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person.cpp
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#include "person.h"
#include <iostream>
#include <stdlib.h>
using namespace std;
// Constructor
Person::Person()
{
score = 0;
}
Computer::Computer(): Person()
{
prev_x = 0;
prev_y = 0;
prev_hit = false;
}
// Display methods
void Person::showPrimaryGrid()
{
primary_grid.display();
}
void Person::showSecondaryGrid()
{
secondary_grid.display();
}
void Person::showGrids()
{
cout<<"\nPRIMARY GRID\t\t\t\tSECONDARY GRID\n";
cout<<"----------------------------------------------\n";
for(int i=0;i<10;i++)
{
for(int j=0;j<10;j++)
cout<<primary_grid.content(i,j)<<" ";
cout<<"\t\t";
for(int j=0;j<10;j++)
cout<<secondary_grid.content(i,j)<<" ";
cout<<endl;
}
cout<<"\n\n";
}
// Getters
int Person::GetShipCount()
{
return primary_grid.get_count();
}
char Person::GetPrimaryGrid(int x, int y)
{
return primary_grid.content(x,y);
}
char Person::GetSecondaryGrid(int x, int y)
{
return secondary_grid.content(x,y);
}
// Setters
void Person::SinkShip()
{
primary_grid.decrCount();
}
void Person::SetSecondaryGrid(int hit, int x, int y)
{
if(hit)
secondary_grid.set('O',x,y);
else
secondary_grid.set('X',x,y);
}
bool Person::SetPrimaryGrid(char symbol, int row, int col, int size, char hv)
{
return primary_grid.place_ship(symbol, row, col, size, hv);
}
void Person::ClearPrimaryGrid(char c, int x, int y)
{
primary_grid.set(c,x,y);
}
// Other methods
void User::MakeMove(Person &c)
{
int row, col;
bool valid = true;
string input;
do
{
valid = true;
cout<<"Enter your target location (A1 - J10): ";
cin>>input;
if(input=="Q")
{
cout<<"\nCOMPUTER'S GRIDS";
c.showGrids();
cout<<"\nQuitting... Bye.";
exit(0);
}
// Check for valid input
if((input.length()>3) || (input.length()<2))
{
cout<<"\nInvalid input. Re-enter..\n";
valid = false;
}
else
{
// Get column from the input.
char a = input[0];
a = toupper(a);
col = (int)(a) - 65;
// cout<<"col = "<<col;
// Get row from the input.
if(input.length()==2)
{
char b = input[1];
row = (int)(b) - 49;
}
else
{
if((input[1]=='1') && (input[2]=='0'))
row = 9;
else
valid = false;
}
// cout<<"row = "<<row;
if((row<0) || (row>9) || (col<0) || (col>9))
valid = false;
}
}while(!valid);
bool hit = Hit(c, row, col);
if(!hit)
cout<<"Oh no! that was a miss :("<<endl;
else
cout<<"Yay! You hit a ship"<<endl;
SetSecondaryGrid(hit, row, col);
}
void Computer::MakeMove(Person &u)
{
int x,y;
do{
if(prev_hit)
{
// Choose x and y in the vicinity of prev_x, prev_y
int r = rand()%2;
if(r==0) x = prev_x+1; else x = prev_x -1;
r = rand()%2;
if(r==0) y = prev_y+1; else y = prev_y -1;
if((x<0) || (y<0) || (x>9) || (y>9))
{
// Choose x and y randomly
x = rand()%10;
y = rand()%10;
}
}
else
{
// Choose x and y randomly
x = rand()%10;
y = rand()%10;
}
}while('_'!=GetSecondaryGrid(x,y));
bool hit = Hit(u,x,y);
prev_x = x;
prev_y = y;
cout<<"\nComputer hit you at "<<(char)(x+65)<<y+1<<endl;
if(!hit)
cout<<"Fortunately, that was a miss!"<<endl;
else
{
cout<<"Oops! That hurts!"<<endl;
prev_hit = true;
}
SetSecondaryGrid(hit,x,y);
}
bool Person::Hit(Person &p, int x, int y)
{
// We are trying to hit p's battlefield at (x,y)
char c = p.GetPrimaryGrid(x,y);
if(c=='_') //miss
{
p.ClearPrimaryGrid('X',x,y);
return false;
}
else // hit
{
// There's a ship here
p.ClearPrimaryGrid('O',x,y);
/* Check if there's an adjacent location with the
same ship letter. If not, then the ship has sunk */
if((c==p.GetPrimaryGrid(x+1,y)) || (c==p.GetPrimaryGrid(x-1,y)) || (c==p.GetPrimaryGrid(x,y+1)) || (c==p.GetPrimaryGrid(x,y-1)))
return true;
// A ship has sunk.
p.SinkShip();
cout<<"Ship "<<c<<" just sunk!";
return true;
}
}