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The example for the sendMessageToConnection function given in the documentation is:
local result = Steam.networkingSockets.sendMessageToConnection(connection, "Ping", Steam.networkingSockets.flags.Reliable)
Shouldnt the flag key be Send_Reliable instead of just Reliable ?
https://luasteam.readthedocs.io/en/stable/networking_sockets.html#networkingSockets.sendMessageToConnection
The text was updated successfully, but these errors were encountered:
Yes, the example seems wrong. I will get it fixed. I think in this case it will still default to reliable anyway though.
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The example for the sendMessageToConnection function given in the documentation is:
Shouldnt the flag key be Send_Reliable instead of just Reliable ?
https://luasteam.readthedocs.io/en/stable/networking_sockets.html#networkingSockets.sendMessageToConnection
The text was updated successfully, but these errors were encountered: