Skip to content

Releases: virtual-cast/babylon-vrm-loader

v1.4.12

28 Feb 06:31
Compare
Choose a tag to compare

1.4.12 (2020-02-28)

Bug Fixes

  • broken release phase 3rd (aab0928)

v1.4.8

26 Dec 07:16
Compare
Choose a tag to compare

1.4.8 (2019-12-26)

Bug Fixes

  • package.json: Fix distribution files (ff8548e), closes #37

v1.4.7

25 Oct 03:23
Compare
Choose a tag to compare

1.4.7 (2019-10-25)

Bug Fixes

v1.4.6

10 Sep 00:30
Compare
Choose a tag to compare

1.4.6 (2019-09-10)

Bug Fixes

  • Upgrade mtoon-material to 1.8.7 (d360a32)

v1.4.5

06 Sep 04:59
Compare
Choose a tag to compare

1.4.5 (2019-09-06)

Bug Fixes

  • Upgrade babylon-mtoon-material to 1.8.6 (776af23)

v1.4.4

21 Aug 00:58
Compare
Choose a tag to compare

1.4.4 (2019-08-21)

Bug Fixes

v1.4.3

01 Aug 07:18
Compare
Choose a tag to compare

1.4.3 (2019-08-01)

Bug Fixes

  • SecondaryAnimation: Not throw Error when no colliderGroups/boneGroups (c0f74da), closes #31

v1.4.2

15 Jul 23:46
Compare
Choose a tag to compare

1.4.2 (2019-07-15)

Bug Fixes

  • VRMMaterialGenerator: not disable alpha when _BlendMode is Opaque (c17374f)

v1.4.1

28 Jun 03:47
Compare
Choose a tag to compare

1.4.1 (2019-06-28)

Bug Fixes

  • MorphTarget: mesh may be found multiple (4bb2166), closes #1

Deprecation

  • VRMManager.findMesh will be deprecated. Use VRMManager.findMeshes instead. This will be deleted at v2. See #25

v1.4.0

27 Jun 03:12
Compare
Choose a tag to compare

1.4.0 (2019-06-27)

for detail, see #22

Bug Fixes

  • VRMManager: morphing will not throw error (76d41de)

Features

  • VRMManager: Add humanoidBone, rootMesh getter method to VRMManager (d6cac58)

Deprecation

  • VRMManager.getBone will deprecate. Use VRMManager.humanoidBone instead. This will be deleted at v2. See #23