From 592f7d5309ef0c490e8ad503358ef00b48b245a0 Mon Sep 17 00:00:00 2001 From: Jrelvas <55360900+Noted-Jrelvas@users.noreply.github.com> Date: Wed, 20 Dec 2023 17:19:59 +0000 Subject: [PATCH] winehq: Fixed space format --- src/Troubleshooting/winehq.md | 47 +++++++++++++++++------------------ 1 file changed, 23 insertions(+), 24 deletions(-) diff --git a/src/Troubleshooting/winehq.md b/src/Troubleshooting/winehq.md index 10e593a..1ea111c 100644 --- a/src/Troubleshooting/winehq.md +++ b/src/Troubleshooting/winehq.md @@ -19,12 +19,12 @@ wineroot = "" # (?) = This option may be edited. In case of doubt, do not change. # (...) = User defined options can be added here (not recommended, may invalidate your report) -dxvk_version = "" # (X) -multiple_instances = false # (X) -sanitize_env = false # (X) +dxvk_version = "" # (X) +multiple_instances = false # (X) +sanitize_env = false # (X) [splash] -enabled = false # (X) +enabled = false # (X) [global.env] WINEDEBUG = "" # (?): Use this to increase Wine log verbosity. @@ -38,33 +38,32 @@ WINEFSYNC = "" # (X) WINEDLLOVERRIDES = "" # (X) [player] -channel = "" # (?): Use this to debug a specific Roblox version. -forced_version = "" # (?): Use this to debug a specific Roblox version. -renderer = "D3D11" # (?): Use this to debug a specific renderer. (D3D11 will use Wine's built-in D3D opengl conversion.) -dxvk = false # (X) -auto_kill_prefix = false # (X) -launcher = "" # (X) -gpu = "" # (X) -discord_rpc = false # (X) -gamemode = false # (X) +channel = "" # (?): Use this to debug a specific Roblox version. +forced_version = "" # (?): Use this to debug a specific Roblox version. +renderer = "D3D11" # (?): Use this to debug a specific renderer. (D3D11 will use Wine's built-in D3D opengl conversion.) +dxvk = false # (X) +auto_kill_prefix = false # (X) +launcher = "" # (X) +gpu = "" # (X) +discord_rpc = false # (X) +gamemode = false # (X) [player.env] -OBS_VKCAPTURE = "" # (X) +OBS_VKCAPTURE = "" # (X) [player.fflags] DFIntTaskSchedulerTargetFps = 60 # (X) [studio] -channel = "" # (?): Use this to debug a specific Roblox version. -forced_version = "" # (?): Use this to debug a specific Roblox version. -renderer = "D3D11" # (?): Use this to debug a specific renderer. (D3D11 will use Wine's built-in D3D opengl conversion.) -dxvk = false # (X) -auto_kill_prefix = false # (X) -launcher = "" # (X) -gpu = "" # (X) -discord_rpc = false # (X) -gamemode = false # (X) - +channel = "" # (?): Use this to debug a specific Roblox version. +forced_version = "" # (?): Use this to debug a specific Roblox version. +renderer = "D3D11" # (?): Use this to debug a specific renderer. (D3D11 will use Wine's built-in D3D opengl conversion.) +dxvk = false # (X) +auto_kill_prefix = false # (X) +launcher = "" # (X) +gpu = "" # (X) +discord_rpc = false # (X) +gamemode = false # (X) ``` Read over every option carefully and follow the instructions in the comments.