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Setting up ecst - needed modules, compile issues #15
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Hello, I only officially support
Seems like MSVC has an hardcoded limit for macro parameters. I use a script to generate variadic macro boilerplate in vrm_pp. Even by tweaking the script, I doubt that MSVC will be able to compile ecst as it's using bleeding edge C++14 features and idioms. Sorry for the incovenience! Check out MinGW if you can.
There currently is no way of plugging in a different thread pool/scheduler without modifying ecst's source code, but the library's design could allow the pool/scheduler to be a template parameter. Making this easier is something planned for the future.
Could you elaborate on this? I don't think ecst is capable/designed for this particular use case. |
Ahh, that's a shame. I figured due to MSVC's popularity in games, a gaming-focused architecture would be there, although I can see what you mean re. the bleeding-edge compared to some of the others! All good.
I meant something like, updating a 'Movement' system, which just finds all 'Position' + 'Velocity' component combinations and changes the position's values by velocity, in a parallel_for loop or similar. You know, being able to split the work of updating individual systems out to multiple threads/jobs, rather than calling 'Update' on a central object and letting it do the work. EDIT: Do you have any personal recommendations, given your familiarity with the topic, of other C++ ECS libraries that may operate in this way? Thanks! |
Assuming you mean: having a single struct velocity
{
template <typename TData>
void process(ft dt, TData& data)
{
data.for_entities([&](auto eid)
{
auto& p = data.get(ct::position, eid)._v;
const auto& v = data.get(ct::velocity, eid)._v;
p += v * dt;
});
}
}; The above code can run in parallel on various "slices" of the subset of entities that have both "Position" + "Velocity". You can control this through system signatures: constexpr auto ssig_velocity =
ss::make(st::velocity)
.parallelism(split_evenly_per_core)
.dependencies(st::acceleration)
.write(ct::position);
.read(ct::velocity) |
I thought this library looked really interesting, and was advertised as header-only, so I foolishly hoped to just drop it into my C++ Win64 VS2015 project without issue, but this has not been the case 😁
I've grabbed the vrm/core and vrm/pp code from Github and made sure it was included. Then, trying to compile the project:
On this line of output.hpp in vrm/pp:
#define VRM_PP_IMPL_NSEQ( m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15, m16, m17, m18, m19, m20, m21, m22, m23, m24, m25, m26, m27, m28, m29, m30, m31, m32, m33, m34, m35, m36, m37, m38, m39, m40, m41, m42, m43, m44, m45, m46, m47, m48, m49, m50, m51, m52, m53, m54, m55, m56, m57, m58, m59, m60, m61, m62, m63, m64, m65, m66, m67, m68, m69, m70, m71, m72, m73, m74, m75, m76, m77, m78, m79, m80, m81, m82, m83, m84, m85, m86, m87, m88, m89, m90, m91, m92, m93, m94, m95, m96, m97, m98, m99, m100, m101, m102, m103, m104, m105, m106, m107, m108, m109, m110, m111, m112, m113, m114, m115, m116, m117, m118, m119, m120, m121, m122, m123, m124, m125, m126, m127, mN, ...) mN
Any advice would be appreciated. Is this perhaps not a supported platform?
EDIT: Additionally, as a side question; the way you've written about the threading model has left this somewhat unclear, but can I totally take over with my own architecture, such as an IntelTBB or similar job system, and hand out the ECS update work to that or to other similar systems? An externally-controlled update on an ECS-system-by-system basis, for example.
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