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Modular Factories #71

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ShadowLordAlpha opened this issue Dec 18, 2020 · 3 comments
Open

Modular Factories #71

ShadowLordAlpha opened this issue Dec 18, 2020 · 3 comments
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enhancement New feature or request

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@ShadowLordAlpha
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There are several places where we use modular factory styles where you get the sub components from a central area instead of doing it for each factory. This is mainly on pure so instead of starting with the ore the factory starts with the pure input. this cuts down a lot on the machines needed.

not as related but LUA can now change machines over to other recipes so maybe a downtime for some machines could program a switch reducing the factory number even more though that may be a bit more advanced than needed

@tvwenger
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The first part should be simple to implement: starting the factory at a specified level (ores, pures, or products).

Regarding using Lua to switch recipes - yes, that opens up a whole new way to design a factory that doesn't really line up with the goal of this tool.

@tvwenger tvwenger added the enhancement New feature or request label Feb 14, 2021
@Jordonsully
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Do you plan to update with the latest elements?

@tvwenger
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@Jordonsully Could you please start a new issue about this? What elements are missing?

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