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What steps will reproduce the problem?
1. Load a texture or normal map from non DDS format
2. Save as DDS file
3. In some content pipelines (e.g. threejs/webgl/game mods) that by default
flip the image data the texture appears flipped now
What is the expected output? What do you see instead?
Some content pipelines expect that textures will be flipped in Y direction
while loading or in webGL while uploading. Since DXT can't be flipped (?), you
need to manually flip textures before saving, or change your content pipeline
to always expect the texture origin at the top left (e.g. flip texture
coordinates).
A convenience function in the export dialog like a "flipY" checkbox would be
great and save time :)
What version of the product are you using? On what operating system?
3.0.1 windows 64 bit
Please provide any additional information below.
Original issue reported on code.google.com by [email protected] on 10 Feb 2014 at 1:00
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 10 Feb 2014 at 1:00The text was updated successfully, but these errors were encountered: