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Using fluid motion in the main campaign (id1) I've had several occurrences where going up some steps or stairs I get stuck on a step (as if the next step is too high to walk over) and I need to jump over instead of just walk over it. This breaks immersion.
Also steps inside water behave strange.
The first and easiest to reach point for this is on E1M1 (first mission) where you jump off the first bridge in the water, go right and climb up to the large med-kit. Here's a 2d mode screenshot for where it happens.
This could be related to world scale or player height. I calibrated my height (1.86).
HMD: Rift S
The text was updated successfully, but these errors were encountered:
this is actually the case with the first step in the game. when starting in vanilla quake's difficulty select hub, if you traverse doen the first step from the starting position, you cannot go back up without jumping.
I tried adjusting the step size value introduced in 0.0.8.1, unfortunately this did not work. Even if I set the value to something very large like 100, there are some steps that I still cannot go up. I tested this on the steps behind the player spawn on the difficulty select map.
Using fluid motion in the main campaign (id1) I've had several occurrences where going up some steps or stairs I get stuck on a step (as if the next step is too high to walk over) and I need to jump over instead of just walk over it. This breaks immersion.
Also steps inside water behave strange.
The first and easiest to reach point for this is on E1M1 (first mission) where you jump off the first bridge in the water, go right and climb up to the large med-kit. Here's a 2d mode screenshot for where it happens.
This could be related to world scale or player height. I calibrated my height (1.86).
HMD: Rift S
The text was updated successfully, but these errors were encountered: