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build-rust-library.sh
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#!/usr/bin/env bash
set -euvx
if [ "$#" -ne 1 ]
then
echo "Usage (note: only call inside xcode!):"
echo "build-rust-library.sh <FFI_TARGET>"
exit 1
fi
# what to pass to cargo build -p, e.g. your_lib_ffi
FFI_TARGET=$1
RELFLAG=
if [[ "$CONFIGURATION" == "Release" ]]; then
RELFLAG=--release
fi
if [[ -n "${DEVELOPER_SDK_DIR:-}" ]]; then
# Assume we're in Xcode, which means we're probably cross-compiling.
# In this case, we need to add an extra library search path for build scripts and proc-macros,
# which run on the host instead of the target.
# (macOS Big Sur does not have linkable libraries in /usr/lib/.)
export LIBRARY_PATH="${DEVELOPER_SDK_DIR}/MacOSX.sdk/usr/lib:${LIBRARY_PATH:-}"
fi
IS_SIMULATOR=0
if [ "${LLVM_TARGET_TRIPLE_SUFFIX-}" = "-simulator" ]; then
IS_SIMULATOR=1
fi
for arch in $ARCHS; do
case "$arch" in
x86_64)
if [ $IS_SIMULATOR -eq 0 ]; then
echo "Building for x86_64, but not a simulator build. What's going on?" >&2
exit 2
fi
# Intel iOS simulator
export CFLAGS_x86_64_apple_ios="-target x86_64-apple-ios"
$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib $RELFLAG --target x86_64-apple-ios
$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib --target x86_64-apple-ios
;;
arm64)
if [ $IS_SIMULATOR -eq 0 ]; then
# Hardware iOS targets
$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib $RELFLAG --target aarch64-apple-ios
$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib --target aarch64-apple-ios
else
$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib $RELFLAG --target aarch64-apple-ios-sim
$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib --target aarch64-apple-ios-sim
fi
esac
done