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[Vanilla Bug Report] v2.0, strange alpha/opacity on full LOD cables found on Broker Bridge #60
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Video showcase: 363422269-d6708a7d-869a-4cf0-bb9a-eb4c65d28d66.mp4 |
Wires which use gta_wire shader will have a quite strong blur effect applied to avoid aliasing, it's intended behavior although a very big chunk of wire models do not use that shader and instead they use gta_default which makes them opaque, and if enabled in .ides for any wire model using gta_default, they can cast sun shadows as well. They will not be able to cast shadows with gta_wire however, not unless the int 1 in gta_wire.sps is changed to int 0, which brings back their opaque appearance and aliasing even though the shader is correct. Once again, it's a pretty big issue to mess with, as there are hundreds of wire models in the game and like I said a big chunk would need to be given the proper shader first, since the blurring was always intended and any wires which use something else means they were overlooked. |
I'm having a hard time with parsing this amount of information. |
Yeah hopefully, but it's similar in scope to the one with the overly-reflective buildings and terrains, so it's probably not going to be so soon. |
The entirety of Broker Bridge has a bunch of support cables, all of which feature strangely transparent alpha/opacity at close range, as though they're made of the same material as traditional power lines:
The cables actually appear more solid when far away, and only become transparent when you get close enough:
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