This repository has been archived by the owner on Jan 11, 2020. It is now read-only.
forked from awesomeWM/awesome
-
Notifications
You must be signed in to change notification settings - Fork 0
/
strut.c
61 lines (57 loc) · 2.12 KB
/
strut.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/*
* strut.c - strut management
*
* Copyright © 2009 Julien Danjou <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "strut.h"
#include "luaa.h"
#include "math.h"
/** Push a strut type to a table on stack.
* \param L The Lua VM state.
* \param strut The strut to push.
* \return The number of elements pushed on stack.
*/
int
luaA_pushstrut(lua_State *L, strut_t strut)
{
lua_createtable(L, 4, 0);
lua_pushinteger(L, strut.left);
lua_setfield(L, -2, "left");
lua_pushinteger(L, strut.right);
lua_setfield(L, -2, "right");
lua_pushinteger(L, strut.top);
lua_setfield(L, -2, "top");
lua_pushinteger(L, strut.bottom);
lua_setfield(L, -2, "bottom");
return 1;
}
/** Convert a table to a strut_t structure.
* \param L The Lua VM state.
* \param idx The index of the table on the stack.
* \param strut The strut to fill. Current values will be used as default.
*/
void
luaA_tostrut(lua_State *L, int idx, strut_t *strut)
{
luaA_checktable(L, idx);
strut->left = ceil(luaA_getopt_number_range(L, idx, "left", strut->left, 0, UINT16_MAX));
strut->right = ceil(luaA_getopt_number_range(L, idx, "right", strut->right, 0, UINT16_MAX));
strut->top = ceil(luaA_getopt_number_range(L, idx, "top", strut->top, 0, UINT16_MAX));
strut->bottom = ceil(luaA_getopt_number_range(L, idx, "bottom", strut->bottom, 0, UINT16_MAX));
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80