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034_stroke_cross.zig
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034_stroke_cross.zig
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// SPDX-License-Identifier: 0BSD
// Copyright © 2024 Chris Marchesi
//! Case: Renders a stroked cross (used to validate correct join direction for
//! strokes when changing direction (clockwise -> counter-clockwise and vice versa).
const mem = @import("std").mem;
const z2d = @import("z2d");
pub const filename = "034_stroke_cross";
pub fn render(alloc: mem.Allocator, aa_mode: z2d.options.AntiAliasMode) !z2d.Surface {
const width = 250;
const height = 250;
var sfc = try z2d.Surface.init(.image_surface_rgb, alloc, width, height);
var context = try z2d.Context.init(alloc, &sfc);
defer context.deinit();
context.setSource(.{ .rgb = .{ .r = 0xFF, .g = 0xFF, .b = 0xFF } });
context.setAntiAliasingMode(aa_mode);
context.setLineWidth(5);
try context.moveTo(100, 50);
try context.relLineTo(0, 50);
try context.relLineTo(-50, 0);
try context.relLineTo(0, 50);
try context.relLineTo(50, 0);
try context.relLineTo(0, 50);
try context.relLineTo(50, 0);
try context.relLineTo(0, -50);
try context.relLineTo(50, 0);
try context.relLineTo(0, -50);
try context.relLineTo(-50, 0);
try context.relLineTo(0, -50);
try context.close();
try context.stroke();
return sfc;
}