From d8808dbb03ff421c199e254db3a5e54da0e0c767 Mon Sep 17 00:00:00 2001 From: Jakub Audykowicz Date: Fri, 26 May 2023 14:50:43 +0200 Subject: [PATCH] Bump C++ SDK to 2.3.4 --- .github/workflows/build.yml | 2 +- .github/workflows/release.yml | 2 +- docs/docs/tutorial/installation.md | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 7f4d4648..5ca828e3 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -5,7 +5,7 @@ on: workflow_dispatch: env: - CPP_SDK_TAG: "2.3.3" + CPP_SDK_TAG: "2.3.4" CPP_SDK_DESTINATION: "DolbyIO" CPP_SDK_URL: "https://github.com/DolbyIO/comms-sdk-cpp/releases/download" UNREAL_PLUGIN_OUTPUT: "Build/DolbyIO" diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index ca9238dc..68cd7212 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -11,7 +11,7 @@ permissions: packages: write env: - CPP_SDK_TAG: "2.3.3 " + CPP_SDK_TAG: "2.3.4" CPP_SDK_DESTINATION: "DolbyIO" CPP_SDK_URL: "https://github.com/DolbyIO/comms-sdk-cpp/releases/download" UNREAL_PLUGIN_OUTPUT: "Build/DolbyIO" diff --git a/docs/docs/tutorial/installation.md b/docs/docs/tutorial/installation.md index 45b7e5fd..3786b623 100644 --- a/docs/docs/tutorial/installation.md +++ b/docs/docs/tutorial/installation.md @@ -14,7 +14,7 @@ Download and enable the plugin to be able to use it in the Unreal Editor. You ca ## Build the plugin from source 1. Make sure that your project contains a `Plugins` folder in the root of your game folder. If you do not have this folder, create it. 2. Download the `DolbyIO` folder from [GitHub](https://github.com/DolbyIO/comms-sdk-unreal/tree/main/DolbyIO) and add it to the `Plugins` folder. -3. Download the Dolby.io Communications C++ SDK [2.3.1](https://github.com/DolbyIO/comms-sdk-cpp/releases/tag/2.3.1) release for your platform and unzip it. +3. Download the Dolby.io Communications C++ SDK [2.3.4](https://github.com/DolbyIO/comms-sdk-cpp/releases/tag/2.3.4) release for your platform and unzip it. The unpacked macOS package should contain the `sdk-release-x86` and the `sdk-release-arm` sub-folders, and the downloaded Windows package should be visible as the `sdk-release` folder. The `sdk-release-x86` package is designed for Macs with an Intel processor and `sdk-release-arm` is for Macs with Apple silicon. 4. Move the proper unzipped folder to the `{YourGameRoot}/Plugins/DolbyIO` folder. 5. Regenerate project files and make sure that the Unreal Editor is closed.