From fd99085dacee742b2f4ad2107beafb762dbefa58 Mon Sep 17 00:00:00 2001 From: whiteflare Date: Sun, 5 Nov 2023 15:08:59 +0900 Subject: [PATCH 1/2] =?UTF-8?q?=5FNM=5FInvConvex=20=E3=82=92R=E5=8F=8D?= =?UTF-8?q?=E8=BB=A2=E3=81=8B=E3=82=89G=E5=8F=8D=E8=BB=A2=E3=81=AB?= =?UTF-8?q?=E5=A4=89=E6=9B=B4=E3=81=97=E3=81=A6=E3=80=81BumpScale=E3=82=92?= =?UTF-8?q?-1=E3=81=BE=E3=81=A7=E8=A8=B1=E5=AE=B9=E3=81=99=E3=82=8B?= =?UTF-8?q?=E3=82=88=E3=81=86=E5=A4=89=E6=9B=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Editor/WF_MaterialConverter.cs | 6 ------ Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader | 4 ++-- Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader | 4 ++-- Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader | 4 ++-- Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader | 4 ++-- Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader | 4 ++-- Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader | 4 ++-- Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader | 4 ++-- Shaders/Unlit_WF_Gem_Opaque.shader | 2 +- Shaders/Unlit_WF_Gem_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader | 4 ++-- .../Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader | 4 ++-- ...lit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader | 4 ++-- .../Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader | 4 ++-- .../Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Opaque.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Outline_Opaque.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Outline_Transparent.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader | 4 ++-- ...Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader | 4 ++-- Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader | 4 ++-- Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader | 4 ++-- Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader | 4 ++-- Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Tess_Opaque.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Tess_Transparent.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader | 4 ++-- Shaders/Unlit_WF_UnToon_TransCutout.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Transparent.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Transparent3Pass.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Transparent_Mask.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader | 4 ++-- Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader | 4 ++-- Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader | 4 ++-- Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader | 4 ++-- Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader | 4 ++-- Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader | 4 ++-- Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader | 4 ++-- Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader | 4 ++-- ...nlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader | 4 ++-- Shaders/WF_UnToon_Function.cginc | 2 +- 59 files changed, 107 insertions(+), 113 deletions(-) diff --git a/Editor/WF_MaterialConverter.cs b/Editor/WF_MaterialConverter.cs index 070e17604..575d0e7f8 100644 --- a/Editor/WF_MaterialConverter.cs +++ b/Editor/WF_MaterialConverter.cs @@ -584,12 +584,6 @@ protected static List> CreateConverterList() PropertyNameReplacement.Match("_NormalMap", "_BumpMap")); if (HasNewPropertyValue(ctx, "_BumpMap")) { WFAccessor.SetBool(ctx.target, "_NM_Enable", true); - var _BumpScale = WFAccessor.GetFloat(ctx.target, "_BumpScale", 1); - if (_BumpScale < 0) - { - WFAccessor.SetFloat(ctx.target, "_BumpScale", Mathf.Abs(_BumpScale)); - WFAccessor.SetInt(ctx.target, "_NM_InvConvex", 1); - } } }, ctx => { diff --git a/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader b/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader index e3c34d18a..7b581551b 100644 --- a/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader @@ -53,7 +53,7 @@ Shader "UnlitWF_URP/WF_Gem_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader b/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader index 5a345c748..8f643b7b2 100644 --- a/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader @@ -68,7 +68,7 @@ Shader "UnlitWF_URP/WF_Gem_Transparent" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader index d1ea41420..637b507ce 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader @@ -32,7 +32,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader index 5f65ec587..6e40e2fca 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader @@ -46,7 +46,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader index c0951ab08..6dfdf4318 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader @@ -59,7 +59,7 @@ Shader "UnlitWF_URP/WF_UnToon_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -69,7 +69,7 @@ Shader "UnlitWF_URP/WF_UnToon_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader index f766f95f4..14812dc22 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader @@ -75,7 +75,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -85,7 +85,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader index 9e20da2a7..9ed57043b 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader @@ -86,7 +86,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_TransCutout" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -96,7 +96,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_TransCutout" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader index 5f49206e1..a0fbefa4c 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader @@ -70,7 +70,7 @@ Shader "UnlitWF_URP/WF_UnToon_TransCutout" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -80,7 +80,7 @@ Shader "UnlitWF_URP/WF_UnToon_TransCutout" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader index 651677e16..8e6eacb95 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader @@ -71,7 +71,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -81,7 +81,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader index 37dd13e5c..eada29a35 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader @@ -74,7 +74,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_Mask" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -84,7 +84,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_Mask" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader index 3f56503e7..adcb859d4 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader @@ -74,7 +74,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_MaskOut" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -84,7 +84,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_MaskOut" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_Gem_Opaque.shader b/Shaders/Unlit_WF_Gem_Opaque.shader index 8944179a3..fb0b5fe10 100644 --- a/Shaders/Unlit_WF_Gem_Opaque.shader +++ b/Shaders/Unlit_WF_Gem_Opaque.shader @@ -53,7 +53,7 @@ Shader "UnlitWF/WF_Gem_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 diff --git a/Shaders/Unlit_WF_Gem_Transparent.shader b/Shaders/Unlit_WF_Gem_Transparent.shader index 55c8af75e..d72206201 100644 --- a/Shaders/Unlit_WF_Gem_Transparent.shader +++ b/Shaders/Unlit_WF_Gem_Transparent.shader @@ -78,7 +78,7 @@ Shader "UnlitWF/WF_Gem_Transparent" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader index 29f0a6187..5e69dbf09 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader @@ -35,7 +35,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Addition" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -45,7 +45,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Addition" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader index db63e19d9..96c642be0 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader @@ -66,7 +66,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -76,7 +76,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader index 98763b620..08c9048db 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader @@ -77,7 +77,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -87,7 +87,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader index 293ed4b9e..2bea670cc 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader @@ -78,7 +78,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -88,7 +88,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader index f4f7b5319..6f2bd8b33 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader @@ -63,7 +63,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -73,7 +73,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader index 95d8ac46b..d1622138d 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader @@ -70,7 +70,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -80,7 +80,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader index 4eee8256c..b0b5316af 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader @@ -64,7 +64,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -74,7 +74,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader index 9139e2778..225071157 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader @@ -76,7 +76,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -86,7 +86,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader index 073759603..27a6b12c2 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader @@ -75,7 +75,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_PowerCap_Outline_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -85,7 +85,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_PowerCap_Outline_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader index 31e41754e..158acf071 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader @@ -86,7 +86,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_PowerCap_Outline_TransCutout" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -96,7 +96,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_PowerCap_Outline_TransCutout" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader index c611b5c06..b825abbc1 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader @@ -84,7 +84,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -94,7 +94,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader index c7db01746..708a901d2 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader @@ -95,7 +95,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -105,7 +105,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader index 7a8c46d8a..2ab58e4b2 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader @@ -57,7 +57,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -67,7 +67,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader index 919af9f0d..54d43b178 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader @@ -76,7 +76,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -86,7 +86,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader index 484a3ab73..98109df9d 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader @@ -32,7 +32,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader index 1b18065c5..c80f4ec58 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader @@ -46,7 +46,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Opaque.shader b/Shaders/Unlit_WF_UnToon_Opaque.shader index fd48d1e78..fe83d408e 100644 --- a/Shaders/Unlit_WF_UnToon_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Opaque.shader @@ -59,7 +59,7 @@ Shader "UnlitWF/WF_UnToon_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -69,7 +69,7 @@ Shader "UnlitWF/WF_UnToon_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader index c569ae808..2ce48ca78 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader @@ -75,7 +75,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -85,7 +85,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader index 683ed9da0..986ab5ddc 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader @@ -86,7 +86,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -96,7 +96,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader index 940745974..91732b5d6 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader @@ -87,7 +87,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -97,7 +97,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader index 5dbe6b745..613e8d10c 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader @@ -90,7 +90,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -100,7 +100,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader index 9eccb19d4..ea9c40190 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader @@ -90,7 +90,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -100,7 +100,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader index b3ccdea95..0b31e9751 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader @@ -91,7 +91,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -101,7 +101,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader index 18ba023e8..edd478ee9 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader @@ -59,7 +59,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -69,7 +69,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader index 8720678ad..2f6a4eb5b 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader @@ -70,7 +70,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -80,7 +80,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader index 144c4e261..cbccb2f0b 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader @@ -71,7 +71,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -81,7 +81,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader index 62c0e02a4..817f2d9d1 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader @@ -72,7 +72,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -82,7 +82,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader index 7df3a60fa..18cf8ecae 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader @@ -84,7 +84,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -94,7 +94,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader index d45113569..39a880cbb 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader @@ -95,7 +95,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -105,7 +105,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader index 1d157f8f2..371f47047 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader @@ -82,7 +82,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -92,7 +92,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader index 017385824..05ef4aa22 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader @@ -99,7 +99,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -109,7 +109,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TransCutout.shader index 176754e7c..ff680dcd7 100644 --- a/Shaders/Unlit_WF_UnToon_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TransCutout.shader @@ -70,7 +70,7 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -80,7 +80,7 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Transparent.shader b/Shaders/Unlit_WF_UnToon_Transparent.shader index 7767fd619..aff51cb42 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent.shader @@ -71,7 +71,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -81,7 +81,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader index 8b17fe024..49d2dad67 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader @@ -72,7 +72,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -82,7 +82,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader index a0bb83d0c..8efeb1d34 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader @@ -74,7 +74,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -84,7 +84,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader index f2305ddc5..e08117ee4 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader @@ -74,7 +74,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -84,7 +84,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader index d3bacba73..035f87953 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader @@ -75,7 +75,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -85,7 +85,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader index d6857530f..3e6260483 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader @@ -56,7 +56,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -66,7 +66,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader index 0c24e3e18..14e997b3f 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader @@ -67,7 +67,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -77,7 +77,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader index 1a97ea89f..0e598ffe2 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader @@ -68,7 +68,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -78,7 +78,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader index f6ba364f4..a2a144527 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader @@ -71,7 +71,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -81,7 +81,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader index bea3e330b..6e6296673 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader @@ -55,7 +55,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -65,7 +65,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader index 471998804..88cd88988 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader @@ -71,7 +71,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -81,7 +81,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader index eb790df10..b6993acce 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader @@ -72,7 +72,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { _BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {} [ToggleUI] _NM_InvConvex ("[NM] Use DirectX NormalMap", Float) = 0 - _BumpScale ("[NM] Bump Scale", Range(0, 2)) = 1.0 + _BumpScale ("[NM] Bump Scale", Range(-1, 2)) = 1.0 _NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25 [Enum(NONE,0,X,1,Y,2,XY,3)] _FlipMirror ("[NM] Flip Mirror", Float) = 0 @@ -82,7 +82,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { [Enum(UV1,0,UV2,1)] _NS_UVType ("[NS] 2nd Normal UV Type", Float) = 0 _DetailNormalMap ("[NS] 2nd NormalMap Texture", 2D) = "bump" {} - _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(0, 2)) = 0.4 + _DetailNormalMapScale ("[NS] 2nd Bump Scale", Range(-1, 2)) = 0.4 [NoScaleOffset] _NS_2ndMaskTex ("[NS] 2nd NormalMap Mask Texture (R)", 2D) = "white" {} [ToggleUI] diff --git a/Shaders/WF_UnToon_Function.cginc b/Shaders/WF_UnToon_Function.cginc index 8489b4dc3..8a2bd9a5e 100644 --- a/Shaders/WF_UnToon_Function.cginc +++ b/Shaders/WF_UnToon_Function.cginc @@ -572,7 +572,7 @@ FEATURE_TGL_END // 1st NormalMap float3 normalTangent = WF_TEX2D_NORMAL(uv_main); if (TGL_ON(_NM_InvConvex)) { - normalTangent.x = -normalTangent.x; + normalTangent.y = -normalTangent.y; } // 法線計算 return transformTangentToWorldNormal(normalTangent, i.normal, i.tangent, i.bitangent); // vertex周辺のworld法線空間 From bb5a49b1c149911ec979f7ca01afcc90f4de80e3 Mon Sep 17 00:00:00 2001 From: whiteflare Date: Sun, 5 Nov 2023 15:10:16 +0900 Subject: [PATCH 2/2] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E6=97=A5=E6=99=82?= =?UTF-8?q?=E3=82=92=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader | 2 +- .../Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader | 2 +- Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader | 2 +- Shaders/Unlit_WF_DebugView.shader | 2 +- Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader | 2 +- Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader | 2 +- Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader | 2 +- Shaders/Unlit_WF_FakeFur_Mix.shader | 2 +- Shaders/Unlit_WF_FakeFur_TransCutout.shader | 2 +- Shaders/Unlit_WF_FakeFur_Transparent.shader | 2 +- Shaders/Unlit_WF_Gem_Opaque.shader | 2 +- Shaders/Unlit_WF_Gem_Transparent.shader | 2 +- Shaders/Unlit_WF_Grass_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader | 2 +- .../Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader | 2 +- Shaders/Unlit_WF_UnToon_DepthOnly.shader | 2 +- Shaders/Unlit_WF_UnToon_Hidden.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader | 2 +- Shaders/Unlit_WF_UnToon_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader | 2 +- .../Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent_Mask.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader | 2 +- .../Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_Water_Caustics_Addition.shader | 2 +- Shaders/Unlit_WF_Water_DepthFog_Fade.shader | 2 +- Shaders/Unlit_WF_Water_Lamp_Addition.shader | 2 +- Shaders/Unlit_WF_Water_Sun_Addition.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Opaque.shader | 2 +- Shaders/Unlit_WF_Water_Surface_TransCutout.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Transparent.shader | 2 +- Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader | 2 +- version.json | 2 +- 105 files changed, 105 insertions(+), 105 deletions(-) diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader index 445da52e6..2b3677681 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader @@ -111,7 +111,7 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader index 46c1882f9..5929e155c 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader @@ -108,7 +108,7 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader index 5bbbcac86..cfc82215d 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader @@ -166,7 +166,7 @@ Shader "UnlitWF_URP/WF_FakeFur_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader index b6feb77f9..05584a632 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader @@ -163,7 +163,7 @@ Shader "UnlitWF_URP/WF_FakeFur_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader b/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader index 7b581551b..6eb1a0637 100644 --- a/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader @@ -76,7 +76,7 @@ Shader "UnlitWF_URP/WF_Gem_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader b/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader index 8f643b7b2..0537a1f9d 100644 --- a/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader @@ -91,7 +91,7 @@ Shader "UnlitWF_URP/WF_Gem_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader index 637b507ce..b0078b165 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader @@ -193,7 +193,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader index d96429814..fed63e2c0 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader @@ -59,7 +59,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader index cd8482892..c95614305 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader @@ -70,7 +70,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader index 6e40e2fca..b3317755c 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader @@ -203,7 +203,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader index bd96cd61d..fdbae16dd 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader @@ -203,7 +203,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader index 5c0bfdcd4..ce772470c 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader @@ -189,7 +189,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader index 02015e2bd..3e8196c80 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader @@ -195,7 +195,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader index f480ecdac..e9e1480ca 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader @@ -79,7 +79,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_TransparentOverlay" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader index 6dfdf4318..02b427afa 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader @@ -318,7 +318,7 @@ Shader "UnlitWF_URP/WF_UnToon_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader index 1e5641e1f..3b3fbec19 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader @@ -61,7 +61,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_OutlineOnly_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader index b0d7d71a8..634bc91c2 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader @@ -72,7 +72,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_OutlineOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader index 14812dc22..ff543dab4 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader @@ -334,7 +334,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader index 9ed57043b..90de84ea7 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader @@ -345,7 +345,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader index a0fbefa4c..f44287b01 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader @@ -329,7 +329,7 @@ Shader "UnlitWF_URP/WF_UnToon_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader index 8e6eacb95..724ac485c 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader @@ -339,7 +339,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader index eada29a35..a44cdf047 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader @@ -342,7 +342,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_Mask" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader index adcb859d4..905497faf 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader @@ -342,7 +342,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_MaskOut" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader b/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader index f0b741a76..df0f8babd 100644 --- a/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader @@ -110,7 +110,7 @@ Shader "UnlitWF_URP/WF_Water_Surface_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader index 1ee59bebe..39795c131 100644 --- a/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader @@ -119,7 +119,7 @@ Shader "UnlitWF_URP/WF_Water_Surface_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader b/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader index dd83c0176..bd528029d 100644 --- a/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader @@ -123,7 +123,7 @@ Shader "UnlitWF_URP/WF_Water_Surface_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_DebugView.shader b/Shaders/Unlit_WF_DebugView.shader index b54e79e9e..160ea3acd 100644 --- a/Shaders/Unlit_WF_DebugView.shader +++ b/Shaders/Unlit_WF_DebugView.shader @@ -59,7 +59,7 @@ Shader "UnlitWF/Debug/WF_DebugView" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader index 6e460eb79..b77ffba04 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader @@ -140,7 +140,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Mix" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader index 07d18e28a..8bf6c31b6 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader @@ -136,7 +136,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader index 752adc319..57c9aeeff 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader @@ -133,7 +133,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/Unlit_WF_FakeFur_Mix.shader b/Shaders/Unlit_WF_FakeFur_Mix.shader index 153bb9d00..e7fdb0240 100644 --- a/Shaders/Unlit_WF_FakeFur_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_Mix.shader @@ -191,7 +191,7 @@ Shader "UnlitWF/WF_FakeFur_Mix" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_TransCutout.shader index 02db81fc5..3501589b7 100644 --- a/Shaders/Unlit_WF_FakeFur_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_TransCutout.shader @@ -187,7 +187,7 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_Transparent.shader b/Shaders/Unlit_WF_FakeFur_Transparent.shader index 572cd11c5..04cb852a1 100644 --- a/Shaders/Unlit_WF_FakeFur_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_Transparent.shader @@ -184,7 +184,7 @@ Shader "UnlitWF/WF_FakeFur_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_Gem_Opaque.shader b/Shaders/Unlit_WF_Gem_Opaque.shader index fb0b5fe10..da623a29d 100644 --- a/Shaders/Unlit_WF_Gem_Opaque.shader +++ b/Shaders/Unlit_WF_Gem_Opaque.shader @@ -125,7 +125,7 @@ Shader "UnlitWF/WF_Gem_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_Gem_Transparent.shader b/Shaders/Unlit_WF_Gem_Transparent.shader index d72206201..1c39f6507 100644 --- a/Shaders/Unlit_WF_Gem_Transparent.shader +++ b/Shaders/Unlit_WF_Gem_Transparent.shader @@ -154,7 +154,7 @@ Shader "UnlitWF/WF_Gem_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_Grass_TransCutout.shader b/Shaders/Unlit_WF_Grass_TransCutout.shader index 9c24fb1da..2a633adf8 100644 --- a/Shaders/Unlit_WF_Grass_TransCutout.shader +++ b/Shaders/Unlit_WF_Grass_TransCutout.shader @@ -76,7 +76,7 @@ Shader "UnlitWF/WF_Grass_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader index 5e69dbf09..91e44dd5f 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader @@ -158,7 +158,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Addition" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _Category ("BRP|UnToon|Custom/ClearCoat|Addition", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader index 96c642be0..073a70a77 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader @@ -352,7 +352,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader index 08c9048db..b187cc4c6 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader @@ -363,7 +363,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader index 2bea670cc..2baef90e2 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader @@ -371,7 +371,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader index 6f2bd8b33..b68d3a59d 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader @@ -337,7 +337,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader index d1622138d..983a94a5e 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader @@ -350,7 +350,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader index 14ccdca08..51e6d96a7 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader @@ -70,7 +70,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_LameOnly_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _Category ("BRP|UnToon|Custom/LameOnly|Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader index b0b5316af..f9df5277b 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader @@ -349,7 +349,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader index 225071157..aaa5c322a 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader @@ -350,7 +350,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader index 27a6b12c2..06c80c530 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader @@ -415,7 +415,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_PowerCap_Outline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader index 158acf071..a43d03086 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader @@ -426,7 +426,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_PowerCap_Outline_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader index b825abbc1..2c4e026c8 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader @@ -424,7 +424,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader index 708a901d2..266527006 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader @@ -435,7 +435,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/WF_UnToon_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader index 2ab58e4b2..6758833f8 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader @@ -342,7 +342,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader index 54d43b178..9f0e9ee9c 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader @@ -372,7 +372,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_DepthOnly.shader b/Shaders/Unlit_WF_UnToon_DepthOnly.shader index a73691aad..92ffe5fc2 100644 --- a/Shaders/Unlit_WF_UnToon_DepthOnly.shader +++ b/Shaders/Unlit_WF_UnToon_DepthOnly.shader @@ -36,7 +36,7 @@ Shader "UnlitWF/WF_UnToon_DepthOnly" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Hidden.shader b/Shaders/Unlit_WF_UnToon_Hidden.shader index f7ac82698..789f64c49 100644 --- a/Shaders/Unlit_WF_UnToon_Hidden.shader +++ b/Shaders/Unlit_WF_UnToon_Hidden.shader @@ -19,7 +19,7 @@ Shader "Hidden/UnlitWF/WF_UnToon_Hidden" { Properties { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader index 98109df9d..85d06a65d 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader @@ -208,7 +208,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader index 453a7fce4..77dc8a438 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader @@ -59,7 +59,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader index a18c112e3..77ae36c5b 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader @@ -70,7 +70,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader index c80f4ec58..26b27e43b 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader @@ -222,7 +222,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader index 9050e1dd2..25ea6aa15 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader @@ -218,7 +218,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader index 28a72d2db..ba0c13923 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader @@ -204,7 +204,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader index 122dd9cda..9b3905d8e 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader @@ -209,7 +209,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader b/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader index dd090026b..c4382049a 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader @@ -81,7 +81,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransparentOverlay" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Opaque.shader b/Shaders/Unlit_WF_UnToon_Opaque.shader index fe83d408e..3a942a384 100644 --- a/Shaders/Unlit_WF_UnToon_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Opaque.shader @@ -356,7 +356,7 @@ Shader "UnlitWF/WF_UnToon_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader index abe3f60cd..ea3a32a48 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader @@ -84,7 +84,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_OutlineOnly_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader index f24e87053..485b0c622 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader @@ -95,7 +95,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_OutlineOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader index 4a44faf3a..eda27ae9a 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader @@ -94,7 +94,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_OutlineOnly_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader index 3c7f0ea6d..f19848971 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader @@ -98,7 +98,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_OutlineOnly_Transparent_MaskOut" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 } SubShader { diff --git a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader index 2ce48ca78..3ec3c6dc3 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader @@ -383,7 +383,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader index 986ab5ddc..9382f4b73 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader @@ -394,7 +394,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader index 91732b5d6..f99769b3a 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader @@ -406,7 +406,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader index 613e8d10c..56bc74889 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader @@ -409,7 +409,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader index ea9c40190..83d60acef 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader @@ -409,7 +409,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader index 0b31e9751..8536b0fce 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader @@ -410,7 +410,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader index edd478ee9..d2ba0248f 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader @@ -399,7 +399,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader index 2f6a4eb5b..f702bb68b 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader @@ -410,7 +410,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader index cbccb2f0b..92dfc52e4 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader @@ -432,7 +432,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader index 817f2d9d1..f529998cf 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader @@ -433,7 +433,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader index 18cf8ecae..bb4d6cc13 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader @@ -392,7 +392,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader index 39a880cbb..7de50d84c 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader @@ -403,7 +403,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader index 371f47047..d8bae0075 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader @@ -401,7 +401,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader index 05ef4aa22..5c72c0364 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader @@ -418,7 +418,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TransCutout.shader index ff680dcd7..20e66653f 100644 --- a/Shaders/Unlit_WF_UnToon_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TransCutout.shader @@ -367,7 +367,7 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent.shader b/Shaders/Unlit_WF_UnToon_Transparent.shader index aff51cb42..d0a3766b7 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent.shader @@ -379,7 +379,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader index 49d2dad67..be34c4778 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader @@ -380,7 +380,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader index 8efeb1d34..dfc6d8a4e 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader @@ -382,7 +382,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader index e08117ee4..138b88fac 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader @@ -382,7 +382,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader index 035f87953..a20a61a02 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader @@ -383,7 +383,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader index 3e6260483..2953b653f 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader @@ -301,7 +301,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader index 14e997b3f..65eb8a07d 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader @@ -312,7 +312,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader index 0e598ffe2..f066e1a2b 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader @@ -320,7 +320,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader index a2a144527..6bdc782ea 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader @@ -323,7 +323,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader index 6e6296673..00dd9282a 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader @@ -307,7 +307,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader index 88cd88988..0a28fe5a5 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader @@ -323,7 +323,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader index b6993acce..6d78fb971 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader @@ -324,7 +324,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Caustics_Addition.shader b/Shaders/Unlit_WF_Water_Caustics_Addition.shader index 5b8666937..d9f241d5a 100644 --- a/Shaders/Unlit_WF_Water_Caustics_Addition.shader +++ b/Shaders/Unlit_WF_Water_Caustics_Addition.shader @@ -65,7 +65,7 @@ Shader "UnlitWF/WF_Water_Caustics_Addition" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_DepthFog_Fade.shader b/Shaders/Unlit_WF_Water_DepthFog_Fade.shader index 4884b90fc..38656afd0 100644 --- a/Shaders/Unlit_WF_Water_DepthFog_Fade.shader +++ b/Shaders/Unlit_WF_Water_DepthFog_Fade.shader @@ -29,7 +29,7 @@ Shader "UnlitWF/WF_Water_DepthFog_Fade" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Lamp_Addition.shader b/Shaders/Unlit_WF_Water_Lamp_Addition.shader index dbbe9e980..df4329374 100644 --- a/Shaders/Unlit_WF_Water_Lamp_Addition.shader +++ b/Shaders/Unlit_WF_Water_Lamp_Addition.shader @@ -76,7 +76,7 @@ Shader "UnlitWF/WF_Water_Lamp_Addition" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Sun_Addition.shader b/Shaders/Unlit_WF_Water_Sun_Addition.shader index 7ee98b7bf..6a4c3a7ae 100644 --- a/Shaders/Unlit_WF_Water_Sun_Addition.shader +++ b/Shaders/Unlit_WF_Water_Sun_Addition.shader @@ -72,7 +72,7 @@ Shader "UnlitWF/WF_Water_Sun_Addition" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader index 3e6cb3938..370c63429 100644 --- a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader @@ -111,7 +111,7 @@ Shader "UnlitWF/WF_Water_Surface_Custom_Mirror_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader index c3a633e75..636b19ba5 100644 --- a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader +++ b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader @@ -120,7 +120,7 @@ Shader "UnlitWF/WF_Water_Surface_Custom_Mirror_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader index 24317aee2..eb8d30a09 100644 --- a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader +++ b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader @@ -124,7 +124,7 @@ Shader "UnlitWF/WF_Water_Surface_Custom_Mirror_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_Opaque.shader b/Shaders/Unlit_WF_Water_Surface_Opaque.shader index da7d3ebab..8f4ea82b7 100644 --- a/Shaders/Unlit_WF_Water_Surface_Opaque.shader +++ b/Shaders/Unlit_WF_Water_Surface_Opaque.shader @@ -110,7 +110,7 @@ Shader "UnlitWF/WF_Water_Surface_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_TransCutout.shader b/Shaders/Unlit_WF_Water_Surface_TransCutout.shader index 287af90bb..f3e91a7f1 100644 --- a/Shaders/Unlit_WF_Water_Surface_TransCutout.shader +++ b/Shaders/Unlit_WF_Water_Surface_TransCutout.shader @@ -119,7 +119,7 @@ Shader "UnlitWF/WF_Water_Surface_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_Transparent.shader b/Shaders/Unlit_WF_Water_Surface_Transparent.shader index 2a6c2495d..63188ccb2 100644 --- a/Shaders/Unlit_WF_Water_Surface_Transparent.shader +++ b/Shaders/Unlit_WF_Water_Surface_Transparent.shader @@ -123,7 +123,7 @@ Shader "UnlitWF/WF_Water_Surface_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader b/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader index ecfcc2ef7..0468f0d55 100644 --- a/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader +++ b/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader @@ -130,7 +130,7 @@ Shader "UnlitWF/WF_Water_Surface_Transparent_Refracted" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2023/11/05 (1.6.0)", Float) = 0 + _CurrentVersion ("2023/11/06 (1.6.1)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/WF_Water_Surface_Transparent", Float) = 0 diff --git a/version.json b/version.json index 03bbcc320..369651ad4 100644 --- a/version.json +++ b/version.json @@ -1 +1 @@ -{ "latestVersion": "2023/11/05 (1.6.0)", "downloadPage": "/releases/tag/UnlitWF_Shader_20231105" } \ No newline at end of file +{ "latestVersion": "2023/11/06 (1.6.1)", "downloadPage": "/releases/tag/UnlitWF_Shader_20231106" } \ No newline at end of file