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I've placed the luasteam.dll (32-bit) in the CD_ROOT folder where the lua5.3.dll is.
I've placed the steam_api.dll file in there as well as the steam_api.lib file.
I've modified cpath as follows (_ExeFolder is a valid variable):
package.cpath = package.cpath..";".._ExeFolder.."\\?.dll"
On Startup I call this:
Steam = require("luasteam");
And get this error:
error loading module 'luasteam' from file 'luasteam.dll':
The specified module could not be found.
It seems to be finding the dll and attempting to load it. Is this my error or is something amiss?
The text was updated successfully, but these errors were encountered:
Maybe it's because our precompiled binaries use LuaJIT (which is like Lua 5.1), and you're using Lua 5.3? I haven't tried using 5.3 but I know a lot changed, you might need to compile it using their libraries.
Using AutoPlay Media Studio 9.0
I've placed the luasteam.dll (32-bit) in the CD_ROOT folder where the lua5.3.dll is.
I've placed the steam_api.dll file in there as well as the steam_api.lib file.
I've modified cpath as follows (_ExeFolder is a valid variable):
package.cpath = package.cpath..";".._ExeFolder.."\\?.dll"
On Startup I call this:
Steam = require("luasteam");
And get this error:
error loading module 'luasteam' from file 'luasteam.dll':
The specified module could not be found.
It seems to be finding the dll and attempting to load it. Is this my error or is something amiss?
The text was updated successfully, but these errors were encountered: