You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is not really a bug as the upsampled frames are only intended to be further processed into events (and only storing them in grayscale can save some disk space).
As you can see here, during the event generation process, the upsampled frames are only loaded as grayscale again:
The images are loaded in the format of "RGB":
rpg_vid2e/upsampling/utils/dataset.py
Line 57 in b795a4d
But they are converted to "Gray" from "BGR" before writing to disk:
rpg_vid2e/upsampling/utils/upsampler.py
Line 98 in b795a4d
The text was updated successfully, but these errors were encountered: