Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Suggestion] When this robot takes damage in combat #1910

Open
Zergla opened this issue Dec 29, 2023 · 0 comments
Open

[Suggestion] When this robot takes damage in combat #1910

Zergla opened this issue Dec 29, 2023 · 0 comments

Comments

@Zergla
Copy link

Zergla commented Dec 29, 2023

There's a "in combat" modifier that can be applied to when this robot is destroyed
I think it should also be appliable to When this robot takes damage.

Example of use:
This robot gain as much health as it takes damage, and regen 1 health each turn
https://app.wordbots.io/card/ni6jg64e2xf

This structure move a robot and make it takes a damage
https://app.wordbots.io/card/ic12dm1md6n

Right now, you can just spam move the robot with the structure to infinitely increase its damage

Which bring another point: it could be cool if damage could be specified to be "from combat", maybe with something like an attacks keyword.
Because I may not want the catapult to buff that robot, but I could want ranged attackers to do.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant