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During testing, it was found that the interaction between the client and server(vineyard instance) has a significant impact on latency, especially in scenarios involving multiple consecutive interactions. What is the purpose of breaking down the process between the client and the server into multiple interactions? Is there potential for improvement?
The text was updated successfully, but these errors were encountered:
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During testing, it was found that the interaction between the client and server(vineyard instance) has a significant impact on latency, especially in scenarios involving multiple consecutive interactions. What is the purpose of breaking down the process between the client and the server into multiple interactions? Is there potential for improvement?
The text was updated successfully, but these errors were encountered: