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AutomaticGamepad.csproj
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AutomaticGamepad.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="packages\Microsoft.ClearScript.V8.Native.win-x64.7.2.3\build\Microsoft.ClearScript.V8.Native.win-x64.props" Condition="Exists('packages\Microsoft.ClearScript.V8.Native.win-x64.7.2.3\build\Microsoft.ClearScript.V8.Native.win-x64.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{21E4322D-1ED5-460E-9E58-0B54757BCD90}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>AutomaticGamepad</RootNamespace>
<AssemblyName>AutomaticGamepad</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\ico.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<StartupObject>AutomaticGamepad.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="ClearScript.Core, Version=7.2.3.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>packages\Microsoft.ClearScript.Core.7.2.3\lib\net471\ClearScript.Core.dll</HintPath>
</Reference>
<Reference Include="ClearScript.V8, Version=7.2.3.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>packages\Microsoft.ClearScript.V8.7.2.3\lib\net471\ClearScript.V8.dll</HintPath>
</Reference>
<Reference Include="Nefarius.ViGEm.Client, Version=1.17.178.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Nefarius.ViGEm.Client.1.17.178\lib\net452\Nefarius.ViGEm.Client.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Numerics" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ConfigManager.cs" />
<Compile Include="Gamepad.cs" />
<Compile Include="Language.cs" />
<Compile Include="Misc\ControllerForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Misc\ImageExtensions.cs" />
<Compile Include="PlayStation\PlaystationGamepad.cs" />
<Compile Include="PlayStation\PlayStationController.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="PlayStation\PlayStationController.Designer.cs">
<DependentUpon>PlayStationController.cs</DependentUpon>
</Compile>
<Compile Include="Properties\Language_Chinese.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Language_Chinese.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Xbox\XboxController.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Xbox\XboxController.Designer.cs">
<DependentUpon>XboxController.cs</DependentUpon>
</Compile>
<Compile Include="Xbox\XboxGamepad.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="MainForm.en-US.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="PlayStation\PlayStationController.resx">
<DependentUpon>PlayStationController.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Language_English.resx" />
<EmbeddedResource Include="Properties\Language_Chinese.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Language_Chinese.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Xbox\XboxController.resx">
<DependentUpon>XboxController.cs</DependentUpon>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ico.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\xbox.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ps5.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\arrow_black.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\xbox_controller.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\playstation_controller.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\arrow_white.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\point.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Image1.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>这台计算机上缺少此项目引用的 NuGet 程序包。使用“NuGet 程序包还原”可下载这些程序包。有关更多信息,请参见 http://go.microsoft.com/fwlink/?LinkID=322105。缺少的文件是 {0}。</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\Microsoft.ClearScript.V8.Native.win-x64.7.2.3\build\Microsoft.ClearScript.V8.Native.win-x64.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.ClearScript.V8.Native.win-x64.7.2.3\build\Microsoft.ClearScript.V8.Native.win-x64.props'))" />
</Target>
</Project>