the private variable "data"
*****************************************************************************/
int Node :: getData()
{
return data; // --- returns data of a node
}
/******************************************************************************
* Sets the value of Data to what is passed in through the parameters
*****************************************************************************/
void Node :: setData(int item)
{
data = item; // --- stores item in data member of current node
}
/******************************************************************************
* Sets the value of "next" to what is passed in through the parameters
*****************************************************************************/
void Node :: setNext(Node* node)
{
next = node; // --- sets next to point to node
}
/******************************************************************************
* Sets the value of "previous" to what is passed in through the parameters
*****************************************************************************/
void Node :: setPrevious(Node* node)
{
previous = node; // --- sets previous to point to node
}
/*******************************************************************************
* Grants access to the private variable "firstName"
*****************************************************************************/
string Node :: getFirst() const
{
return firstName;
}
/*******************************************************************************
* sets the private variable "firstName"
****************************************************************************/
void Node :: setFirst(string firstName)
{
this->firstName = firstName;
}
/*******************************************************************************
* Grants access to the private variable "lastName"
*****************************************************************************/
string Node :: getLast() const
{
return lastName;
}
/*******************************************************************************
* sets the private variable "lastName"
****************************************************************************/
void Node :: setLast(string lastName)
{
this->lastName = lastName;
}
/*******************************************************************************
* Grants access to the private variable "birthday"
*****************************************************************************/
string Node:: getBirth() const
{
return birthday;
}
/*******************************************************************************
* sets the private variable "birthday"
****************************************************************************/
void Node :: setBirth(string birthday)
{
this-> birthday = birthday;
}
/*******************************************************************************
* Grants access to the private variable "birthYear"
*****************************************************************************/
string Node :: getBYear() const
{
return birthYear;
}
/*******************************************************************************
* sets the private variable "birthYear"
****************************************************************************/
void Node :: setBYear(string birthYear)
{
this-> birthYear = birthYear;
}
/*******************************************************************************
* Grants access to the private variable "code"
*****************************************************************************/
string Node :: getCode() const
{
return code;
}
/*******************************************************************************
* sets the private variable "code"
****************************************************************************/
void Node :: setCode(string code)
{
this->code = code;
}
/******************************************************************************
* Less than Operator
*****************************************************************************/
bool Node :: operator < (const Node &rightSide)
{
// cerr<< "in operator?\n";
string tempA = this->lastName;
string tempB = rightSide.getLast();
tempA[0] = toupper(tempA[0]);
tempB[0] = toupper(tempB[0]);
if (tempA < tempB)
return true;
else if (tempA > tempB)
return false;
else
{
tempA = this->firstName;
tempB = rightSide.getFirst();
tempA[0] = toupper(tempA[0]);
tempB[0] = toupper(tempB[0]);
if (tempA < tempB)
return true;
else if (tempA > tempB)
return false;
else
{
tempA = this->birthYear;
tempB = rightSide.getBYear();
if (tempA < tempB)
return true;
else if (tempA > tempB)
return false;
else
{
tempA = this->birthday;
tempB = rightSide.getBirth();
if (tempA < tempB)
return true;
else if (tempA >= tempB)
return false;
}
}
}
}
// List Member Functions
/******************************************************************************
* Default Constructor
*****************************************************************************/
List :: List()
{
numItems = 0;
firstNode = NULL;
}
/******************************************************************************
* Destructor clears out the list
*****************************************************************************/
List :: ~List()
{
while (firstNode != NULL)
{
Node* deletor = firstNode;
firstNode = firstNode->getNext();
delete deletor;
}
}
/******************************************************************************
* Copy Constructor
*****************************************************************************/
List :: List(const List &listToCopy)
{
numItems = 0;
firstNode = 0;
for (int i = 0; i < listToCopy.numItems; i++)
{
// insert(listToCopy.getData(i), i);
}
}
/******************************************************************************
* Assignment Operator
*****************************************************************************/
List& List :: operator = (const List &rightSide)
{
while (firstNode != NULL)
{
Node* deletor = firstNode;
firstNode = firstNode->getNext();
delete deletor;
}
numItems = 0;
firstNode = 0;
for (int i = 0; i < rightSide.numItems; i++)
{
// insert(rightSide.getData(i), i);
}
}
/******************************************************************************
* The insert function puts things (nodes) into the list. in the right places
*****************************************************************************/
void List :: insert(Node* node, int pos)
{
// check to make sure position is pointing within the list boundaries
if (pos < 0 || pos > numItems)
{
if (pos < 0)
pos = 0;
else
pos = numItems;
}
// Set up some new nodes
Node* stuff = node;//new Node();
Node* curr = firstNode;
// stuff->setData(item); // set one of them with the data passed in
// check to make sure its not the first position, or if the list is empty
if (pos < 1 || firstNode == NULL)
{
stuff->setNext(curr); // set the next node as the current one
firstNode = stuff;
stuff->setPrevious(NULL);
}
else
{
for (int i = 1; i < pos; i++)
{
curr = curr->getNext(); // set the current node to point to the next
}
stuff->setNext(curr->getNext()); // set the next node
stuff->setPrevious(curr); // set the previous node
if (stuff->getNext())
stuff->getNext()->setPrevious(stuff);
curr->setNext(stuff); // set the current node to the temp node
}
numItems++; // increment the number of items since adding one
}
/******************************************************************************
* Remove deletes an item in the specified position of the list
*****************************************************************************/
void List :: remove(int pos)
{
// check to make sure position is pointing within the list boundaries
if (pos < 0 || pos > numItems)
{
if (pos < 0)
pos = 0;
else
pos = numItems - 1;
}
Node* curr = firstNode;
// check to make sure its not the first position, or if the list is empty
if (pos < 1 || firstNode == NULL)
{
firstNode = curr->getNext(); // point the first to the next
delete curr; // delete the current one
}
else
{
for (int i = 1; i < pos; i++)
{
curr = curr->getNext(); // set the current node to point to the next
}
Node* remove = curr->getNext(); // make a temp one set to the node being
// removed
remove->getNext()->setPrevious(curr);
curr->setNext(remove->getNext()); // set the next node to the temp ones
delete remove; // delete it
}
numItems--; // decrement the number of items
}
/******************************************************************************
* The lookup function walks through the list to check if a specific item
* is located in the list.
*****************************************************************************/
int List :: lookup(int item) const
{
Node* search = firstNode; // set up a temporary node to search with
for (int i = 0; i < numItems; i++)
{
if (search->getData() == item) // if the search matches an item return
return i;
search = search->getNext(); // set to the next node and keep looping
}
return -1; // it was not in the list
}
/******************************************************************************
* Gets the Data from each node in the list
*****************************************************************************/
int List :: getData(int pos) const
{
if (pos < 0 || pos > numItems) // if the postion is pointing to outside
return -1; // the list boundaries end
Node* temp = firstNode; // set up a temp holder
for (int i = 0; i < pos; i++)
{
temp = temp->getNext(); // walk through the list, point to the next
}
return temp->getData(); // return the data recieved
}
/******************************************************************************
* Checks to see if the list is empty
*****************************************************************************/
int List :: empty(void) const
{
if (firstNode == NULL) // if the first node is pointing to Null its empty
return 1;
else
return 0;
}
/******************************************************************************
* Grants access to the private variable "numItems"
*****************************************************************************/
int List :: getNumItems(void) const
{
return numItems;
}
/******************************************************************************
* this is the display function, outputs to the screen for users
*****************************************************************************/
void List::display()
{
Node* disp = firstNode; //set up a new node to point to the first in the list
while (disp->getNext() != NULL)
{
disp = disp->getNext(); // point to the next one
}
for (; disp!= NULL; disp = disp->getPrevious())
{
cout << disp->getData(); // display to the screen
}
}
/******************************************************************************
* Inserts generation info
*****************************************************************************/
void List::insGen(Node* node)
{
int pos;
int temp;
for (pos = 0; pos < numItems; pos++)
{
Node t(getData(pos));
if (*node < t)
break;
}
insert(node,pos);
}
/******************************************************************************
* Main executes the functions
*****************************************************************************/
int main(int argc, char* argv[])
{
string filename = "";
if (argc == 2)
filename = argv[1];
else
getline(cin, filename);
// Opening the file
ifstream fin;
fin.open(filename.c_str()); // open the file
if (fin.fail())
{
cout << "Error reading File...";
return 0; // if the file cant open display error
}
string input;
Node* record = new Node();
List* pedigree = new List();
// getline(fin, input); // get firstline
bool firstCase = true;
/* while (!fin.eof())
{
if (input.substr(2,2) == "@I") //new record
{
Node* temp;// = new genInfo(); //make new record \
temp = record;
pedigree->insGen(temp); //save old/previos record
record = new Node();
if (firstCase)
{
Node* temp;// = new genInfo(); //make new record
temp = record;
pedigree->insGen(temp); //save old/previos record
record = new Node();
firstCase = false;
}
record->setCode(input.substr(4,1));
}
if (input.substr(2,4) == "SURN") //surname
record->setLast(input.substr(7, input.length()));
if (input.substr(2,4) == "GIVN") //given name
record->setFirst(input.substr(7, input.length()));
if (input.substr(2,4) == "BIRT") //birth date
{
getline(fin, input);
if (input.substr(2,4) == "DATE")
{
record->setBirth(input.substr(7, input.length()));
// if (input.find("/") != string::npos)
// record.setBYear(input.substr(7, input.length()));
//else
// record.setBYear(input.substr(13, input.length()));
//getting the year as a seperate integer makes sorting
// easier
}
}
getline(fin, input);
}*/
while (fin >> input)
{
//
if (input.find("@I") != string::npos)
{
//if (firstTime)
//{
Node * temp = new Node();
//record->setNext(head);
//head = record;
// firstTime = false;
//}
getline(fin, input);
getline(fin, input);
fin >> input >> input;
if (input.find("GIVN") != string::npos)
{
//cout << "test1 ";
getline(fin, input);
input = input.substr(1);
cout << input << " ";
record->setFirst(input);
}
fin >> input >> input;
if (input.find("SURN") != string::npos)
{
//cout << "test2 ";
getline(fin, input);
input = input.substr(1);
cout << input << " ";
record->setLast(input);
}
getline(fin, input);
fin >> input >> input;
if (input.find("BIRT") != string::npos)
{
fin >> input >> input;
if (input.find("DATE") != string::npos)
{
// cout << "test3";
getline(fin, input);
input = input.substr(1);
cout << input << endl;
record->setBirth(input);
//function.setBirthYear (input);
}
}
pedigree->insGen(temp);
}
}
fin.close(); // close the file
return 0;
}