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I have seen this bug happening sometimes, I did not expect be an UV issue. The jittering occurs on next geometry resource sent, due an unknown glyph wsize (width size of a char) size, may be some memory issue or the input text?
I thought it was the std::string_view with lifeless lose on rendering but was not this, it is not certain the reason to occurs but I will investigate better in the future.
The current temp solution is: Just insert a " " empty space (number 32) on end of text, this fix the jittering. 🐮
The text was updated successfully, but these errors were encountered:
I have seen this bug happening sometimes, I did not expect be an UV issue. The jittering occurs on next geometry resource sent, due an unknown glyph
wsize
(width size of a char) size, may be some memory issue or the input text?I thought it was the std::string_view with lifeless lose on rendering but was not this, it is not certain the reason to occurs but I will investigate better in the future.
The current temp solution is: Just insert a
" "
empty space (number 32) on end of text, this fix the jittering. 🐮The text was updated successfully, but these errors were encountered: