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noisemodules.cpp
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noisemodules.cpp
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/* Copyright (c) 2013, Abdullah A. Hassan <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "noisemodules.hpp"
namespace ADWIF
{
double HeightMapModule::GetValue(double x, double y, double z) const
{
int cellX = x / myCellSizeX, cellY = y / myCellSizeY;
int xmin = myHeightmap.index_bases()[0], xmax = myHeightmap.shape()[0];
int ymin = myHeightmap.index_bases()[1], ymax = myHeightmap.shape()[1];
constexpr double offsetx = 0.0, offsety = 0.0;
auto clamp = [](int x, int min, int max)
{
if (x < min) return min;
if (x > max) return max;
return x;
};
unsigned int id[4][4][2];
for (int j = 0; j <= 3; j++)
for (int i = 0; i <= 3; i++)
{
id[i][j][0] = clamp(cellX + i - offsetx * 4, xmin, xmax);
id[i][j][1] = clamp(cellY + j - offsety * 4, ymin, ymax);
}
double m[4][4];
for (int j = 0; j <= 3; j++)
for (int i = 0; i <= 3; i++)
m[i][j] = myHeightmap[id[i][j][0]][id[i][j][1]];
double vx = fmod(x, myCellSizeX) / (double)myCellSizeX, vy = fmod(y, myCellSizeY) / (double)myCellSizeY;
return bicubicInterpolate(m, offsetx + vx, offsety + vy);
}
}