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There's a "in combat" modifier that can be applied to when this robot is destroyed
I think it should also be appliable to When this robot takes damage.
Right now, you can just spam move the robot with the structure to infinitely increase its damage
Which bring another point: it could be cool if damage could be specified to be "from combat", maybe with something like an attacks keyword.
Because I may not want the catapult to buff that robot, but I could want ranged attackers to do.
The text was updated successfully, but these errors were encountered:
There's a "in combat" modifier that can be applied to when this robot is destroyed
I think it should also be appliable to When this robot takes damage.
Example of use:
This robot gain as much health as it takes damage, and regen 1 health each turn
https://app.wordbots.io/card/ni6jg64e2xf
This structure move a robot and make it takes a damage
https://app.wordbots.io/card/ic12dm1md6n
Right now, you can just spam move the robot with the structure to infinitely increase its damage
Which bring another point: it could be cool if damage could be specified to be "from combat", maybe with something like an attacks keyword.
Because I may not want the catapult to buff that robot, but I could want ranged attackers to do.
The text was updated successfully, but these errors were encountered: