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GTS3 DMD brightness low on VPX standalone #346
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Maybe @jsm174 can confirm this? |
Last nights builds of standalone and 10.8.1 are built with the latest pinmame. I don't have this table set up at the moment, but I can check. |
This has been the case for at least 2 weeks. Could of course have been like this for a while already. |
did you test with last nights builds? It has the pinmame from last night. |
@vbousquet - would I need to adjust libdmdutil? |
So I'm not quite sure how to fix this with all the latest changes to pinmame, but there used to be code like this: Lines 1987 to 1990 in 65cdbf5
I had this copied in libdmdutil, since it uses a LevelDMD:
I can adjust |
10.8.1
vpinball brach / Linux and Mac standalonePINMAME_SHA=
65cdbf58bc7be6ef414ea273d1bb8d4cb42471c8
Previously reported in #332
GTS3 DMD based games have low brightness (Street Fighter II / Waterworld / Barb Wire)
Example for Street Fighter II on Linux
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