-
Notifications
You must be signed in to change notification settings - Fork 4
/
ISaveGame.cs
151 lines (122 loc) · 5.1 KB
/
ISaveGame.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
using PalCalc.SaveReader.FArchive;
using PalCalc.SaveReader.GVAS;
using PalCalc.SaveReader.SaveFile;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PalCalc.SaveReader
{
public interface ISaveGame
{
string BasePath { get; }
string UserId { get; } // generally based on the parent ISavesLocation
string GameId { get; }
DateTime LastModified { get; }
LevelSaveFile Level { get; }
LevelMetaSaveFile LevelMeta { get; }
LocalDataSaveFile LocalData { get; }
WorldOptionSaveFile WorldOption { get; }
List<PlayersSaveFile> Players { get; }
// (don't check `WorldOption`, not present for linux-based server saves)
bool IsValid { get; }
event Action<ISaveGame> Updated;
}
public class StandardSaveGame : ISaveGame
{
private FileSystemWatcher folderWatcher;
public event Action<ISaveGame> Updated;
public StandardSaveGame(string basePath)
{
BasePath = basePath;
Level = new LevelSaveFile(Path.Join(basePath, "Level.sav"));
LevelMeta = new LevelMetaSaveFile(Path.Join(basePath, "LevelMeta.sav"));
LocalData = new LocalDataSaveFile(Path.Join(basePath, "LocalData.sav"));
WorldOption = new WorldOptionSaveFile(Path.Join(basePath, "WorldOption.sav"));
var playersPath = Path.Join(basePath, "Players");
if (Directory.Exists(playersPath))
Players = Directory.EnumerateFiles(playersPath, "*.sav").Select(f => new PlayersSaveFile(f)).ToList();
else
Players = new List<PlayersSaveFile>();
if (Directory.Exists(basePath))
{
folderWatcher = new FileSystemWatcher(basePath);
folderWatcher.Changed += FolderWatcher_Updated;
folderWatcher.Created += FolderWatcher_Updated;
folderWatcher.Deleted += FolderWatcher_Updated;
folderWatcher.Renamed += FolderWatcher_Updated;
folderWatcher.IncludeSubdirectories = true;
folderWatcher.EnableRaisingEvents = true;
}
}
private void FolderWatcher_Updated(object sender, FileSystemEventArgs e)
{
Updated?.Invoke(this);
}
public string BasePath { get; }
public string UserId => Path.GetFileName(Path.GetDirectoryName(BasePath));
public string GameId => Path.GetFileName(BasePath);
public string FolderName => Path.GetFileName(BasePath);
public DateTime LastModified => new List<DateTime>()
{
Directory.GetLastWriteTime(BasePath),
Level.LastModified,
LevelMeta.LastModified,
LocalData.LastModified,
WorldOption.LastModified,
}.Concat(Players.Select(p => p.LastModified)).Max();
public LevelSaveFile Level { get; }
public LevelMetaSaveFile LevelMeta { get; }
public LocalDataSaveFile LocalData { get; }
public WorldOptionSaveFile WorldOption { get; }
public List<PlayersSaveFile> Players { get; }
public bool IsValid => Level != null && Level.IsValid;
public override string ToString() => FolderName;
}
public class XboxSaveGame : ISaveGame
{
public event Action<ISaveGame> Updated;
public XboxSaveGame(
string userBasePath,
string saveId,
LevelSaveFile level,
LevelMetaSaveFile levelMeta,
LocalDataSaveFile localData,
WorldOptionSaveFile worldOption,
List<PlayersSaveFile> players,
IEnumerable<FileSystemWatcher> fileWatchers
)
{
BasePath = userBasePath;
GameId = saveId;
Level = level;
LevelMeta = levelMeta;
LocalData = localData;
WorldOption = worldOption;
Players = players;
foreach (var watcher in fileWatchers)
{
watcher.Changed += Watcher_Updated;
watcher.Created += Watcher_Updated;
watcher.Deleted += Watcher_Updated;
watcher.Renamed += Watcher_Updated;
}
}
private void Watcher_Updated(object sender, FileSystemEventArgs e)
{
Updated?.Invoke(this);
}
public string BasePath { get; }
public string UserId => Path.GetFileName(BasePath);
public string GameId { get; }
public DateTime LastModified => new ISaveFile[] { Level, LevelMeta, LocalData, WorldOption }.Concat(Players).Max(s => s?.LastModified ?? DateTime.MinValue);
public LevelSaveFile Level { get; }
public LevelMetaSaveFile LevelMeta { get; }
public LocalDataSaveFile LocalData { get; }
public WorldOptionSaveFile WorldOption { get; }
public List<PlayersSaveFile> Players { get; }
public bool IsValid =>
Level != null && Level.IsValid; // don't check for `LevelMeta` - may be temporarily missing for files with "wrapper" header
}
}