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dbserver.c
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dbserver.c
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#include <arpa/inet.h>
#include <assert.h>
#include <errno.h>
#include <netdb.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include <pthread.h>
#include <sys/syscall.h>
#include <fcntl.h>
#include <inttypes.h>
#include "msg.h"
void Usage(char *progname);
int Listen(char *portnum, int *sock_family);
void* HandleClient(void *arg);
int
main(int argc, char **argv)
{
pthread_t thread;
// Expect the port number as a command line argument.
if (argc != 2) {
Usage(argv[0]);
}
int sock_family;
int listen_fd = Listen(argv[1], &sock_family);
if (listen_fd <= 0) {
// We failed to bind/listen to a socket. Quit with failure.
printf("Couldn't bind to any addresses.\n");
return EXIT_FAILURE;
}
// Loop forever, accepting a connection from a client and doing
// an echo trick to it.
while (1) {
struct sockaddr_storage caddr;
socklen_t caddr_len = sizeof(caddr);
int client_fd = accept(listen_fd,
(struct sockaddr *)(&caddr),
&caddr_len);
if (client_fd < 0) {
if ((errno == EINTR) || (errno == EAGAIN) || (errno == EWOULDBLOCK))
continue;
printf("Failure on accept:%s \n ", strerror(errno));
break;
}
//Makes a thread to execute handler
pthread_create(&thread, NULL, HandleClient, &client_fd);
//Return from handler to take next task
pthread_join(thread, NULL);
}
// Close socket
close(listen_fd);
return EXIT_SUCCESS;
}
void Usage(char *progname) {
printf("usage: %s port \n", progname);
exit(EXIT_FAILURE);
}
int
Listen(char *portnum, int *sock_family) {
// Populate the "hints" addrinfo structure for getaddrinfo().
// ("man addrinfo")
struct addrinfo hints;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_INET; // IPv6 (also handles IPv4 clients)
hints.ai_socktype = SOCK_STREAM; // stream
hints.ai_flags = AI_PASSIVE; // use wildcard "in6addr_any" address
hints.ai_flags |= AI_V4MAPPED; // use v4-mapped v6 if no v6 found
hints.ai_protocol = IPPROTO_TCP; // tcp protocol
hints.ai_canonname = NULL;
hints.ai_addr = NULL;
hints.ai_next = NULL;
// getaddrinfo() returns a list of
// address structures via the output parameter "result".
struct addrinfo *result;
int res = getaddrinfo(NULL, portnum, &hints, &result);
// Did addrinfo() fail?
if (res != 0) {
printf( "getaddrinfo failed: %s", gai_strerror(res));
return -1;
}
// Loop through the returned address structures until we are able
// to create a socket and bind to one. The address structures are
// linked in a list through the "ai_next" field of result.
int listen_fd = -1;
struct addrinfo *rp;
for (rp = result; rp != NULL; rp = rp->ai_next) {
listen_fd = socket(rp->ai_family,
rp->ai_socktype,
rp->ai_protocol);
if (listen_fd == -1) {
// Creating this socket failed. So, loop to the next returned
// result and try again.
printf("socket() failed:%s \n ", strerror(errno));
listen_fd = -1;
continue;
}
// Configure the socket; we're setting a socket "option." In
// particular, we set "SO_REUSEADDR", which tells the TCP stack
// so make the port we bind to available again as soon as we
// exit, rather than waiting for a few tens of seconds to recycle it.
int optval = 1;
setsockopt(listen_fd, SOL_SOCKET, SO_REUSEADDR,
&optval, sizeof(optval));
// Try binding the socket to the address and port number returned
// by getaddrinfo().
if (bind(listen_fd, rp->ai_addr, rp->ai_addrlen) == 0) {
// Bind worked! Print out the information about what
// we bound to.
//PrintOut(listen_fd, rp->ai_addr, rp->ai_addrlen);
// Return to the caller the address family.
*sock_family = rp->ai_family;
break;
}
// The bind failed. Close the socket, then loop back around and
// try the next address/port returned by getaddrinfo().
close(listen_fd);
listen_fd = -1;
}
// Free the structure returned by getaddrinfo().
freeaddrinfo(result);
// If we failed to bind, return failure.
if (listen_fd == -1)
return listen_fd;
// Success. Tell the OS that we want this to be a listening socket.
if (listen(listen_fd, SOMAXCONN) != 0) {
printf("Failed to mark socket as listening:%s \n ", strerror(errno));
close(listen_fd);
return -1;
}
// Return to the client the listening file descriptor.
return listen_fd;
}
void* HandleClient(void* arg)
{
int8_t EXIT = 0;
int c_fd = *(int *)arg;
// Print out information about the client.
printf("\nNew client connection \n" );
// Loop, reading data and echo'ing it back, until the client
// closes the connection.
while (1) {
//received_msg to hold messge from client
struct msg received_msg;
//Reads message from client
ssize_t res = read(c_fd, &received_msg, sizeof(struct msg));
if (res == 0) {
printf("[The client disconnected.] \n");
pthread_exit(NULL);
}
//Checks if theres an error in the socket
if (res == -1) {
if ((errno == EAGAIN) || (errno == EINTR))
continue;
printf(" Error on client socket:%s \n ", strerror(errno));
pthread_exit(NULL);
}
//Opens database for use and stores in fd
int32_t fd = open( "str", O_RDWR|O_CREAT, S_IRUSR|S_IWUSR);
//Prints an error if the database doesn't open while running
if (fd == -1) {
printf("Failure while opening the database\n");
received_msg.type = FAIL;
write(c_fd, &received_msg, sizeof(struct msg));
}
//If in the case an xxeit message is received
if ( received_msg.type == EXIT ) {
printf("[The client disconnected.] \n");
pthread_exit(NULL);
//If the client inputted PUT then the following is executed
} else if ( received_msg.type == PUT ) {
//A struct record data is made to check for duplicates
struct record data;
ssize_t nread;
//Loops through database and checks if the user inputted id is taken
while (( nread = read(fd, &data, sizeof(struct record))) > 0 ){
if (data.id == received_msg.rd.id){
//Sends fail message if there is a duplicate
received_msg.type = FAIL;
write(c_fd, &received_msg, sizeof(struct msg));
//Ends thread
pthread_exit(NULL);
}
}
//Writes the new data into the database if unique
write(fd, &received_msg.rd, sizeof(struct record));
//Sends success message to client and ends threads
received_msg.type = SUCCESS;
write(c_fd, &received_msg, sizeof(struct msg));
pthread_exit(NULL);
//If the client inputted GET then the following is executed
} else if ( received_msg.type == GET ) {
//Struct record data to check for uniqueness
struct record data;
ssize_t nread;
int retrieved = 0;
//loops through the database and checks if the user inputted id exists in database
while (( nread = read(fd, &data, sizeof(struct record))) > 0 ){
if (data.id == received_msg.rd.id){
received_msg.rd = data;
retrieved = 1;
}
}
//If nothing was found, then server returns error message back to user
if(retrieved == 0){
received_msg.type = FAIL;
write(c_fd, &received_msg, sizeof(struct msg));
pthread_exit(NULL);
}
//If no name exists then an error is ent and program ends
if(received_msg.rd.name[0] == '\0'){
printf("Record has not been put\n");
received_msg.type = FAIL;
write(c_fd, &received_msg, sizeof(struct msg));
pthread_exit(NULL);
}
//Returns success message and retrieved data
received_msg.type = SUCCESS;
write(c_fd, &received_msg, sizeof(struct msg));
pthread_exit(NULL);
} else {
//Returns false message if anything else was inputted
received_msg.type = FAIL;
write(c_fd, &received_msg, sizeof(struct msg));
pthread_exit(NULL);
}
// Really should do this in a loop in case of EAGAIN, EINTR,
// or short write, but I'm lazy. Don't be like me. ;)
//write(c_fd, "You typed: ", strlen("You typed: "));
//write(c_fd, clientbuf, strlen(clientbuf));
}
close(c_fd);
}