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Load DDS with zero alpha kill RGB to zero #12

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GoogleCodeExporter opened this issue Mar 15, 2015 · 3 comments
Open

Load DDS with zero alpha kill RGB to zero #12

GoogleCodeExporter opened this issue Mar 15, 2015 · 3 comments

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@GoogleCodeExporter
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Load DDS with zero alpha channel kill RGB to zero
Have dds, 32bit-A8R8G8B8, no compression, size 512x512.
RGB channels is somthing, alpha channel is zero.
After loading, whole image is transparent and RGB is black.

Original issue reported on code.google.com by [email protected] on 30 Mar 2012 at 10:09

@GoogleCodeExporter
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GIMP seems to multiply the color channels with the alpha channel.  I will look 
for a solution/work-around.

Original comment by [email protected] on 27 Jun 2012 at 7:00

  • Changed state: Accepted

@GoogleCodeExporter
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Issue 21 has been merged into this issue.

Original comment by [email protected] on 28 Nov 2012 at 11:42

@GoogleCodeExporter
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Trying to create textures for use as 4 channel tint masks. Setting the alpha 
values to full lets me use 3 channels, but 4 channels is currently impossible, 
due to the alpha multiplication of the RGB channels.

Original comment by [email protected] on 18 Jul 2013 at 12:15

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