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NFO |2024-06-17 08:57:37.345] initialize MeshLoader (ResourceManager.py:309) [INFO |2024-06-17 08:57:37.345] Regist Mesh : suzan (ResourceManager.py:457) [INFO |2024-06-17 08:57:37.346] Regist Mesh : skeletal (ResourceManager.py:457) [INFO |2024-06-17 08:57:37.346] Regist Mesh : axis_gizmo (ResourceManager.py:457) [INFO |2024-06-17 08:57:37.346] Regist Mesh : sphere (ResourceManager.py:457) [INFO |2024-06-17 08:57:37.347] Regist Mesh : sponza.sponza (ResourceManager.py:457) [INFO |2024-06-17 08:57:37.347] Load Triangle : Triangle (Mesh.py:85) Traceback (most recent call last): File "/home/rap/neuropasta/PyEngine3D/main.py", line 104, in <module> next_open_project_filename = run(editor, project_filename) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/rap/neuropasta/PyEngine3D/main.py", line 85, in run result = coreManager.initialize(appCmdQueue, uiCmdQueue, pipe1, project_filename) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/rap/neuropasta/PyEngine3D/PyEngine3D/App/CoreManager.py", line 198, in initialize self.resource_manager.initialize(self, self.project_manager.project_dir) File "/home/rap/neuropasta/PyEngine3D/PyEngine3D/ResourceManager/ResourceManager.py", line 1626, in initialize resource_loader.initialize() File "/home/rap/neuropasta/PyEngine3D/PyEngine3D/ResourceManager/ResourceManager.py", line 1127, in initialize self.create_resource("Triangle", Triangle("Triangle")) ^^^^^^^^^^^^^^^^^^^^ File "/home/rap/neuropasta/PyEngine3D/PyEngine3D/Render/Mesh.py", line 224, in __init__ Mesh.__init__(self, mesh_name, geometry_datas=geometry_datas) File "/home/rap/neuropasta/PyEngine3D/PyEngine3D/Render/Mesh.py", line 139, in __init__ vertex_buffer = CreateVertexArrayBuffer(geometry_data) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/rap/neuropasta/PyEngine3D/PyEngine3D/OpenGLContext/VertexArrayBuffer.py", line 72, in CreateVertexArrayBuffer vertex_array_buffer = VertexArrayBuffer(geometry_name, ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/rap/neuropasta/PyEngine3D/PyEngine3D/OpenGLContext/VertexArrayBuffer.py", line 173, in __init__ glVertexAttribPointer(location, data_element_count, data_type, GL_FALSE, data_element_size, c_void_p(offset)) File "/usr/lib/python3/dist-packages/OpenGL/latebind.py", line 63, in __call__ return self.wrapperFunction( self.baseFunction, *args, **named ) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/usr/lib/python3/dist-packages/OpenGL/GL/VERSION/GL_2_0.py", line 469, in glVertexAttribPointer contextdata.setValue( key, array ) File "/usr/lib/python3/dist-packages/OpenGL/contextdata.py", line 58, in setValue context = getContext( context ) ^^^^^^^^^^^^^^^^^^^^^ File "/usr/lib/python3/dist-packages/OpenGL/contextdata.py", line 40, in getContext raise error.Error( OpenGL.error.Error: Attempt to retrieve context when no valid context
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