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Force-close when a monster dies from an actor condition #336

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GoogleCodeExporter opened this issue Mar 15, 2015 · 1 comment
Open

Force-close when a monster dies from an actor condition #336

GoogleCodeExporter opened this issue Mar 15, 2015 · 1 comment

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@GoogleCodeExporter
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Andor's Trail v0.6.12.

How to reproduce:
1. Equip a weapon that causes an actor condition on the target when attacking 
(such as the barbed dagger)
2. Cause some damage to the monster, so that the monster gets the condition
3. Disengage combat (flee)
4. Wait until the monster dies from the lingering condition.
5. As soon as the monster dies, the game force-closes.

The stacktrace points to a ConcurrentModificationException on 
ActorStatsController.java:251 .

Thanks to Xero from the forums for finding the bug!
http://andorstrail.com/viewtopic.php?f=3&t=2397

Original issue reported on code.google.com by [email protected] on 27 Jan 2013 at 11:35

@GoogleCodeExporter
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Fixed in 6d2b97d8d2c2c644c5fba01bade6e5a373b8dc29.

Thanks to Xero for reporting it!

Original comment by [email protected] on 27 Jan 2013 at 11:40

  • Changed state: Ready

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