Skip to content
This repository has been archived by the owner on Sep 9, 2024. It is now read-only.

Releases: voxeet/comms-sdk-unreal

1.1.2

24 Jul 12:10
Compare
Choose a tag to compare

Bug Fixes

Fixed an issue where calling the Get Texture function when handling the On Video Track Added event resulted in a null texture being returned.

1.2.0-beta.2

18 Jul 10:30
4d7474d
Compare
Choose a tag to compare
1.2.0-beta.2 Pre-release
Pre-release

Beta 2 Features

  • Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
  • Added the Get Token From URL function that allows users to obtain a client access token from a URL.
  • Exposed error handling mechanisms to Blueprints.

Beta 2 Changes

1.2.0 Features

  • Added the option to blur the background of the local camera feed.
  • Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.

1.2.0 Changes

  • The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
  • Removed data related to bot injection from the Participant Info structure.

1.2.0-beta.1

14 Jul 06:33
903001e
Compare
Choose a tag to compare
1.2.0-beta.1 Pre-release
Pre-release

Features

  • Added the option to blur the background of the local camera feed.
  • Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.

Changes

  • The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
  • Removed data related to bot injection from the Participant Info structure.

1.1.1

13 Jul 15:33
Compare
Choose a tag to compare

Changes

  • Updated the plugin descriptor fields.
  • Removed mention of valid MaxVideoStreams values because they vary depending on the backend settings.

Bug Fixes

  • Fixed an issue that did not allow switching from the default camera device on Windows and Linux platforms.
  • Improved video rendering mechanisms. In particular, reduced issues related to video resolution changes when running the game at low FPS.

1.1.0

23 Jun 11:14
1130d79
Compare
Choose a tag to compare

Features

Breaking Changes

  • The On Connected event now returns the conference ID. This change is not backward-compatible and will require users of version 1.0 to align their Blueprints.
  • The On Video Track Added and On Video Track Removed events now return complete information about the video track instead of just the participant ID. This change is not backward-compatible and will require users of version 1.0 to align their Blueprints.

Changes

  • The Connect function now takes addi...
Read more

1.1.0-beta.9

21 Jun 13:22
7b113ef
Compare
Choose a tag to compare
1.1.0-beta.9 Pre-release
Pre-release

Bug Fixes

Fixed an issue where the plugin was registering itself with the wrong name in the Dolby.io data tracking system.

1.1.0-beta.8

21 Jun 09:30
5b71e0a
Compare
Choose a tag to compare
1.1.0-beta.8 Pre-release
Pre-release

Changes

Bug Fixes

  • Fixed an issue where the plugin was rejected by the macOS because it could not verify the developer.
  • Fixed logic in the Bind Material function to unbind the material from other video tracks before binding it to the selected one.

1.1.0-beta.7

14 Jun 14:17
03536e1
Compare
Choose a tag to compare
1.1.0-beta.7 Pre-release
Pre-release

Features

  • Added native Apple Silicon support. Note that macOS will reject the plugin because it cannot verify the developer. This issue will be fixed before the official 1.1.0 release. You can work around this issue by launching a project containing the plugin, accepting the pop-ups that appear (editor will not open), then clicking System Preferences -> Security & Privacy -> …DolbyIO.dylib was blocked… -> Open Anyway. You should then be able to relaunch the project.
  • Added support for Ubuntu 20.04 and later.
  • Added the device management tutorial.
  • Added the Get Participants function.
  • Added the Set Remote Player Location function for use when the spatial audio style is set to individual.
  • Added support for choosing a video forwarding strategy when connecting to a conference and added related events: On Video Track Enabled and On Video Track Disabled.
  • Added a sample menu showcasing a simple user interface implementation, primarily for screen share customization and device management.

Breaking Changes

Changes

  • When video resolution changes, textures are no longer recreated, but only resized.
  • The Connect function now takes additional parameters: Max Video Streams and Video Forwarding Strategy.
  • The Set Log Settings function no longer uses the Log Directory parameter; logs are now always saved to the default project log directory. We added an additional Dvc Log Level parameter for Dolby Voice Codec (DVC) logs. Additionally, all log levels now default to Info.
  • Updated tutorials to use the sample menu.
  • Redesigned the Blueprint nodes documentation to make it more readable and complete.

Bug Fixes

  • Fixed an issue where the standalone Connect function ignored the Connection Mode and Spatial Audio Style arguments.
  • Fixed an issue where closing the game while screen sharing an Unreal Editor window on Windows was causing a deadlock.
  • Fixed an issue where the plugin could not be loaded if it was placed in a path that contained UTF-8 characters.

1.1.0-beta.6

07 Jun 11:29
1d72f6d
Compare
Choose a tag to compare
1.1.0-beta.6 Pre-release
Pre-release

1.1.0-beta.5

31 May 12:57
8e7483f
Compare
Choose a tag to compare
1.1.0-beta.5 Pre-release
Pre-release

Features

  • Added a sample actor that simplifies getting started with using the plugin.
  • Added the Set Log Settings function that allows users to get detailed logs about the plugin’s operation.
  • Added the Game Instance Usage tutorial to explain how to use the plugin when working from within a game instance.

Changes

Sample Blueprints are now usable in all supported Unreal Engine versions.