diff --git a/ZeldaTOTK/Basic.cs b/ZeldaTOTK/Basic.cs
index 81b1747..e3e0675 100644
--- a/ZeldaTOTK/Basic.cs
+++ b/ZeldaTOTK/Basic.cs
@@ -14,7 +14,7 @@ public uint Heart
set
{
if (value < 1) value = 1;
- if (value > 20) value = 20;
+ if (value > 40) value = 40;
SaveData.Instance().WriteNumber(0x29A44, 4, value);
}
}
@@ -44,6 +44,21 @@ public uint Rupee
}
}
+ public float Battery
+ {
+ get
+ {
+ return BitConverter.ToSingle(SaveData.Instance().ReadValue(0x34FC4, 4));
+ }
+
+ set
+ {
+ if (value < 3000) value = 3000;
+ if (value > 24000) value = 24000;
+ SaveData.Instance().WriteValue(0x34FC4, BitConverter.GetBytes(value));
+ }
+ }
+
public uint Arrow
{
get => SaveData.Instance().ReadNumber(0x47030, 4);
@@ -53,5 +68,15 @@ public uint Arrow
SaveData.Instance().WriteNumber(0x47030, 4, value);
}
}
+
+ public uint EnergyCrystal
+ {
+ get => SaveData.Instance().ReadNumber(0x4EBF4, 4);
+ set
+ {
+ if (value > 999) value = 999;
+ SaveData.Instance().WriteNumber(0x4EBF4, 4, value);
+ }
+ }
}
}
diff --git a/ZeldaTOTK/HeartConverter.cs b/ZeldaTOTK/HeartConverter.cs
index 65cdb42..fb8e3fe 100644
--- a/ZeldaTOTK/HeartConverter.cs
+++ b/ZeldaTOTK/HeartConverter.cs
@@ -18,8 +18,10 @@ public object Convert(object value, Type targetType, object parameter, CultureIn
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
- var count = (uint)(int)value * 4;
- return count;
+ uint count = 0;
+ if (!uint.TryParse(value.ToString(), out count)) return 0;
+
+ return count * 4;
}
}
}
diff --git a/ZeldaTOTK/MainWindow.xaml b/ZeldaTOTK/MainWindow.xaml
index 081a894..0731b47 100644
--- a/ZeldaTOTK/MainWindow.xaml
+++ b/ZeldaTOTK/MainWindow.xaml
@@ -6,7 +6,7 @@
xmlns:local="clr-namespace:ZeldaTOTK"
mc:Ignorable="d"
WindowStartupLocation="CenterScreen"
- Title="MainWindow" Height="450" Width="650">
+ Title="Switch The Legend of Zelda Tears of the Kingdom SaveDate Editor" Height="450" Width="650">
@@ -28,7 +28,10 @@
-
+
+
+
+
@@ -40,13 +43,29 @@
-
+
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+