You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I am testing Vult and I noticed, that even if you made mistake web playground still makes sound. It made me wondering why I am getting sinewave if I am trying to do saw.
Also - error message is somewhat hidden in the lower part of screen, it should be more prominent IMHO.
The text was updated successfully, but these errors were encountered:
The web playground always plays the last valid code. I made it that way so I could keep playing, like a live-coding session, even if I make a mistake.
By default, the audio input to the process function is a sine wave. The idea is that, when I'm creating a effect, I can use that test signal without the need of generating one in code.
I need to rework how the error messages are displayed but I have not delved too much into web development in order to create a more effective interface.
Hi, I am testing Vult and I noticed, that even if you made mistake web playground still makes sound. It made me wondering why I am getting sinewave if I am trying to do saw.
Also - error message is somewhat hidden in the lower part of screen, it should be more prominent IMHO.
The text was updated successfully, but these errors were encountered: