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AMBuildScript
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AMBuildScript
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import os
import enum
from typing import List
class Platform(str, enum.Enum):
"""Aliases for target platform from AMB2 builder"""
WINDOWS = 'win'
LINUX = 'linux'
MAC = 'mac'
def __str__(self):
return self.name
@classmethod
def get(cls, name: str):
return cls[name.upper()]
class SourceEngine(enum.IntEnum):
"""Source Engine
Different games uses different Source Engine versions
If you you want make compatible Extension with more than one SE
you should use this codes to split engine-specific code
Example:
.. code-block:: cpp
// SOURCE_ENGINE passed builder
#if SOURCE_ENGINE >= SE_LEFT4DEAD2
// Here you place code for Left4Dead2 or newer
#else
// Here older
#endif
"""
TF2 = 11
LEFT4DEAD = 12
LEFT4DEAD2 = 15
CSS = 6
CSGO = 21
def make_define(self):
return f'SE_{self.name}={self.value}'
@property
def code(self):
return self.value
@classmethod
def all_defines(cls):
return [se.make_define() for se in cls.__members__.values()]
class SDK:
def __init__(
self,
short_name: str,
envvar: str,
engine: SourceEngine,
platforms: List[Platform],
):
self.folder = 'hl2sdk-' + short_name
self.envvar = envvar
self.engine = engine
self.platforms = platforms
self.short_name = short_name
self.path = None # Actual path
def __repr__(self):
return f'SDK(n:{self.short_name}, p:{[str(p) for p in self.platforms]})'
WinOnly = [Platform.WINDOWS]
WinLinux = [Platform.WINDOWS, Platform.LINUX]
WinLinuxMac = WinLinux + [Platform.MAC]
PossibleSDKs = [
SDK('tf2', 'HL2SDKTF2', SourceEngine.TF2, WinLinuxMac),
SDK('l4d', 'HL2SDKL4D', SourceEngine.LEFT4DEAD, WinLinuxMac),
SDK('l4d2', 'HL2SDKL4D2', SourceEngine.LEFT4DEAD2, WinLinuxMac),
SDK('csgo', 'HL2SDKCSGO', SourceEngine.CSGO, WinLinuxMac),
SDK('css', 'HL2SDKCSS', SourceEngine.CSS, WinLinuxMac),
]
def ResolveEnvPath(env, folder):
if env in os.environ:
path = os.environ[env]
if os.path.isdir(path):
return path
return None
head = os.getcwd()
oldhead = None
while head != None and head != oldhead:
path = os.path.join(head, folder)
if os.path.isdir(path):
return path
oldhead = head
head, tail = os.path.split(head)
return None
def Normalize(path):
return os.path.abspath(os.path.normpath(path))
class BuildInfo:
def __init__(self, builder):
self.builder = builder
self.sdks = {}
self.binaries = []
self.extensions = []
self.generated_headers = None
self.mms_root = None
self.sm_root = None
@property
def tag(self):
if self.builder.options.debug == '1':
return 'Debug'
return 'Release'
def detectSDKs(self):
sdk_list = self.builder.options.sdks.split(',')
use_all = sdk_list[0] == 'all'
use_present = sdk_list[0] == 'present'
target_platform = Platform.get(self.builder.target_platform)
for sdk in PossibleSDKs:
if target_platform not in sdk.platforms:
continue
if self.builder.options.hl2sdk_root:
sdk_path = os.path.join(self.builder.options.hl2sdk_root, sdk.folder)
else:
sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
if sdk_path is None or not os.path.isdir(sdk_path):
if use_all or sdk.short_name in sdk_list:
raise RuntimeError('Could not find a valid path for {0}'.format(sdk.envvar))
continue
if use_all or use_present or sdk.short_name in sdk_list:
sdk.path = Normalize(sdk_path)
self.sdks[sdk.short_name] = sdk
if len(self.sdks) < 1:
raise RuntimeError('At least one SDK must be available.')
if self.builder.options.sm_path:
self.sm_root = self.builder.options.sm_path
else:
self.sm_root = ResolveEnvPath('SOURCEMOD18', 'sourcemod-1.8')
if not self.sm_root:
self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod')
if not self.sm_root:
self.sm_root = ResolveEnvPath('SOURCEMOD_DEV', 'sourcemod-central')
if not self.sm_root or not os.path.isdir(self.sm_root):
raise Exception('Could not find a source copy of SourceMod')
self.sm_root = Normalize(self.sm_root)
if self.builder.options.mms_path:
self.mms_root = self.builder.options.mms_path
else:
self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE', 'metamod-source')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not self.mms_root or not os.path.isdir(self.mms_root):
raise Exception('Could not find a source copy of Metamod:Source')
self.mms_root = Normalize(self.mms_root)
def configure(self):
cxx = self.builder.DetectCompilers()
if cxx.like('gcc'):
self.configure_gcc(cxx)
elif cxx.vendor == 'msvc':
self.configure_msvc(cxx)
# Optimizaiton
if self.builder.options.opt == '1':
cxx.defines += ['NDEBUG']
# Debugging
if self.builder.options.debug == '1':
cxx.defines += ['DEBUG', '_DEBUG']
# Platform-specifics
if self.builder.target_platform == 'linux':
self.configure_linux(cxx)
elif self.builder.target_platform == 'mac':
self.configure_mac(cxx)
elif self.builder.target_platform == 'windows':
self.configure_windows(cxx)
# Finish up.
cxx.includes += [
os.path.join(self.sm_root, 'public'),
]
def configure_gcc(self, cxx):
cxx.defines += [
'stricmp=strcasecmp',
'_stricmp=strcasecmp',
'_snprintf=snprintf',
'_vsnprintf=vsnprintf',
'HAVE_STDINT_H',
'HAVE_STRING_H',
'GNUC',
]
cxx.cflags += [
'-pipe',
'-fno-strict-aliasing',
'-Wall',
'-Werror',
'-Wno-unused',
'-Wno-switch',
'-Wno-array-bounds',
'-msse',
'-m32',
'-fvisibility=hidden',
]
cxx.cxxflags += [
'-std=c++14',
'-fno-exceptions',
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
'-fvisibility-inlines-hidden',
]
cxx.linkflags += ['-m32']
have_gcc = cxx.vendor == 'gcc'
have_clang = cxx.vendor == 'clang'
if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
cxx.cxxflags += ['-Wno-expansion-to-defined']
if cxx.version >= 'clang-3.6':
cxx.cxxflags += ['-Wno-inconsistent-missing-override']
if have_clang or (cxx.version >= 'gcc-4.6'):
cxx.cflags += ['-Wno-narrowing']
if have_clang or (cxx.version >= 'gcc-4.7'):
cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
if cxx.version >= 'gcc-4.8':
cxx.cflags += ['-Wno-unused-result']
if cxx.version >= 'gcc-8.0':
cxx.cxxflags += ['-Wno-class-memaccess']
if have_clang:
cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
cxx.cxxflags += ['-Wno-deprecated-register']
else:
cxx.cxxflags += ['-Wno-deprecated']
cxx.cflags += ['-Wno-sometimes-uninitialized']
# Work around SDK warnings.
if cxx.version >= 'clang-10.0':
cxx.cflags += [
'-Wno-implicit-int-float-conversion',
'-Wno-tautological-overlap-compare',
]
if have_gcc:
cxx.cflags += ['-mfpmath=sse']
if self.builder.options.opt == '1':
cxx.cflags += ['-O3']
# Don't omit the frame pointer.
cxx.cflags += ['-fno-omit-frame-pointer']
def configure_msvc(self, cxx):
if self.builder.options.debug == '1':
cxx.cflags += ['/MTd']
cxx.linkflags += ['/NODEFAULTLIB:libcmt']
else:
cxx.cflags += ['/MT']
cxx.defines += [
'_CRT_SECURE_NO_DEPRECATE',
'_CRT_SECURE_NO_WARNINGS',
'_CRT_NONSTDC_NO_DEPRECATE',
'_ITERATOR_DEBUG_LEVEL=0',
]
cxx.cflags += [
'/W3',
]
cxx.cxxflags += [
'/EHsc',
'/GR-',
'/TP',
]
cxx.linkflags += [
'/MACHINE:X86',
'kernel32.lib',
'user32.lib',
'gdi32.lib',
'winspool.lib',
'comdlg32.lib',
'advapi32.lib',
'shell32.lib',
'ole32.lib',
'oleaut32.lib',
'uuid.lib',
'odbc32.lib',
'odbccp32.lib',
]
if self.builder.options.opt == '1':
cxx.cflags += ['/Ox', '/Zo']
cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
if self.builder.options.debug == '1':
cxx.cflags += ['/Od', '/RTC1']
# This needs to be after our optimization flags which could otherwise disable it.
# Don't omit the frame pointer.
cxx.cflags += ['/Oy-']
def configure_linux(self, cxx):
cxx.defines += ['_LINUX', 'POSIX']
cxx.linkflags += ['-lm']
if cxx.vendor == 'gcc':
cxx.linkflags += ['-static-libgcc']
elif cxx.vendor == 'clang':
cxx.linkflags += ['-lgcc_eh']
def configure_mac(self, cxx):
cxx.defines += ['OSX', '_OSX', 'POSIX']
cxx.cflags += ['-mmacosx-version-min=10.5']
cxx.linkflags += [
'-mmacosx-version-min=10.5',
'-arch', 'i386',
'-lstdc++',
'-stdlib=libc++',
]
cxx.cxxflags += ['-stdlib=libc++']
def configure_windows(self, cxx):
cxx.defines += ['WIN32', '_WINDOWS']
def ConfigureForExtension(self, context, compiler):
compiler.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(self.sm_root, 'public'),
os.path.join(self.sm_root, 'public', 'extensions'),
os.path.join(self.sm_root, 'sourcepawn', 'include'),
os.path.join(self.sm_root, 'public', 'amtl', 'amtl'),
os.path.join(self.sm_root, 'public', 'amtl'),
]
return compiler
def ConfigureForHL2(self, binary, sdk: SDK):
compiler = binary.compiler
compiler.cxxincludes += [
os.path.join(self.mms_root, 'core'),
os.path.join(self.mms_root, 'core', 'sourcehook'),
]
compiler.defines += SourceEngine.all_defines()
paths = [
['public'],
['public', 'engine'],
['public', 'mathlib'],
['public', 'vstdlib'],
['public', 'tier0'],
['public', 'tier1'],
['public', 'game', 'server'],
['public', 'toolframework'],
['game', 'shared'],
['common']
]
compiler.defines += [f'SOURCE_ENGINE={sdk.engine.code}']
if compiler.like('msvc'):
compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32']
else:
compiler.defines += ['COMPILER_GCC']
if sdk.short_name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota']:
if self.builder.target_platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if sdk.short_name == 'csgo' and self.builder.target_platform == 'linux':
compiler.linkflags += ['-lstdc++']
# For everything after Swarm, this needs to be defined for entity networking
# to work properly with sendprop value changes.
if sdk.short_name in ['blade', 'insurgency', 'doi', 'csgo']:
compiler.defines += ['NETWORK_VARS_ENABLED']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
if self.builder.target_platform == 'linux':
if sdk.short_name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
elif sdk.short_name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'linux')
elif self.builder.target_platform == 'mac':
if sdk.short_name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if self.builder.target_platform in ['linux', 'mac']:
if sdk.short_name in ['sdk2013', 'bms']:
compiler.postlink += [
compiler.Dep(os.path.join(lib_folder, 'tier1.a')),
compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))
]
else:
compiler.postlink += [
compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a')),
compiler.Dep(os.path.join(lib_folder, 'mathlib_i486.a'))
]
if sdk.short_name in ['blade', 'insurgency', 'csgo', 'dota']:
compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
dynamic_libs = []
if self.builder.target_platform == 'linux':
if sdk.short_name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif sdk.short_name in ['l4d', 'blade', 'insurgency', 'csgo', 'dota']:
dynamic_libs = ['libtier0.so', 'libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
elif self.builder.target_platform == 'mac':
compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif self.builder.target_platform == 'windows':
libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
if sdk.short_name in ['swarm', 'blade', 'insurgency', 'csgo', 'dota']:
libs.append('interfaces')
for lib in libs:
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
compiler.linkflags.append(compiler.Dep(lib_path))
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
output_path = os.path.join(binary.localFolder, library)
def make_linker(source_path, output_path):
def link(context, binary):
cmd_node, (output,) = context.AddSymlink(source_path, output_path)
return output
return link
linker = make_linker(source_path, output_path)
compiler.linkflags.append(compiler.Dep(library, linker))
return binary
def HL2Library(self, context, name, sdk):
binary = context.compiler.Library(name)
self.ConfigureForExtension(context, binary.compiler)
return self.ConfigureForHL2(binary, sdk)
def HL2Project(self, context, name):
project = context.compiler.LibraryProject(name)
self.ConfigureForExtension(context, project.compiler)
return project
def HL2Config(self, project, name, sdk):
binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.short_name))
return self.ConfigureForHL2(binary, sdk)
build_info = BuildInfo(builder)
build_info.detectSDKs()
build_info.configure()
# Add additional buildscripts here
BuildScripts = [
'AMBuilder',
]
if builder.backend == 'amb2':
BuildScripts += [
'PackageScript',
]
builder.RunBuildScripts(BuildScripts, { 'build_info': build_info })