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connection.js
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connection.js
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// vim: tw=120 softtabstop=4 shiftwidth=4
const fs = require('fs');
const http = require('http');
const https = require('https');
const querystring = require('querystring');
const { getArgNamesGRU } = require('./options/getArgNamesGRU');
const { getArgNamesUnderscoredGRU } = require('./options/getArgNamesUnderscoredGRU');
const { getRankedUnranked } = require('./options/getRankedUnranked');
let config;
const { console } = require('./console');
const { Game } = require('./game');
/****************/
/** Connection **/
/****************/
const ignorable_notifications = {
'delete': true,
'gameStarted': true,
'gameEnded': true,
'gameDeclined': true,
'gameResumedFromStoneRemoval': true,
'tournamentStarted': true,
'tournamentEnded': true,
};
class Connection {
constructor(io_client, myConfig) {
config = myConfig;
const prefix = (config.insecure ? `http://` : `https://`) + `${config.host}:${config.port}`;
conn_log(`Connecting to ${prefix}`);
const socket = this.socket = io_client(prefix, {
reconection: true,
reconnectionDelay: 500,
reconnectionDelayMax: 60000,
transports: ['websocket'],
});
this.connected_games = {};
this.games_by_player = {}; // Keep track of connected games per player
this.connected = false;
this.connect_timeout = setTimeout(()=>{
if (!this.connected) {
console.error(`Failed to connect to ${prefix}`);
process.exit(-1);
}
}, (/online-go.com$/.test(config.host)) ? 5000 : 500);
if (config.timeout) {
this.idle_timeout_interval = setInterval(this.disconnectIdleGames.bind(this), 10000);
}
if (config.DEBUG) setInterval(this.dumpStatus.bind(this), 15 * 60 * 1000);
this.clock_drift = 0;
this.network_latency = 0;
this.ping_interval = setInterval(this.ping.bind(this), 10000);
socket.on('net/pong', this.handlePong.bind(this));
socket.on('connect', () => {
this.connected = true;
conn_log("Connected");
this.ping();
socket.emit('bot/id', {'id': config.username}, (obj) => {
this.bot_id = obj.id;
this.jwt = obj.jwt;
if (!this.bot_id) {
console.error(`ERROR: Bot account is unknown to the system: ${config.username}`);
process.exit();
}
conn_log("Bot is username: ", config.username);
conn_log("Bot is user id: ", this.bot_id);
socket.emit('authenticate', this.auth({}))
socket.emit('notification/connect', this.auth({}), (x) => {
conn_log(x);
})
socket.emit('bot/connect', this.auth({ }));
socket.emit('bot/hidden', !!config.hidden);
});
});
if (config.corrqueue) {
// Check every so often if we have correspondence games that need moves
this.corr_queue_interval = setInterval(() => {
// If a game needs a move and we aren't already working on one, make a move
if (Game.corr_moves_processing === 0) {
/* Choose a corr game to make a move
/ TODO: Choose the game with least time remaining*/
const candidates = [];
for (const game_id in this.connected_games) {
if (this.connected_games[game_id].corr_move_pending) {
candidates.push(this.connected_games[game_id]);
}
}
// Pick a random game that needs a move.
if (candidates.length > 0) {
const game = candidates[Math.floor(Math.random()*candidates.length)];
game.makeMove(game.state.moves.length);
}
}
}, 1000);
}
this.notification_connect_interval = setInterval(() => {
/* if we're sitting there bored, make sure we don't have any move
/ notifications that got lost in the shuffle... and maybe someday
/ we'll get it figured out how this happens in the first place. */
if (Game.moves_processing === 0) {
socket.emit('notification/connect', this.auth({}), (x) => {
conn_log(x);
})
}
}, 10000);
socket.on('event', (data) => {
this.verbose(data);
});
socket.on('disconnect', () => {
this.connected = false;
conn_log("Disconnected from server");
for (const game_id in this.connected_games) {
this.disconnectFromGame(game_id);
}
});
socket.on('notification', (notification) => {
if (this[`on_${notification.type}`]) {
this[`on_${notification.type}`](notification);
} else {
if (!(notification.type in ignorable_notifications)) {
console.log("Unhandled notification type: ", notification.type, notification);
}
if (notification.type !== 'delete') {
this.deleteNotification(notification);
}
}
});
socket.on('active_game', (gamedata) => {
if (config.DEBUG) conn_log("active_game:", JSON.stringify(gamedata));
/* OGS auto scores bot games now, no removal processing is needed by the bot.
/ Eventually might want OGS to not auto score, or make it bot-optional to enforce.
/ Some bots can handle stone removal process.
/ if (gamedata.phase === 'stone removal'
/ && ((!gamedata.black.accepted && gamedata.black.id === this.bot_id)
/ || (!gamedata.white.accepted && gamedata.white.id === this.bot_id))
/ ) {
/ this.processMove(gamedata);
/ }*/
if (gamedata.phase === "finished") {
if (gamedata.id in this.connected_games) {
/* When a game ends, we don't get a "finished" active_game.phase. Probably since the game is no
/ longer active.(Update: We do get finished active_game events? Unclear why I added prior note.)
/ Note: active_game and gamedata events can arrive in either order.*/
if (config.DEBUG) conn_log(gamedata.id, "active_game phase === finished");
/* XXX We want to disconnect right away here, but there's a game over race condition
/ on server side: sometimes /gamedata event with game outcome is sent after
/ active_game, so it's lost since there's no game to handle it anymore...
/ Work around it with a timeout for now.*/
if (!this.connected_games[gamedata.id].disconnect_timeout) {
if (config.DEBUG) console.log(`Starting disconnect Timeout in Connection active_game for ${gamedata.id}`);
this.connected_games[gamedata.id].disconnect_timeout =
setTimeout(() => { this.disconnectFromGame(gamedata.id); }, 1000);
}
}
// Don't connect to finished games.
return;
}
// Set up the game so it can listen for events.
this.connectToGame(gamedata.id);
});
}
auth(obj) {
obj.apikey = config.apikey;
obj.bot_id = this.bot_id;
obj.player_id = this.bot_id;
if (this.jwt) {
obj.jwt = this.jwt;
}
return obj;
}
connectToGame(game_id) {
if (game_id in this.connected_games) {
if (config.DEBUG) conn_log("Connected to game", game_id, "already");
return this.connected_games[game_id];
}
return this.connected_games[game_id] = new Game(this, game_id, config);
}
disconnectFromGame(game_id) {
if (config.DEBUG) conn_log("disconnectFromGame", game_id);
if (game_id in this.connected_games) {
this.connected_games[game_id].disconnect();
delete this.connected_games[game_id];
}
}
disconnectIdleGames() {
if (config.DEBUG) conn_log("Looking for idle games to disconnect");
for (const game_id in this.connected_games) {
const state = this.connected_games[game_id].state;
if (state === null) {
if (config.DEBUG) conn_log("No game state, not checking idle status for", game_id);
continue;
}
const idle_time = Date.now() - state.clock.last_move;
if ((state.clock.current_player !== this.bot_id) && (idle_time > config.timeout)) {
if (config.DEBUG) conn_log("Found idle game", game_id, ", other player has been idling for", idle_time, ">", config.timeout);
this.disconnectFromGame(game_id);
}
}
}
dumpStatus() {
for (const game_id in this.connected_games) {
const game = this.connected_games[game_id];
const msg = [];
msg.push(`game_id = ${game_id}:`);
if (game.state === null) {
msg.push('no_state');
conn_log(...msg);
continue;
}
msg.push(`black = ${game.state.players.black.username}`);
msg.push(`white = ${game.state.players.white.username}`);
if (game.state.clock.current_player === this.bot_id) {
msg.push('bot_turn');
}
const idle_time = (Date.now() - game.state.clock.last_move) / 1000;
msg.push(`idle_time = ${idle_time}s`);
if (game.bot === null) {
msg.push('no_bot');
conn_log(...msg);
continue;
}
msg.push(`bot.proc.pid = ${game.bot.pid()}`);
msg.push(`bot.dead = ${game.bot.dead}`);
msg.push(`bot.failed = ${game.bot.failed}`);
conn_log(...msg);
}
}
deleteNotification(notification) {
this.socket.emit('notification/delete', this.auth({notification_id: notification.id}), () => {
conn_log("Deleted notification ", notification.id);
});
}
connection_reset() {
for (const game_id in this.connected_games) {
this.disconnectFromGame(game_id);
}
if (this.socket) {
this.socket.emit('notification/connect', this.auth({}), (x) => { conn_log(x); });
}
}
on_friendRequest(notification) {
console.log("Friend request from ", notification.user.username);
post(api1("me/friends/invitations"), this.auth({ 'from_user': notification.user.id }))
.then((obj)=> conn_log(obj.body))
.catch(conn_log);
}
// Make sure challenge is checkable, else don't check it.
//
checkChallengeSanityChecks(notification) {
// TODO: add all sanity checks here of all unhandled notifications
// notification sample as of 24 june 2020
// recent change in rating system in https://forums.online-go.com/t/2020-rating-and-rank-tweaks-and-analysis/28649
// notification.user.ratings.overall.games_played key was removed
// possibly other changes might be made in the future, keeping a sample as a reference
// {"id":"787:118a6213-4371-4fbf-9574-11c8016e86d8","type":"challenge","player_id":787,
// "timestamp":1593029394,"read_timestamp":0,"read":0,"aux_delivered":0,
// "game_id":8374,"challenge_id":4878,
// "user":{"id":786,"country":"un","username":"testuser",
// "icon_url":"https://b0c2ddc39d13e1c0ddad-93a52a5bc9e7cc06050c1a999beb3694.ssl.cf1.rackcdn.com/6c89b5fd5c1965608d50d4f9b4829078-32.png",
// "ratings":{"overall":{"rating":1190.1419101664915,"deviation":147.528546071068,"volatility":0.06006990721444128}},
// "ui_class":"","professional":false,"rating":"1190.142","ranking":10.51848380474934},
// "rules":"chinese","ranked":false,"aga_rated":false,"disable_analysis":false,
// "handicap":0,"komi":null,
// "time_control":{"system":"fischer","time_control":"fischer","speed":"live",
// "pause_on_weekends":false,
// "time_increment":30,"initial_time":120,"max_time":300},
// "challenger_color":"automatic","width":19,"height":19}
// do not check everything, only the keys we need.
const notificationKeys = ["user", "rules", "ranked", "handicap", "komi", "time_control", "width", "height"];
const resultNotificationKeys = getCheckedKeysInObjRejectResult(notificationKeys, notification);
if (resultNotificationKeys) return resultNotificationKeys;
const notificationKeysUser = ["id", "username", "professional", "ranking", "ui_class"];
const resultNotificationKeysUser = getCheckedKeysInObjRejectResult(notificationKeysUser, notification.user);
if (resultNotificationKeysUser) return resultNotificationKeysUser;
const notificationKeysTimecontrol = ["time_control", "speed", "pause_on_weekends"];
const resultNotificationKeysTimecontrol = getCheckedKeysInObjRejectResult(notificationKeysTimecontrol, notification.time_control);
if (resultNotificationKeysTimecontrol) return resultNotificationKeysTimecontrol;
processCheckedTimeSettingsKeysRejectResult("byoyomi" , ["main_time", "periods", "period_time"], notification.time_control);
processCheckedTimeSettingsKeysRejectResult("canadian" , ["main_time", "stones_per_period", "period_time"], notification.time_control);
processCheckedTimeSettingsKeysRejectResult("fischer" , ["initial_time", "max_time", "time_increment"], notification.time_control);
processCheckedTimeSettingsKeysRejectResult("simple" , ["per_move"], notification.time_control);
processCheckedTimeSettingsKeysRejectResult("absolute" , ["total_time"], notification.time_control);
// time control "none" has no time settings key, no need to check it.
// unknown speed "turbo" makes --minmaintimeturbo uncheckable.
const knownSpeeds = ["blitz", "live", "correspondence"];
if (!knownSpeeds.includes(notification.time_control.speed)) {
err(`Unknown speed ${notification.time_control.speed}.`);
const msg = `Unknown speed ${notification.time_control.speed}, cannot check challenge, please try again.`;
return { reject: true, msg };
}
// unknown time control "penalty" is undefined in timesObj["penalty"].maintime, uncheckable.
const knownTimecontrols = ["fischer", "byoyomi", "canadian", "simple", "absolute", "none"];
if (!knownTimecontrols.includes(notification.time_control.time_control)) {
err(`Unknown time control ${notification.time_control.time_control}.`);
const msg = `Unknown time control ${notification.time_control.time_control}, cannot check challenge, please try again.`;
return { reject: true, msg };
}
// Sometimes server sends us live challenges with pauses on weekends enabled.
if (notification.time_control.pause_on_weekends && notification.time_control.speed !== "correspondence") {
err(`Unhandled pause on weekends in non-correspondence challenge (${notification.time_control.speed}).`);
const msg = `There was an unexpected error: your ${notification.time_control.speed} challenge has pause on weekends, but this is only possible for correspondence games, please try again.`;
return { reject: true, msg };
}
// OGS enforces rules to be chinese regardless of user's choice.
if (!notification.rules.includes("chinese")) {
err(`Unhandled rules: ${notification.rules}.`);
const msg = `Games against bots on OGS can only be chinese rules.`;
return { reject: true, msg };
}
return { reject: false }; // OK !
}
// Check challenge user is acceptable, else don't mislead user
//
checkChallengeUser(notification) {
for (const uid of ["username", "id"]) {
if (config.banned_users[notification.user[uid]]) {
return getRejectBanned(notification.user.username, "");
}
if (notification.ranked && config.banned_users_ranked[notification.user[uid]]) {
return getRejectBanned(notification.user.username, "ranked");
}
if (!notification.ranked && config.banned_users_unranked[notification.user[uid]]) {
return getRejectBanned(notification.user.username, "unranked");
}
}
const resultNoProvisional = getNoProvisionalRejectResult(notification.user.ui_class, notification.ranked);
if (resultNoProvisional) return resultNoProvisional;
if (!notification.user.professional) {
const beginning = "Games against non-professionals are";
const ending = "";
const resultProonly = getBooleansGRURejectResult("proonly", notification.ranked, beginning, ending);
if (resultProonly) return resultProonly;
}
const resultRank = getMinMaxRankRejectResult(notification.user.ranking, notification.ranked);
if (resultRank) return resultRank;
return { reject: false }; // OK !
}
// Check bot is available, else don't mislead user
//
checkChallengeBot(notification, fs) {
if (check_rejectnew(fs)) {
conn_log("Not accepting new games (rejectnew).");
return { reject: true, msg: config.rejectnewmsg };
}
if (this.connected_games) {
const number_connected_games = Object.keys(this.connected_games).length;
if (config.DEBUG) console.log(`# of connected games = ${number_connected_games}`);
if (number_connected_games >= config.maxconnectedgames) {
conn_log(`${number_connected_games} games being played, maximum is ${config.maxconnectedgames}`);
const msg = `Currently, ${number_connected_games} games are being played by this bot, maximum is ${config.maxconnectedgames} (if you see this message and you dont see any game on the bot profile page, it is because private game(s) are being played), try again later`;
return { reject: true, msg };
}
} else if (config.DEBUG) {
console.log("There are no connected games");
}
const connected_games_per_user = this.countGamesForPlayer(notification.user.id);
if (connected_games_per_user >= config.maxconnectedgamesperuser) {
conn_log("Too many connected games for this user.");
const msg = `Maximum number of simultaneous games allowed per player against this bot ${config.maxconnectedgamesperuser}, please reduce your number of simultaneous games against this bot, and try again`;
return { reject: true, msg };
}
return { reject: false }; // OK !
}
// Check some booleans allow a game ("nopause" is in game.js, not here)
//
checkChallengeBooleans(notification) {
if (config.rankedonly && !notification.ranked) {
return getBooleansGeneralReject("Unranked games are");
}
if (config.unrankedonly && notification.ranked) {
return getBooleansGeneralReject("Ranked games are");
}
if (notification.pause_on_weekends) {
const beginning = "Pause on week-ends is";
const ending = "";
const resultNoPauseWeekends = getBooleansGRURejectResult("nopauseonweekends", notification.ranked, beginning, ending);
if (resultNoPauseWeekends) return resultNoPauseWeekends;
}
return { reject: false }; // OK !
}
// Check challenge allowed group options are allowed
//
checkChallengeAllowedGroup(notification) {
// only square boardsizes, except if all is allowed
if (notification.width !== notification.height) {
if (config.boardsizes && !config.boardsizesranked && !config.boardsizesunranked && !config.allow_all_boardsizes) {
return getBoardsizeNotSquareReject("boardsizes", notification.width, notification.height);
}
if (config.boardsizesranked && notification.ranked && !config.allow_all_boardsizes_ranked) {
return getBoardsizeNotSquareReject("boardsizesranked", notification.width, notification.height);
}
if (config.boardsizesunranked && !notification.ranked && !config.allow_all_boardsizes_unranked) {
return getBoardsizeNotSquareReject("boardsizesunranked", notification.width, notification.height);
}
}
// if square, check if square board size is allowed
const resultBoardsizes = getAllowedGroupRejectResult("boardsizes", "Board size", notification.width, notification.ranked);
if (resultBoardsizes) return resultBoardsizes;
const resultKomis = getAllowedGroupRejectResult("komis", "Komi", notification.komi, notification.ranked);
if (resultKomis) return resultKomis;
const resultSpeeds = getAllowedGroupRejectResult("speeds", "Speed", notification.time_control.speed, notification.ranked);
if (resultSpeeds) return resultSpeeds;
const resultTimecontrols = getAllowedGroupRejectResult("timecontrols", "Time control", notification.time_control.time_control, notification.ranked);
if (resultTimecontrols) return resultTimecontrols;
return { reject: false }; // OK !
}
// Check challenge handicap is allowed
//
checkChallengeHandicap(notification) {
if (notification.handicap === -1) {
const beginning = "-Automatic- handicap is";
const ending = ", please manually select the number of handicap stones in -custom- handicap";
const resultNoAutoHandicap = getBooleansGRURejectResult("noautohandicap", notification.ranked, beginning, ending);
if (resultNoAutoHandicap) return resultNoAutoHandicap;
}
const resultHandicap = getMinMaxHandicapRejectResult(notification.handicap, notification.ranked);
if (resultHandicap) return resultHandicap;
return { reject: false }; // Ok !
}
// Check challenge time settings are allowed
//
checkChallengeTimeSettings(notification) {
// time control "none" has no maintime, no periods number, no periodtime, no need to check reject.
if (notification.time_control.time_control !== "none") {
const resultMaintime = getMinMaxMainPeriodTimeRejectResult("maintime", notification.time_control, notification.ranked);
if (resultMaintime) return resultMaintime;
// "fischer", "canadian", "simple", "absolute", don't have a periods number,
// arg compared to undefined notificationT.periods will always return false, thus
// always rejecting: don't check it.
//
if (notification.time_control.time_control === "byoyomi") {
const resultPeriods = getMinMaxPeriodsRejectResult("periods", notification.time_control, notification.ranked);
if (resultPeriods) return resultPeriods;
}
const resultPeriodtime = getMinMaxMainPeriodTimeRejectResult("periodtime", notification.time_control, notification.ranked);
if (resultPeriodtime) return resultPeriodtime;
}
return { reject: false }; // Ok !
}
// Check challenge entirely, and return reject status + optional error msg.
//
checkChallenge(notification) {
const tests = [
[this.checkChallengeSanityChecks, notification],
[this.checkChallengeUser, notification],
[this.checkChallengeBot, notification, fs],
[this.checkChallengeBooleans, notification],
[this.checkChallengeAllowedGroup, notification],
[this.checkChallengeHandicap, notification],
[this.checkChallengeTimeSettings, notification]
];
for (const [test, ...params] of tests) {
const result = test.bind(this)(...params);
if (result.reject) return result;
}
return { reject: false }; /* All good. */
}
on_challenge(notification) {
const c0 = this.checkChallenge(notification);
const rejectmsg = (c0.msg ? c0.msg : "");
const handi = (notification.handicap > 0 ? `H${notification.handicap}` : "");
const accepting = (c0.reject ? "Rejecting" : "Accepting");
conn_log(`${accepting} challenge from ${notification.user.username} (${rankToString(notification.user.ranking)}) [${notification.width}x${notification.height}] ${handi} id = ${notification.game_id}`);
if (!c0.reject) {
post(api1(`me/challenges/${notification.challenge_id}/accept`), this.auth({ }))
.then(ignore)
.catch(() => {
conn_log("Error accepting challenge, declining it");
post(api1(`me/challenges/${notification.challenge_id}`), this.auth({
'delete': true,
'message': 'Error accepting game challenge, challenge has been removed.',
}))
.then(ignore)
.catch(conn_log)
this.deleteNotification(notification);
})
} else {
post(api1(`me/challenges/${notification.challenge_id}`), this.auth({
'delete': true,
'message': rejectmsg || "The AI you've challenged has rejected this game.",
}))
.then(ignore)
.catch(conn_log)
}
}
// processMove(gamedata) {
// const game = this.connectToGame(gamedata.id)
// game.makeMove(gamedata.move_number);
// }
addGameForPlayer(game_id, player) {
if (!this.games_by_player[player]) {
this.games_by_player[player] = [ game_id ];
return;
}
if (this.games_by_player[player].indexOf(game_id) !== -1) { // Already have it ?
return;
}
this.games_by_player[player].push(game_id);
}
removeGameForPlayer(game_id) {
for (const player in this.games_by_player) {
const idx = this.games_by_player[player].indexOf(game_id);
if (idx === -1) continue;
this.games_by_player[player].splice(idx, 1); // Remove element
if (this.games_by_player[player].length === 0) {
delete this.games_by_player[player];
}
return;
}
}
countGamesForPlayer(player) {
if (!this.games_by_player[player]) return 0;
return this.games_by_player[player].length;
}
ping() {
this.socket.emit('net/ping', {client: (new Date()).getTime()});
}
handlePong(data) {
const now = Date.now();
const latency = now - data.client;
this.network_latency = latency;
this.clock_drift = ((now-latency/2) - data.server);
}
terminate() {
clearTimeout(this.connect_timeout);
clearInterval(this.ping_interval);
clearInterval(this.notification_connect_interval);
clearInterval(this.corr_queue_interval);
}
hide() {
this.socket.emit('bot/hidden', true);
}
unhide() {
this.socket.emit('bot/hidden', false);
}
}
function request(method, host, port, path, data) {
return new Promise((resolve, reject) => {
if (config.DEBUG) {
/* Keeping a backup of old copy syntax just in case.
/ const noapidata = JSON.parse(JSON.stringify(data));
/ noapidata.apikey = "hidden";*/
// ES6 offers shallow copy syntax using spread
const noapidata = { ...data, apikey: "hidden" };
console.debug(method, host, port, path, noapidata);
}
let enc_data_type = "application/x-www-form-urlencoded";
for (const k in data) {
if (typeof(data[k]) === "object") {
enc_data_type = "application/json";
}
}
let headers = null;
if (data._headers) {
data = JSON.parse(JSON.stringify(data));
headers = data._headers;
delete data._headers;
}
let enc_data = null;
if (enc_data_type === "application/json") {
enc_data = JSON.stringify(data);
} else {
enc_data = querystring.stringify(data);
}
const options = {
host: host,
port: port,
path: path,
method: method,
headers: {
'Content-Type': enc_data_type,
'Content-Length': enc_data.length
}
};
if (headers) {
for (const k in headers) {
options.headers[k] = headers[k];
}
}
const req = (config.insecure ? http : https).request(options, (res) => { //test
res.setEncoding('utf8');
let body = "";
res.on('data', (chunk) => {
body += chunk;
});
res.on('end', () => {
if (res.statusCode < 200 || res.statusCode > 299) {
reject({'error': `${res.statusCode} - ${body}`, 'response': res, 'body': body})
return;
}
resolve({'response': res, 'body': body});
});
});
req.on('error', (e) => {
reject({'error': e.message})
});
req.write(enc_data);
req.end();
});
}
function post(path, data, cb, eb) {
return request("POST", config.host, config.port, path, data, cb, eb);
}
function api1(str) {
return `/api/v1/${str}`;
}
function ignore() {}
function conn_log() {
const arr = ["# "];
let errlog = false;
for (let i = 0; i < arguments.length; ++i) {
const param = arguments[i];
if (typeof(param) === 'object' && 'error' in param) {
errlog = true;
arr.push(param.error);
} else {
arr.push(param);
}
}
if (errlog) {
console.error.apply(null, arr);
console.error(new Error().stack);
} else {
console.log.apply(null, arr);
}
}
function err(str) {
conn_log("ERROR: ", str);
}
function getRankedUnrankedGames(argName) {
const rankedUnranked = getRankedUnranked(argName);
return `${rankedUnranked} games`.trim();
}
function getForFromBLCRankedUnrankedGames(forFrom, BLC, argName, all) {
const rankedUnrankedGames = getRankedUnrankedGames(argName);
if (BLC !== "") {
return ` ${forFrom}${BLC}${rankedUnrankedGames}`; // ex: "for blitz ranked games"
// ex: "for correspondence games"
}
if (all === "all") {
return `${forFrom}${all} games`; // ex: "from all games"
} else {
if (argName.includes("ranked")) {
return ` ${forFrom}${rankedUnrankedGames}`; // ex: "for ranked games"
} else {
return ""; // no need to say explicitly "for all games"
} // "for ranked games and for unranked games": general argument)
}
}
function getSuggestionSentence(argName) {
if (argName.includes("ranked")) {
return `.\nYou may try ${argName.includes("unranked") ? "ranked" : "unranked"}`;
} else {
return "";
}
}
function rankToString(r) {
const R = Math.floor(r);
if (R >= 30) return `${R - 30 + 1}d`; // R >= 30: 1 dan or stronger
else return `${30 - R}k`; // R < 30: 1 kyu or weaker
}
function getRejectBanned(username, ranked) {
return getReject(`You (${username}) are not allowed to play ${ranked}${ranked ? " " : ""}games against this bot.`)
}
function getReject(reason) {
conn_log(reason);
return { reject: true, msg: reason};
}
function getCheckedKeyInObjReject(k) {
err(`Missing key ${k}.`);
const msg = `Missing key ${k}, cannot check challenge, please try again.`;
return { reject: true, msg };
}
function getCheckedKeysInObjRejectResult(keys, obj) {
for (const k of keys) {
if (!(k in obj)) {
return getCheckedKeyInObjReject(k);
}
}
}
function processCheckedTimeSettingsKeysRejectResult(timecontrol, keys, notif) {
if (notif.time_control === timecontrol) {
const resultNotificationKeysTimeSettings = getCheckedKeysInObjRejectResult(keys, notif);
if (resultNotificationKeysTimeSettings) return resultNotificationKeysTimeSettings;
}
}
function check_rejectnew(fs) {
if (config.rejectnew) return true;
if (config.rejectnewfile && fs.existsSync(config.rejectnewfile)) return true;
return false;
}
function getCheckedArgName(optionName, notificationRanked) {
const argNames = getArgNamesGRU(optionName);
const [general, ranked, unranked] = argNames;
// for numbers, check for undefined: 0 or null are checked false but are a valid arg to test against notif
//
if (config[unranked] !== undefined && !notificationRanked) {
return unranked;
}
if (config[ranked] !== undefined && notificationRanked) {
return ranked;
}
if (config[general] !== undefined) {
return general;
}
// no valid arg to test, this happens when bot admin inputs no value and we
// provide no default either (ex: minmaxrank, minmaxhandicap, etc.)
return undefined;
}
function checkOptionIsInUiClass(notifUiClass, option) {
return notifUiClass.split(" ").includes(option);
}
function getNoProvisionalRejectResult(notif, notificationRanked) {
const argName = getCheckedArgName(`noprovisional`, notificationRanked);
if (argName && checkOptionIsInUiClass(notif, "provisional")) {
const forRankedUnrankedGames = getForFromBLCRankedUnrankedGames("for ", "", argName, "");
const msg = `It seems you are still new on OGS (Provisional Player), this bot only accepts challenges from players with a regular ranking${forRankedUnrankedGames}, you need to play a few more ranked games.`;
conn_log(`${argName}.`);
return { reject : true, msg };
}
}
function getBooleansGeneralReject(nameF) {
const msg = `${nameF} not allowed on this bot.`;
conn_log(msg);
return { reject: true, msg };
}
function getBooleansGRUReject(argName, nameF, ending) {
const rankedUnranked = getForFromBLCRankedUnrankedGames("for ", "", argName, "");
const msg = `${nameF} not allowed on this bot${rankedUnranked}${ending}.`;
conn_log(msg);
return { reject: true, msg };
}
function getBoardsizeNotSquareReject(argName, notificationWidth, notificationHeight) {
const rankedUnranked = getForFromBLCRankedUnrankedGames("for ", "", argName, "");
conn_log(`boardsize ${notificationWidth}x${notificationHeight} is not square, not allowed ${rankedUnranked}`);
const msg = `Board size ${notificationWidth}x${notificationHeight} is not square, not allowed${rankedUnranked}.\nPlease choose a SQUARE board size (same width and height), for example try 9x9 or 19x19.`;
return { reject: true, msg };
}
function boardsizeSquareToDisplayString(boardsizeSquare) {
return boardsizeSquare
.toString()
.split(',')
.map(e => e.trim())
.map(e => `${e}x${e}`)
.join(', ');
}
function getAllowedGroupNotifToString(argName, notif) {
if (argName.includes("boardsizes")) {
return boardsizeSquareToDisplayString(notif);
}
if (argName.includes("komis") && (notif === null)) {
return "automatic";
} else {
return notif;
}
}
function getAllowedGroupReject(argName, nameF, notif) {
const forRankedUnrankedGames = getForFromBLCRankedUnrankedGames("for ", "", argName, "");
const arg = config[argName];
const argToString = (argName.includes("boardsizes") ? boardsizeSquareToDisplayString(arg) : arg);
const notifToString = getAllowedGroupNotifToString(argName, notif);
conn_log(`${nameF} ${forRankedUnrankedGames}is ${notifToString}, not in ${argToString} (${argName}).`);
const msg = `${nameF} ${notifToString} is not allowed on this bot${forRankedUnrankedGames}, please choose one of these allowed ${nameF}s${forRankedUnrankedGames}:\n${argToString}.`;
return { reject: true, msg };
}
function getAllowedGroupRejectResult(optionName, nameF, notif, notificationRanked) {
const argNames = getArgNamesGRU(optionName);
const [general, ranked, unranked] = argNames;
const [general_underscored, ranked_underscored, unranked_underscored] = getArgNamesUnderscoredGRU(optionName);
if (config[general] && !config[ranked] && !config[unranked] && !config[`allow_all_${general_underscored}`] && !config[`allowed_${general_underscored}`][notif]) {
return getAllowedGroupReject(general, nameF, notif);
}
if (config[ranked] && notificationRanked && !config[`allow_all_${ranked_underscored}`] && !config[`allowed_${ranked_underscored}`][notif]) {
return getAllowedGroupReject(ranked, nameF, notif);
}
if (config[unranked] && !notificationRanked && !config[`allow_all_${unranked_underscored}`] && !config[`allowed_${unranked_underscored}`][notif]) {
return getAllowedGroupReject(unranked, nameF, notif);
}
}
function checkNotifIsInMinMaxArgRange(arg, notif, isMin) {
if (isMin) {
return notif >= arg;
} else {
return notif <= arg;
}
}
function getMIBL(isMin) {
if (isMin) {
return { miniMaxi: "Minimum", incDec: "increase", belAbo: "below" };
} else {
return { miniMaxi: "Maximum", incDec: "reduce", belAbo: "above" };
}
}
function getFixedFirstNameS(nameS, timeControlSentence) {
if (timeControlSentence.includes("canadian")) {
return nameS;
}
if (nameS.includes("the")) {
return nameS.split(" ")
.filter( (e) => (e !== "the" ) )
.join(" ");
} else {
return nameS;
}
}
function getMinMaxGenericMsg(MIBL, nameS, forRankedUnranked, timeControlSentence, argToString) {
const fixedFirstNameS = getFixedFirstNameS(nameS, timeControlSentence);
return `${MIBL.miniMaxi} ${fixedFirstNameS}${forRankedUnranked}${timeControlSentence} is ${argToString}`;
}
function getMinMaxReject(argToString, notifToString, isMin,
speed, timeControlSentence, argName, nameS, middleSentence) {
const MIBL = getMIBL(isMin);
const forRankedUnranked = getForFromBLCRankedUnrankedGames("for ", speed, argName, "");
const endingSentence = getSuggestionSentence(argName);
conn_log(`${notifToString} is ${MIBL.belAbo} ${MIBL.miniMaxi} ${nameS}${forRankedUnranked}${timeControlSentence} ${argToString} (${argName}).`);
let msg = getMinMaxGenericMsg(MIBL, nameS, forRankedUnranked, timeControlSentence, argToString);
const optionNameIsRank = (argName.includes("minrank") || argName.includes("maxrank"));
if (optionNameIsRank) {
msg += ".";
} else {
msg += `, please ${MIBL.incDec} ${nameS}${middleSentence}${endingSentence}.`;
}
return { reject : true, msg };
}
function getMinMaxRankRejectResult(notif, notificationRanked) {
for (const minMax of ["min", "max"]) {
const isMin = (minMax === "min");
const argName = getCheckedArgName(`${minMax}rank`, notificationRanked);
if (argName) {
const arg = config[argName];
if (!checkNotifIsInMinMaxArgRange(arg, notif, isMin)) {
return getMinMaxReject(rankToString(arg), rankToString(notif), isMin,
"", "", argName, "rank", "");
}
}
}
}
function getBooleansGRURejectResult(argName, notificationRanked, beginning, ending) {
const [general, ranked, unranked] = getArgNamesGRU(argName);
if (config[general] && !config[ranked] && !config[unranked]) {
return getBooleansGRUReject("", beginning, ending);
}
if (config[ranked] && notificationRanked) {
return getBooleansGRUReject("ranked", beginning, ending);
}
if (config[unranked] && !notificationRanked) {
return getBooleansGRUReject("unranked", beginning, ending);
}
}
function getHandicapMiddleSentence(isMin, notif, arg) {
if (!isMin && notif > 0 && arg === 0) {
return " (no handicap games)";
} else {
return "";
}
}
function getMinMaxHandicapRejectResult(notif, notificationRanked) {
for (const minMax of ["min", "max"]) {
const isMin = (minMax === "min");
const argName = getCheckedArgName(`${minMax}handicap`, notificationRanked);
if (argName) {
const arg = config[argName];
if (!checkNotifIsInMinMaxArgRange(arg, notif, isMin)) {
const middleSentence = getHandicapMiddleSentence(isMin, notif, arg);
return getMinMaxReject(arg, notif, isMin,
"", "", argName, "the number of handicap stones", middleSentence);