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hitrectsur.cpp
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hitrectsur.cpp
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#include "stdafx.h"
#define PTINRECT(x,y) ((x) >= m_rcRect.left && (x) <= m_rcRect.right && (y) > m_rcRect.top && (y) < m_rcRect.bottom)
HitRectSur::HitRectSur(const HDC hdc, const float zoom, const float offx, const float offy, const int width, const int height, const FRect * const prcRect, vector<ISelect*> * const pvsel) : Sur(hdc, zoom, offx, offy, width, height)
{
m_rcRect = *prcRect;
m_pvsel = pvsel;
if (m_rcRect.right < m_rcRect.left)
{
const float temp = m_rcRect.right;
m_rcRect.right = m_rcRect.left;
m_rcRect.left = temp;
}
if (m_rcRect.bottom < m_rcRect.top)
{
const float temp = m_rcRect.bottom;
m_rcRect.bottom = m_rcRect.top;
m_rcRect.top = temp;
}
SetObject(nullptr);
}
HitRectSur::~HitRectSur()
{
}
void HitRectSur::Line(const float x, const float y, const float x2, const float y2)
{
if (m_failedAlready)
{
return;
}
if (!PTINRECT(x, y) || !PTINRECT(x2, y2))
{
FailObject();
}
}
void HitRectSur::Rectangle(const float x, const float y, const float x2, float y2)
{
if (m_failedAlready)
{
return;
}
if (!PTINRECT(x, y) || !PTINRECT(x2, y2))
{
FailObject();
}
}
void HitRectSur::Rectangle2(const int x, const int y, const int x2, const int y2)
{
}
void HitRectSur::Ellipse(const float centerx, const float centery, const float radius)
{
if (m_failedAlready)
{
return;
}
if (!PTINRECT(centerx - radius, centery - radius) || !PTINRECT(centerx + radius, centery + radius))
{
FailObject();
}
}
void HitRectSur::Ellipse2(const float centerx, const float centery, const int radius)
{
if (m_failedAlready)
{
return;
}
const int ix = SCALEXf(centerx);
const int iy = SCALEYf(centery);
const int circleleft = ix - radius;
const int circletop = iy - radius;
const int circleright = ix + radius;
const int circlebottom = iy + radius;
const int left = SCALEXf(m_rcRect.left);
const int top = SCALEYf(m_rcRect.top);
const int right = SCALEXf(m_rcRect.right);
const int bottom = SCALEYf(m_rcRect.bottom);
if (circleleft < left || circletop < top || circleright > right || circlebottom > bottom)
{
FailObject();
}
}
void HitRectSur::Polygon(const Vertex2D * const rgv, const int count)
{
if (m_failedAlready)
{
return;
}
for (int i = 0; i < count; ++i)
{
if (!PTINRECT(rgv[i].x, rgv[i].y))
{
FailObject();
return;
}
}
}
// copy-pasted from above
void HitRectSur::Polygon(const vector<RenderVertex> &rgv)
{
if (m_failedAlready)
{
return;
}
for (unsigned i = 0; i < rgv.size(); ++i)
{
if (!PTINRECT(rgv[i].x, rgv[i].y))
{
FailObject();
return;
}
}
}
void HitRectSur::PolygonImage(const vector<RenderVertex> &rgv, HBITMAP hbm, const float left, const float top, const float right, const float bottom, const int bitmapwidth, const int bitmapheight)
{
Polygon(rgv);
}
void HitRectSur::Polyline(const Vertex2D * const rgv, const int count)
{
}
void HitRectSur::Lines(const Vertex2D * const rgv, const int count)
{
}
void HitRectSur::Arc(const float x, const float y, const float radius, const float pt1x, const float pt1y, const float pt2x, const float pt2y)
{
}
void HitRectSur::Image(const float x, const float y, const float x2, const float y2, HDC hdcSrc, const int width, const int height)
{
}
void HitRectSur::SetObject(ISelect * const psel)
{
m_pcur = psel;
if (m_pcur)
{
if (FindIndexOf(m_vselFailed, psel) != -1)
{
// Object failed previously - just skip this time
m_failedAlready = true;
}
else
{
const int index = FindIndexOf(*m_pvsel, psel);
if (index == -1)
{
// Object not in list yet - add it
m_indexcur = m_pvsel->size();
m_pvsel->push_back(psel);
}
else
{
m_indexcur = index;
}
m_failedAlready = false;
}
}
else
{
m_failedAlready = true;
}
}
void HitRectSur::FailObject()
{
m_failedAlready = true;
_ASSERTE(m_indexcur < m_pvsel->size());
m_pvsel->erase(m_pvsel->begin() + m_indexcur); // perf? Probably doesn't matter
m_vselFailed.push_back(m_pcur);
}
void HitRectSur::SetFillColor(const int rgb)
{
}
void HitRectSur::SetBorderColor(const int rgb, const bool dashed, const int width)
{
}
void HitRectSur::SetLineColor(const int rgb, const bool dashed, const int width)
{
}