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Change the GuiEvent loop to only fire when the queue has been update.
Something like:
public static void ResetHistory()
{
Set();
}
private static void ProcessGuiEvents()
{
While (! finished)
{
if (GuiEvents.Count < 1)
{
Reset();
WaitOne();
}
ProcessGuiEvents();
}
}
Original issue reported on code.google.com by [email protected] on 14 Apr 2008 at 8:14
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 14 Apr 2008 at 8:14The text was updated successfully, but these errors were encountered: