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At the start of each of your turn, that object gain 1 health then, this structure gain attack equal to half this structure's attack rounded up.
Activate: Deal damage to that object, then set this structure's attack to 1, then choose an object.
Startup: This structure gain 1 attack.
In an attempt to create a structure that allowed one player to hide information from the other player, I uncovered this.
Logically, Activating should deal damage to whatever is already chosen, reset attack, then allow you to choose another object.
The "That object gain 1 health" work that way, it does affect whatever was chosen last time, and is there only to show that.
But activating actually reset "That object" for some reason, meaning the structure only damage itself
tl;dr "That object" reset target upon Activate: but not upon At the start of each turn
The text was updated successfully, but these errors were encountered:
That second robot is interesting, in that any stat change or ability given isn't shared by the copy, making it a functionally a teleporting robot that clear itself from any effect.
Yet, if it is chosen by the structure, it will still die after the third turn, no matter how much it teleported.
On the other hand, pointing it at a robot with "Activate: Create a copy of this robot on an empty tile." will cause "that" to reset, and the structure destroy itself. . Worse, this will even happen if the targeted robot is unrelated to the one who copied.
I believe "that" have a problem with robots creating copy of themselves, and that if more than one copy of a robot remain, it will reset because it cannot determine which one is "that", which is weird, because it can easily distinguish between multiple instance of the same robot, even if they are copy of each other, as long they copied before the targeting.
At the start of each of your turn, that object gain 1 health then, this structure gain attack equal to half this structure's attack rounded up.
Activate: Deal damage to that object, then set this structure's attack to 1, then choose an object.
Startup: This structure gain 1 attack.
In an attempt to create a structure that allowed one player to hide information from the other player, I uncovered this.
Logically, Activating should deal damage to whatever is already chosen, reset attack, then allow you to choose another object.
The "That object gain 1 health" work that way, it does affect whatever was chosen last time, and is there only to show that.
But activating actually reset "That object" for some reason, meaning the structure only damage itself
tl;dr "That object" reset target upon Activate: but not upon At the start of each turn
The text was updated successfully, but these errors were encountered: