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Maze-generation

This project was developed as part of Northeastern's Fundamentals of Computer Science II class during the Spring of 2024

Logistics

The goal of this assignment was to generate a random perfect maze using Kruskal's algorithm, and then implement Breadth-First Search and Depth-First Search algorithms respectively. In the project, we were able to add the following features:

  • Animate the maze generation process
  • Generate a horizontally biased maze
  • Generate a vertically biased maze
  • Have the player navigate the maze
  • Shows how many incorrect moves the player or the search algorithm had made
  • have the player choose a searching algorithm (either bfs or dfs) and then animates the algorithm
  • have the player regenerate a new maze
  • Players can toggle between seeing and not seeing thier visited paths
  • Players can also toggle to see a gradient of how far each cell is from either the end of the maze or the beginning of the maze

Demo

Shannon demo WS4

Extra Information

As per Northeastern Policy, I am not allowed to share the source code of this project, please contact me for more information!
To learn more about this assignment, refer to the original directions.
Partner: Sanjana Singhania